David Schmenk
|
d972f1db3e
|
Test MIDI file
|
2017-11-04 08:26:29 -07:00 |
|
David Schmenk
|
5bce9291d1
|
Update README.md
|
2017-11-01 16:08:38 -07:00 |
|
David Schmenk
|
39b93e88bb
|
Create README.md
Instructions to convert MIDI .mid files into a sequence file for the PLASMA music sequencer
|
2017-11-01 16:07:41 -07:00 |
|
Dave Schmenk
|
f69ee68138
|
Initial commit of MIDI converter.
|
2017-11-01 12:37:55 -07:00 |
|
Martin Haye
|
b25224558c
|
No longer need tossStrings() workaround.
|
2017-09-19 08:49:00 -07:00 |
|
Martin Haye
|
52f42d7fcf
|
Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
|
2017-09-19 08:32:25 -07:00 |
|
Martin Haye
|
ef251e479a
|
More progress on pack limits.
|
2017-09-14 09:53:01 -07:00 |
|
Martin Haye
|
a34c54fdcd
|
Working on pack limits, and some fixes to inv screen.
|
2017-09-14 08:09:21 -07:00 |
|
Martin Haye
|
4354ef5916
|
Merge master into newplasma branch.
|
2017-09-13 08:14:34 -07:00 |
|
Martin Haye
|
05d96b1243
|
Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
|
2017-09-12 08:21:23 -07:00 |
|
Martin Haye
|
ea25619c78
|
Added code to display % heap memory in use.
|
2017-09-11 11:16:10 -07:00 |
|
Martin Haye
|
082bd4bf22
|
Merge branch 'master' into newplasma
|
2017-09-04 17:25:14 -07:00 |
|
Martin Haye
|
b723a25bef
|
Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
|
2017-09-03 09:28:46 -07:00 |
|
Martin Haye
|
5286d766df
|
Merge branch 'master' into newplasma
|
2017-09-03 07:00:38 -07:00 |
|
Martin Haye
|
805a1e426a
|
Added god-mode cheat to edit game flags.
|
2017-09-02 11:09:49 -07:00 |
|
Martin Haye
|
dbc94d707c
|
Coding done on big item and flag refactor. Now for testing.
|
2017-08-29 09:06:53 -07:00 |
|
Martin Haye
|
ffa1bb9afe
|
Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
|
2017-08-15 10:01:28 -07:00 |
|
Martin Haye
|
9c45ed0fb5
|
Added import-game function.
|
2017-08-14 08:01:31 -07:00 |
|
Martin Haye
|
8cd36fad17
|
Added version stamp (encoded engine time, plus scenario differential)
|
2017-08-11 11:17:38 -07:00 |
|
Martin Haye
|
4589d6ec66
|
Added support for logic_negate
|
2017-08-10 09:56:33 -07:00 |
|
Martin Haye
|
8c46ccc34d
|
Messing around with lambda functions.
|
2017-08-10 07:31:31 -07:00 |
|
Martin Haye
|
0f8dbaba4a
|
Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
|
2017-08-10 07:30:02 -07:00 |
|
David Schmenk
|
ebe9c8ea14
|
New portable VM and fix parse typo
|
2017-08-09 13:19:57 -07:00 |
|
David Schmenk
|
2ec914aec5
|
Update test case
|
2017-08-09 13:15:46 -07:00 |
|
Martin Haye
|
86f125c210
|
Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
|
2017-08-09 12:03:17 -07:00 |
|
David Schmenk
|
cfe372cb39
|
Correct DEFCNT value for lambda functions
|
2017-08-06 20:53:29 -07:00 |
|
Martin Haye
|
ece9066587
|
Merge branch 'master' into newplasma
|
2017-08-06 11:28:20 -07:00 |
|
Martin Haye
|
c02f9f8f83
|
Allow scripts to add skills and XP.
|
2017-08-06 11:23:40 -07:00 |
|
Martin Haye
|
c603f9207e
|
New recompliation of PLASMA compiler.
|
2017-08-04 10:19:24 -07:00 |
|
Martin Haye
|
6f5a504a50
|
Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma
|
2017-08-04 10:16:23 -07:00 |
|
David Schmenk
|
6731288a29
|
Fix lambda ENTER frame size
|
2017-08-04 10:12:55 -07:00 |
|
Martin Haye
|
01491a5038
|
Merge branch 'master' into newplasma
|
2017-08-04 08:48:34 -07:00 |
|
Martin Haye
|
0a077a83e2
|
Rebuilt plasma compiler for new features.
|
2017-08-04 08:26:46 -07:00 |
|
Martin Haye
|
f3f070bcba
|
Pack clock and compass icons into global tileset in addition to avatars.
|
2017-08-04 06:58:17 -07:00 |
|
David Schmenk
|
6b8e02db98
|
PLASMA compiler update
|
2017-08-03 12:15:24 -07:00 |
|
Martin Haye
|
5efd81102f
|
Fixed CB opcode (again)
|
2017-08-02 10:20:22 -07:00 |
|
David Schmenk
|
7b8637b773
|
Fix CFFB BIT operation with CB
|
2017-08-02 09:31:10 -07:00 |
|
Martin Haye
|
efc524c659
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-07-31 09:20:16 -07:00 |
|
Martin Haye
|
60a6269b19
|
Temporary fix for disk detection logic in ProRWTS.
|
2017-07-31 09:20:08 -07:00 |
|
David Schmenk
|
131bcddcc4
|
Add new CFFB opcode in anticipation of new compiler optimizations
|
2017-07-29 07:38:41 -07:00 |
|
Martin Haye
|
1ecddcf190
|
Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
|
2017-07-16 12:34:24 -07:00 |
|
Martin Haye
|
729758ab0f
|
Making good progress on loot hand-outs.
|
2017-07-16 10:49:27 -07:00 |
|
Martin Haye
|
64fb24bd90
|
Fixed healing salve.
|
2017-07-16 08:09:54 -07:00 |
|
Martin Haye
|
926ba84665
|
Cleanup of ammo giving.
|
2017-07-16 07:38:47 -07:00 |
|
Martin Haye
|
e2b0d2d51d
|
Coded ammo consumption and reloading. Now to test test test.
|
2017-07-15 11:41:29 -07:00 |
|
Martin Haye
|
4d9516901e
|
Reworked skills/attributes screen so you can revise your decisions.
|
2017-07-14 08:41:10 -07:00 |
|
Martin Haye
|
e4030334a1
|
Fixed some combat bugs; added initial equipping
|
2017-07-11 08:56:14 -07:00 |
|
Martin Haye
|
2da46eacb4
|
Recompiled PLASMA to pick up Dave's recent fix.
|
2017-07-10 10:19:34 -07:00 |
|
Dave Schmenk
|
176a602bfa
|
Fix dereference off of array
|
2017-07-10 10:09:25 -07:00 |
|
Martin Haye
|
30a5881f24
|
Implemented initial character naming, gender assignment, and XP/SP init.
|
2017-07-08 16:36:08 -07:00 |
|
Martin Haye
|
ce31c5bda8
|
Fixed cat locket problem.
|
2017-07-07 10:18:20 -07:00 |
|
Martin Haye
|
3b15ff0e48
|
Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
|
2017-07-04 09:15:50 -07:00 |
|
Martin Haye
|
4a44aee1f8
|
Some fixes on the inv/stat screens.
|
2017-06-30 09:30:29 -07:00 |
|
Martin Haye
|
4774b07d30
|
Fix to avoid immediately leveling up on new game.
|
2017-06-25 07:20:11 -07:00 |
|
Martin Haye
|
a52c9cc039
|
Fleshing out the skills/stats display.
|
2017-06-24 11:43:16 -07:00 |
|
Martin Haye
|
b972aa34b6
|
Adding some more XP/leveling stuff.
|
2017-06-16 11:31:42 -07:00 |
|
Martin Haye
|
6fdc16cd88
|
Crawling ahead with level up logic.
|
2017-06-14 09:22:05 -07:00 |
|
Martin Haye
|
90d9238002
|
Adding level, XP, SP, etc.
|
2017-06-13 10:07:03 -07:00 |
|
Martin Haye
|
2585a84553
|
Some argument count fixes.
|
2017-06-11 08:55:03 -07:00 |
|
Martin Haye
|
7c9f7138d9
|
Finally added all function prototypes. Now for bug hunting.
|
2017-06-11 08:25:15 -07:00 |
|
Martin Haye
|
eea4767a51
|
More prototypes.
|
2017-06-10 07:32:31 -07:00 |
|
Martin Haye
|
3ac73e7165
|
Adding more function prototypes.
|
2017-06-10 07:21:58 -07:00 |
|
Martin Haye
|
94c3b50cc6
|
Stop suppressing PLASMA warnings.
|
2017-06-09 07:43:52 -07:00 |
|
Martin Haye
|
5e7ae1dc58
|
Turned on PLASMA optimizer - saves 4.2k\!
|
2017-06-09 07:17:37 -07:00 |
|
Martin Haye
|
f56fb140d0
|
Jar'd new version of PLASMA.
|
2017-06-09 06:57:49 -07:00 |
|
Martin Haye
|
7ba5bcb3e7
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-06-09 06:44:10 -07:00 |
|
Dave Schmenk
|
1cb302f75d
|
Fix predef and asm with parameters & multiple predefs per line
|
2017-06-07 19:28:13 -07:00 |
|
David Schmenk
|
1f6ed64793
|
Optimize NOT before branch true/false
|
2017-06-07 17:43:28 -07:00 |
|
David Schmenk
|
082f10424e
|
Branch optimizations
|
2017-06-07 16:20:08 -07:00 |
|
David Schmenk
|
4343292057
|
Add warning for all mismatched funtion parameter counts
|
2017-06-07 10:16:13 -07:00 |
|
David Schmenk
|
7ee5a3d524
|
Implement better constant string management
|
2017-06-07 10:07:14 -07:00 |
|
Martin Haye
|
9d5acd1006
|
Updated PLASMA compiler and VM.
|
2017-06-07 07:01:50 -07:00 |
|
Martin Haye
|
b69be27f84
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-06-07 06:54:51 -07:00 |
|
David Schmenk
|
3f880ecb67
|
Fix pointer, pointer constructs and quoted string scan_rewind
|
2017-06-06 12:54:19 -07:00 |
|
Martin Haye
|
7a43bf0d95
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-06-05 08:36:49 -07:00 |
|
dschmenk
|
1e031d6de0
|
Update PLASMA VM and compler to pre-1.0
|
2017-06-04 07:33:44 -07:00 |
|
dschmenk
|
52ec55babe
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-06-04 07:26:05 -07:00 |
|
dschmenk
|
640b305401
|
VM updates for 1.0
|
2017-06-04 07:25:20 -07:00 |
|
David Schmenk
|
a38667e704
|
Update PLASMA VM and compiler to pre-1.0
|
2017-06-03 15:51:48 -07:00 |
|
Martin Haye
|
2c50d19c48
|
Outlaw-configurable combat and enemy intro text now working.
|
2017-06-02 08:25:29 -07:00 |
|
Martin Haye
|
1d0b205d48
|
Making progress on customizable global functions for leveling and combat messages.
|
2017-05-30 11:18:37 -07:00 |
|
Martin Haye
|
17c94cff7e
|
Marking a map with negative order now causes it to be replicated on every data disk.
|
2017-04-10 08:35:27 -07:00 |
|
Martin Haye
|
1215e12e07
|
Lots of work on selling especially, but also plural item display on inventory screen.
|
2017-04-03 08:22:32 -07:00 |
|
Martin Haye
|
4c0b02931d
|
Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script.
|
2017-04-02 09:25:11 -07:00 |
|
Martin Haye
|
1cc3d8b67a
|
Can now buy items.
|
2017-03-29 09:36:14 -07:00 |
|
Martin Haye
|
8fdaf7b237
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-03-29 07:36:30 -07:00 |
|
dschmenk
|
be928b081d
|
Check for existing string in pool before copying CS string from aux mem
|
2017-03-27 08:53:01 -07:00 |
|
Martin Haye
|
121753c45d
|
Fixed warning display.
|
2017-03-23 07:07:29 -07:00 |
|
Martin Haye
|
142f50a695
|
Oversized window for buy and sell.
|
2017-03-22 09:46:17 -07:00 |
|
Martin Haye
|
3611b8ebb5
|
Making progress on store buying.
|
2017-03-17 17:18:40 -07:00 |
|
Martin Haye
|
4ee9116e82
|
Added floppy disk usage to pack_report.txt
|
2017-03-15 07:46:27 -07:00 |
|
Martin Haye
|
60cc77a59e
|
More groundwork for buy/sell from stores.
|
2017-03-04 08:20:01 -08:00 |
|
Martin Haye
|
ff1e31cd44
|
Adding buy/sell store logic.
|
2017-03-03 08:25:45 -08:00 |
|
Martin Haye
|
47d86a3dca
|
Fix for number of fixups > 127
|
2017-02-25 11:56:27 -08:00 |
|
Martin Haye
|
6dee0388b1
|
Added ability to increase or decrease a stat for all party members.
|
2017-02-24 08:49:12 -08:00 |
|
Martin Haye
|
eb9691cb20
|
Proper dependencies for global funcs. Look for portrait on correct disk.
|
2017-02-20 07:42:23 -08:00 |
|
Martin Haye
|
d7d2ae3bbb
|
Added a god-mode cheat for adding an NPC to the party.
|
2017-02-20 06:43:47 -08:00 |
|
Martin Haye
|
c29176722d
|
Externalized godmode commands; only load when enabled.
|
2017-02-19 10:08:03 -08:00 |
|
Martin Haye
|
c7e336355a
|
Made combat win and death portraits root deps. Commented out a bunch of debug prints.
|
2017-02-17 09:26:57 -08:00 |
|
Martin Haye
|
ad6b3f5ef8
|
Lots of fixes, related to reseek and resource lookup.
|
2017-02-17 09:01:35 -08:00 |
|
Martin Haye
|
eb2710865f
|
Now using resource index... not right, but using it.
|
2017-02-06 10:01:00 -08:00 |
|
Martin Haye
|
826176f344
|
Work around AppleCommander last-block bug. Add resource map to disk 1.
|
2017-02-06 07:49:00 -08:00 |
|
Martin Haye
|
c4898ef65f
|
Now calculating exact disk sizes.
|
2017-02-05 11:49:23 -08:00 |
|
Martin Haye
|
87926d1584
|
Trying to get exact sizes now.
|
2017-02-05 11:20:13 -08:00 |
|
Martin Haye
|
3c49a6c7ce
|
Fixed some disk split bugs.
|
2017-02-05 11:05:26 -08:00 |
|
Martin Haye
|
c060bf31d4
|
Lots of progress on disk split allocation.
|
2017-02-05 09:45:34 -08:00 |
|
Martin Haye
|
30dd953d44
|
Made some progress on disk splitting... lots left though.
|
2017-02-02 10:20:39 -08:00 |
|
Martin Haye
|
2b78f31b5a
|
I think I'm now tracking all the dependencies needed for proper disk splitting.
|
2017-01-29 10:47:58 -08:00 |
|
Martin Haye
|
6bf9889488
|
A couple little comments.
|
2017-01-29 09:43:02 -08:00 |
|
Martin Haye
|
cd090db01f
|
Split long lines to making editing easier.
|
2017-01-29 09:40:14 -08:00 |
|
Martin Haye
|
9d313d5176
|
Added order field to maps. Fixed some loader bugs.
|
2017-01-29 09:23:58 -08:00 |
|
Martin Haye
|
32656bd6fc
|
Removed dependency on lz4, since we have our own compression algorithm now.
|
2017-01-25 07:48:20 -08:00 |
|
Martin Haye
|
a143026583
|
Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
|
2017-01-24 10:47:01 -08:00 |
|
Martin Haye
|
12760c330b
|
Read XML file only once.
|
2017-01-22 14:45:41 -08:00 |
|
Martin Haye
|
9e5e955fbe
|
Realized I could use simple PLASMA extern for global heap pointer.
|
2017-01-22 08:44:10 -08:00 |
|
Martin Haye
|
421807719b
|
Slightly more readable.
|
2017-01-18 09:59:00 -08:00 |
|
Martin Haye
|
a8126a1c75
|
New disk polling code.
|
2017-01-18 09:29:26 -08:00 |
|
Martin Haye
|
7056e09458
|
Properly retain previous game save when rebuilding image.
|
2017-01-18 08:24:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|
Martin Haye
|
4b9f2c9a85
|
Create proper save file on all disks. Updated memory map.
|
2017-01-12 07:30:54 -08:00 |
|
Martin Haye
|
99f9f9f35c
|
Now supporting multi-floppy mode.
|
2017-01-11 19:02:31 -08:00 |
|
Martin Haye
|
6e47f62e84
|
Now building multiple floppies.
|
2017-01-11 16:22:31 -08:00 |
|
Martin Haye
|
6b52149938
|
Fixed copy/paste errors in ProRWTS floppy driver.
|
2017-01-11 16:00:24 -08:00 |
|
Martin Haye
|
094d4ca8da
|
Smaller 140k image, now with ProBoot.
|
2017-01-11 15:32:32 -08:00 |
|
Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
545538c5d0
|
Initial version of ProBoot (untested as of yet).
|
2017-01-11 07:14:16 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
bf179182b0
|
Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
|
2017-01-06 11:09:01 -08:00 |
|
Martin Haye
|
485e9e7430
|
Added decompression underlap verification.
|
2017-01-06 09:04:29 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
d9786058d8
|
Adding ProRWTS.
|
2017-01-02 14:08:33 -08:00 |
|
Martin Haye
|
2f35ee17f0
|
Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader.
|
2017-01-02 13:52:35 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
|
2017-01-02 07:44:48 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
05a63b3e54
|
Optimized code pair encoding for faster decompression.
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2016-12-30 18:06:17 -08:00 |
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Martin Haye
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cff4b79931
|
Refactored into code pairs.
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2016-12-30 17:56:11 -08:00 |
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Martin Haye
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ac70c14f31
|
Refactored into code pairs.
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2016-12-30 17:46:21 -08:00 |
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Martin Haye
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cd17eb873e
|
Fixed comment
|
2016-12-30 17:42:35 -08:00 |
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Martin Haye
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e8ea2e9f87
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Fixed comment.
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2016-12-30 08:33:46 -08:00 |
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Martin Haye
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77e2a7c3cf
|
Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
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2016-12-30 07:59:26 -08:00 |
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Martin Haye
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9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
|
2016-12-29 17:42:10 -08:00 |
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Martin Haye
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908eb71927
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Parameterized offset exp.
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2016-12-29 17:19:15 -08:00 |
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Martin Haye
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a761056723
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Parameterized offset exp.
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2016-12-29 17:18:53 -08:00 |
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Martin Haye
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b5ca1d32aa
|
Fixed a bug, and fixed a big counting error.
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2016-12-29 16:06:16 -08:00 |
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Martin Haye
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64bc3117f0
|
More efficient encoding of literal lengths.
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2016-12-29 12:48:11 -08:00 |
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Martin Haye
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014abce085
|
Committing to gammas for offsets.
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2016-12-29 08:23:36 -08:00 |
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Martin Haye
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5804cde556
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Best compression yet, messing with offset encoding.
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2016-12-29 08:19:11 -08:00 |
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Martin Haye
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77b55bbd14
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Offsets with gamma.
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2016-12-29 08:06:23 -08:00 |
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Martin Haye
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1d421aacf2
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More experimentation.
|
2016-12-28 08:00:28 -08:00 |
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Martin Haye
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ccdbbb970b
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Now checking zx7 by decompressing.
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2016-12-27 21:01:48 -08:00 |
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Martin Haye
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bfa91285a6
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Some progress on decompressing lx47
|
2016-12-27 08:44:00 -08:00 |
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Martin Haye
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52d2b877f5
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Got compressor working, but unverified.
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2016-12-26 10:21:53 -08:00 |
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Martin Haye
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5f53550df2
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Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
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2016-12-13 09:07:36 -08:00 |
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Martin Haye
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652673ea01
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Now supports 0..3 args on global funcs.
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2016-12-08 07:05:28 -08:00 |
|
Martin Haye
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9d849736e2
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More fleshing out of global function calling.
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2016-12-06 09:38:24 -08:00 |
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Martin Haye
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4d414bd6ce
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Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
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2016-12-05 09:23:00 -08:00 |
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Martin Haye
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075778b3a2
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Fixed bug with tilesets becoming too large.
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2016-11-18 12:03:37 -08:00 |
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Martin Haye
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3d595608cc
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Fixed map numbering to handle multiple 2D maps.
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2016-11-15 06:14:58 -08:00 |
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Martin Haye
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1f55dea477
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Basics of benching/unbenching for players.
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2016-11-10 08:40:50 -08:00 |
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Martin Haye
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a4421e9882
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Ignore player rows unless they have at least some basic data.
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2016-11-10 06:43:02 -08:00 |
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Martin Haye
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0313db8d1a
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Progress on intimate mode - text display now mostly working.
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2016-11-08 08:39:18 -08:00 |
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Martin Haye
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e6bcc747bd
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Outlines of 'intimate mode'
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2016-11-07 07:58:46 -08:00 |
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Martin Haye
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2aa9e342e7
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Added tile swap for 3D mode.
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2016-11-01 09:25:36 -07:00 |
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Martin Haye
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dcb8fd1eaa
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Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
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Martin Haye
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4df31bea67
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Fix hashing for images so we properly detect changes to ordering.
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2016-10-25 08:08:41 -07:00 |
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Martin Haye
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4b674d20b7
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Added cache version to packer, so we can force rebuild when necessary.
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2016-10-24 08:26:48 -07:00 |
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Martin Haye
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520fc7216e
|
Now animating 3D textures.
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2016-10-24 08:20:52 -07:00 |
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Martin Haye
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33d9f17503
|
New blocks for setting and clearing full-screen img.
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2016-10-24 07:08:37 -07:00 |
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Martin Haye
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f3aaa7c6ad
|
Now supports animating title screen and final win screen.
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2016-10-23 10:42:11 -07:00 |
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Martin Haye
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ee16d7a0d6
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Most animations working properly now.
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2016-10-23 09:09:43 -07:00 |
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Martin Haye
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2ef692c537
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Animation progress.
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2016-10-22 08:46:37 -07:00 |
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Martin Haye
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b2d0af04a8
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Wrote the rest of anim unpacking code.
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2016-10-19 09:58:09 -07:00 |
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Martin Haye
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0b0a849855
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A new patching strategy.
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2016-10-19 07:37:55 -07:00 |
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Martin Haye
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a2a3246b68
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Maybe a wrong turn for anim patches.
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2016-10-18 07:13:42 -07:00 |
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Martin Haye
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6a049d3e33
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Adding support for animating all image resources.
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2016-10-17 09:26:47 -07:00 |
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Martin Haye
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dce735786e
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Generate fancy new report showing how much each resource contributes to memory and disk usage.
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2016-10-16 10:06:30 -07:00 |
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Martin Haye
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73c08b56dd
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Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
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2016-10-16 08:16:45 -07:00 |
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Martin Haye
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4dd39aff55
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-10-11 09:04:03 -07:00 |
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Martin Haye
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0095407c7e
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Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
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2016-10-11 09:03:57 -07:00 |
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badvision
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6d61e2a75d
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Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
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2016-10-08 13:35:27 -05:00 |
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Martin Haye
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49d025a44c
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Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
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2016-09-24 11:10:17 -07:00 |
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Martin Haye
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83a26c901b
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Made portrait test loop around.
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2016-09-22 11:14:07 -07:00 |
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Martin Haye
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ce7bf1d6cc
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Now processes 'leave' events on map scripts.
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2016-09-20 06:15:49 -07:00 |
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Martin Haye
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a2c8008755
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Initial infrastructure for event handling.
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2016-09-15 11:08:43 -07:00 |
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Martin Haye
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c5a319d904
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Fixed super-long error message.
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2016-08-25 08:49:38 -07:00 |
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Martin Haye
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7ebe405c41
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Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
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2016-08-22 08:08:22 -07:00 |
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Martin Haye
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ecf76efde2
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Mostly implemented ability to add/remove players, but got some debugging to do.
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2016-08-17 08:09:14 -07:00 |
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Martin Haye
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8f2a5ada3d
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Packer now outputs a file with memory use of 3D maps, and warns for high usage.
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2016-08-04 09:26:13 -07:00 |
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Martin Haye
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d21b269843
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Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
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2016-08-04 08:30:39 -07:00 |
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Martin Haye
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70ead12fb1
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Added a god-mode command, '&', to print out the allocated memory blocks.
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2016-08-03 08:41:36 -07:00 |
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Martin Haye
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b848882090
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Fix avatar establishment on game start.
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2016-07-28 09:46:38 -07:00 |
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Martin Haye
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e71bdea1fe
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Fixed avatar packing problem, and turned caching back on.
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2016-07-26 07:40:01 -07:00 |
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Martin Haye
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747a17d6cb
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Fix for dice 3d6+n problem. Changed Mythos to LegendOS
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2016-07-19 08:35:42 -05:00 |
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Martin Haye
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7e7c92dc8d
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Added hack for end-game screen; set sky color to 99 to trigger.
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2016-07-19 08:21:34 -05:00 |
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Martin Haye
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e376e9c505
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A few fixes for compatibility with Lawless Legends scenario.
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2016-07-17 19:16:32 -07:00 |
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Martin Haye
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43fa3101a3
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Slow progress getting packer to run as a plugin.
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2016-07-16 05:09:21 -07:00 |
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Martin Haye
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95e4651123
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Turned off caching in the packer as it's currently creating more problems than it solves.
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2016-07-14 14:19:38 -07:00 |
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Martin Haye
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d4525a9571
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Fix clearEncounterZones and setAvatar to be (more) persistent.
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2016-07-14 13:52:23 -07:00 |
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Martin Haye
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a3ed0e93a2
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More packer refactoring.
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2016-07-13 08:05:07 -07:00 |
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Martin Haye
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f38f76f1a8
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Fixed dependency checking and empty script reporting.
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2016-07-12 17:29:03 -07:00 |
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Martin Haye
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b5cf46d503
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Made progress on alternate packaging of PackPartitions as a plugin for Outlaw.
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2016-07-12 17:01:36 -07:00 |
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Martin Haye
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85e01abd95
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Fix heap type of 'item' and 'stuff' when they are created.
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2016-07-12 16:10:54 -07:00 |
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Martin Haye
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d7e4c85e10
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Fix for null scripts, and for avatar 0.
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2016-07-11 08:03:29 -07:00 |
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Martin Haye
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be40d8f4f4
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Added ability to clear all encounter zones, and to set the avatar tile.
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2016-07-10 17:18:03 -07:00 |
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Martin Haye
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31bf216f6e
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Fix bug with Korak combat: strings still a bit too long.
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2016-07-08 17:50:45 -07:00 |
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Martin Haye
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0837f4a360
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Fleshed out new blocks for get/increase/decrease stats.
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2016-07-07 17:02:44 -07:00 |
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Martin Haye
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df446bc38b
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Added support for arbitrary game flags, and most of stat increase/decrease.
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2016-07-07 16:15:31 -07:00 |
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Martin Haye
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57c65f1c69
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Added item-related Blocks.
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2016-07-07 13:59:07 -07:00 |
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Martin Haye
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cb124995f4
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Established some basics of the new A2Pack plugin.
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2016-07-03 15:31:13 -07:00 |
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Martin Haye
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0fe5ef28ca
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Refactored to get rid of lib vectors, thanks to Dave.
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2016-07-03 13:39:00 -07:00 |
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Martin Haye
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0708cbda95
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Took out some debug prints
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2016-07-03 12:26:22 -07:00 |
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Martin Haye
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29f6df5913
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Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
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ea5800155f
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Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
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Martin Haye
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bb0a9339fe
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Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
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30a9f15ae2
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Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
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d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
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2016-07-01 16:32:57 -07:00 |
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Martin Haye
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437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
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02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
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Martin Haye
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cf0c3d3ac1
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Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
17793d011f
|
Preserve previous saved game if 2mg is present.
|
2016-06-21 08:17:18 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|