Brendan Robert
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6dd9c7e789
|
Various bug fixes and added story book mode
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2020-02-24 09:06:24 -06:00 |
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Brendan Robert
|
3e025e405f
|
Color pattern and brush type are now retained when switching between tiles
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2020-02-24 09:05:05 -06:00 |
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Brendan Robert
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6637e623fa
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Added better control over sort direction in sheet editor
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2020-02-24 09:04:19 -06:00 |
|
Martin Haye
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a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
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2020-02-13 08:01:27 -08:00 |
|
Martin Haye
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dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
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2020-02-13 06:58:23 -08:00 |
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Martin Haye
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562a1bf285
|
Finished the item-generation split refactor.
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2020-01-22 09:44:18 -08:00 |
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Martin Haye
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691fc35c40
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Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
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2020-01-22 09:10:25 -08:00 |
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Martin Haye
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1aebcb1fa9
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-01-02 10:45:15 -08:00 |
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Martin Haye
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f5ea5f01b1
|
Added emulator flag to signal story mode.
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2020-01-02 10:44:58 -08:00 |
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Brendan Robert
|
6e87068b30
|
Removing IDE configuration files
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2020-01-01 18:57:00 -06:00 |
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Brendan Robert
|
19c68edadb
|
Updated Jace emulator to allow HD images as well as 800kb floppy images
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2020-01-01 18:56:30 -06:00 |
|
Martin Haye
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030049b986
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2019-12-28 11:44:40 -08:00 |
|
Martin Haye
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b73e1c53aa
|
Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
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2019-12-28 11:43:12 -08:00 |
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Martin Haye
|
41efac1db0
|
Combat now paying attention to group selection.
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2019-12-19 09:38:14 -08:00 |
|
Martin Haye
|
386494b8db
|
Progress on group selection in combat.
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2019-12-04 10:12:43 -08:00 |
|
David Schmenk
|
0f8d46bd17
|
Nevermind :-(
|
2019-12-01 16:06:56 -08:00 |
|
David Schmenk
|
1d45c04792
|
Adjust ENTER for simpler DINTRP
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2019-12-01 14:57:17 -08:00 |
|
David Schmenk
|
6518b8b207
|
Update plvm02.s
Simplify DINTERP (looks similar to return from CALL)
|
2019-11-28 13:14:26 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
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2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
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2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
f2da9203e0
|
Forgot the new code.
|
2019-07-15 10:49:03 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
995907da95
|
Added null pointer checking to PLASMA runtime.
|
2019-07-15 10:20:27 -07:00 |
|
Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
|
2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
|
2019-06-20 08:41:47 -07:00 |
|
Martin Haye
|
706fec214b
|
Take advantage of wider text wrapping for help mode and story mode.
|
2019-06-20 07:38:44 -07:00 |
|
Martin Haye
|
54bb6f453f
|
Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
|
2019-06-20 07:38:32 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
|
Martin Haye
|
c588e794b4
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2019-06-13 10:08:55 -07:00 |
|
Martin Haye
|
63a6d7c3eb
|
Blink cursor while story mode waits for a key.
|
2019-06-13 10:08:20 -07:00 |
|
Martin Haye
|
7f6d3752c0
|
Story mode fully working now.
|
2019-06-13 09:50:11 -07:00 |
|
Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
|
4d80243d8f
|
Check automap marks first thing when making game, in case using incompatible file.
|
2019-06-13 08:52:30 -07:00 |
|
Martin Haye
|
f7a166ed41
|
Another record mode fix.
|
2019-06-13 08:51:49 -07:00 |
|
Martin Haye
|
6c22417d4a
|
More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
|
2019-06-13 08:50:38 -07:00 |
|
Brendan Robert
|
ec4f0f410b
|
Updated ControlsFX library version and added sort by context menu option
|
2019-05-19 10:34:03 -04:00 |
|
Brendan Robert
|
2d6bcc0f48
|
- Added modal selectors for tile and image editors
- Selected color is retained when switching tiles and images
|
2019-05-11 19:10:34 -04:00 |
|