Commit Graph

44 Commits

Author SHA1 Message Date
Brendan Robert
24fd496d31 Tweaks to timing/speaker sound, visual sound debug feature added 2024-04-23 10:08:38 -05:00
Brendan Robert
2ca93fc26e Adjust behaviors during boot, also adjust joystick for Boulder Dash bugfix 2024-03-24 16:38:18 -05:00
Brendan Robert
9a38fe972b Add sensitivity setting and boulderdash joystick fix 2024-03-15 23:27:56 -05:00
Brendan Robert
904a6f5216 Update joystick DB logic to respect OS 2024-03-09 22:42:31 -06:00
Brendan Robert
f0b87d07ec Remove Nashorn usage, fix configuration swap for video/memory so it works correctly. 2024-03-09 10:49:34 -06:00
Brendan Robert
a2141312c4 fix small bugs, increase deadzone again 2024-03-08 12:24:08 -06:00
Brendan Robert
5c01149516 code cleanup, reduce dead zone size, fix mocute mappings 2024-03-08 12:15:57 -06:00
Brendan Robert
847a0ad9f5 rapid fire and pause are now a thing 2024-03-08 10:23:17 -06:00
Brendan Robert
46a1500640 Show hard drive activity in non-production mode 2024-03-08 09:21:28 -06:00
Brendan Robert
58e43c468d Joystick should play nicely with oa+ca keys, also fixed smartport crash bug! 2024-03-08 09:09:47 -06:00
Brendan Robert
d7bfb5e197 Always calibrate; pause emulator while doing it 2024-03-07 11:46:05 -06:00
Brendan Robert
cb99007bb1 Use the game controller db directly -- glfw mapping is busted 2024-03-07 11:25:48 -06:00
Brendan Robert
bbb7a08ac6 Use auto-calibration to prevent unnecessary lag, add mapping for controllers 2024-03-07 09:51:52 -06:00
Brendan Robert
abc32325de add configurable dead-zone and tester program 2024-03-06 16:47:43 -06:00
Brendan Robert
bba6a81d4a Read buttons when joystick is read, otherwise it sucks 2024-03-06 16:29:11 -06:00
Brendan Robert
cd16f37259 Add rudimentary physical joystick support (!) 2024-03-06 15:40:50 -06:00
Brendan Robert
eb04e89708 Timed devices lock to parent timing where possible to avoid extra delays 2024-03-06 00:17:03 -06:00
Brendan Robert
dcf4638e1e Lots of test coverage, tweaks and timing fixes 2024-03-05 00:06:47 -06:00
Brendan Robert
9632af4142 Reworked timing logic, changed license to Apache ASL 2.0 2024-02-21 10:52:06 -06:00
Brendan Robert
091dc3c3fa Resolve over-complexity and synchrnoization issues in SSC implementation 2024-02-15 17:57:28 -06:00
Brendan Robert
856a660fde MOCKINGBOARD WORKS AGAIN! 2024-02-15 11:34:16 -06:00
Brendan Robert
048e1b1769 Aggressive rewrite with improved test coverage 2024-02-09 23:50:53 -06:00
Brendan Robert
ecfbfe56fd Small code cleanup 2024-01-25 14:11:57 -06:00
Brendan Robert
08f1b4574f Fix key event mishandling and sound choppiness 2024-01-24 09:29:04 -06:00
Brendan Robert
191066f65c Fix loading issues for OGG on windows 2024-01-23 21:44:49 -06:00
Brendan Robert
6d271362b2 Partial attempt at getting Mockingboard to run more correctly, start of rewrite of music playback routines 2023-10-24 21:54:34 -05:00
Brendan Robert
64e5317019 Retrofit mockingboard playback to new LWGJL engine 2023-10-24 18:46:10 -05:00
Brendan Robert
cba2850759 Suppress additional code warnings for stuff I don't want to modernize right away 2023-10-24 08:55:10 -05:00
Brendan Robert
ef7b6de3c7 Fix more code quality warnings 2023-10-23 23:10:20 -05:00
Brendan Robert
4bd00481e8 code quality resolutions, ignore interruptions in sound playback for now 2023-10-23 18:38:49 -05:00
Brendan Robert
b5997c3876 Completely rewritten sound engine, fixed listener registration issues, Configuration global actions fixed. 2023-10-23 00:28:57 -05:00
Brendan Robert
41a1e4f113 Cleaned up suspended handling logic (a little) and errors triggered by rapid video mode changes 2023-08-01 23:04:58 -05:00
Brendan Robert
454fcaff36 Removal of AWT and most uses of reflection 2023-07-26 10:50:52 -05:00
Brendan Robert
9b51c7d733 Massive Java 17 overhual 2023-07-03 15:44:23 -05:00
Brendan Robert
9f4952cabd Large code cleanup/refactoring, mostly addressing code fragility and emulator structure that results in poor startup behavior. 2021-11-09 11:20:42 -06:00
Brendan Robert
8fd831479d Cache memory configurations and avoid rebuilding as often (small performance boost) 2021-04-02 16:45:51 -05:00
Brendan Robert
6ede1e27ed Minor performance improvements 2021-04-02 15:07:45 -05:00
Brendan Robert
7a03c7ab15 Fix ZPE on startup 2020-06-07 22:26:35 -05:00
Brendan Robert
deafd12267 * Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
2020-06-06 02:05:28 -05:00
Brendan Robert
26ba3083ea Fixed playback thread handling as well as isRunning detection to fix stuck threads 2018-05-16 00:37:25 -05:00
Brendan Robert
e52d4016dd Self-clocking mockingboard is no longer tied to the main emulator speed 2018-03-21 20:24:55 -05:00
Brendan Robert
55e7a87cc5 Turning off acceleration resets to the user-defined speed instead of 1mhz 2018-03-20 10:01:35 -05:00
Brendan Robert
dabf70c3cf Updated RAM to use sets for listeners (it's more efficient) and added Zip/Transwarp emulation at a minimal level. That means programs can now selectively over-clock the emulator if desired. 2018-03-20 00:11:51 -05:00
Brendan Robert
1aa20e3f5b Adding a fork of Jace for building standlone versions of the game 2017-12-28 10:40:35 -06:00