Martin Haye
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ff1e31cd44
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Adding buy/sell store logic.
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2017-03-03 08:25:45 -08:00 |
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Martin Haye
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47d86a3dca
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Fix for number of fixups > 127
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2017-02-25 11:56:27 -08:00 |
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Martin Haye
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6dee0388b1
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Added ability to increase or decrease a stat for all party members.
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2017-02-24 08:49:12 -08:00 |
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Martin Haye
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e2b5ccf375
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Bench/unbench now working.
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2017-02-20 08:02:55 -08:00 |
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Martin Haye
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eb9691cb20
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Proper dependencies for global funcs. Look for portrait on correct disk.
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2017-02-20 07:42:23 -08:00 |
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Martin Haye
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d7d2ae3bbb
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Added a god-mode cheat for adding an NPC to the party.
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2017-02-20 06:43:47 -08:00 |
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Martin Haye
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d81e5ff8c0
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Forgot these files.
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2017-02-19 10:08:32 -08:00 |
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Martin Haye
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c29176722d
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Externalized godmode commands; only load when enabled.
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2017-02-19 10:08:03 -08:00 |
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Martin Haye
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c7e336355a
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Made combat win and death portraits root deps. Commented out a bunch of debug prints.
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2017-02-17 09:26:57 -08:00 |
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Martin Haye
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ad6b3f5ef8
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Lots of fixes, related to reseek and resource lookup.
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2017-02-17 09:01:35 -08:00 |
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Martin Haye
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eb2710865f
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Now using resource index... not right, but using it.
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2017-02-06 10:01:00 -08:00 |
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Martin Haye
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421614f605
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Added IIc detection logic, thanks to qkumba.
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2017-02-06 07:54:05 -08:00 |
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Martin Haye
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826176f344
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Work around AppleCommander last-block bug. Add resource map to disk 1.
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2017-02-06 07:49:00 -08:00 |
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Martin Haye
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c4898ef65f
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Now calculating exact disk sizes.
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2017-02-05 11:49:23 -08:00 |
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Martin Haye
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87926d1584
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Trying to get exact sizes now.
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2017-02-05 11:20:13 -08:00 |
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Martin Haye
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3c49a6c7ce
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Fixed some disk split bugs.
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2017-02-05 11:05:26 -08:00 |
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Martin Haye
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c060bf31d4
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Lots of progress on disk split allocation.
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2017-02-05 09:45:34 -08:00 |
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Martin Haye
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30dd953d44
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Made some progress on disk splitting... lots left though.
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2017-02-02 10:20:39 -08:00 |
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Martin Haye
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847228a73d
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Added clean script shortcut for Martin's use.
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2017-02-02 07:10:51 -08:00 |
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Martin Haye
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2b78f31b5a
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I think I'm now tracking all the dependencies needed for proper disk splitting.
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2017-01-29 10:47:58 -08:00 |
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Martin Haye
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6bf9889488
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A couple little comments.
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2017-01-29 09:43:02 -08:00 |
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Martin Haye
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cd090db01f
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Split long lines to making editing easier.
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2017-01-29 09:40:14 -08:00 |
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Martin Haye
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9d313d5176
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Added order field to maps. Fixed some loader bugs.
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2017-01-29 09:23:58 -08:00 |
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Martin Haye
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32656bd6fc
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Removed dependency on lz4, since we have our own compression algorithm now.
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2017-01-25 07:48:20 -08:00 |
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Martin Haye
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a143026583
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Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
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2017-01-24 10:47:01 -08:00 |
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Martin Haye
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12760c330b
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Read XML file only once.
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2017-01-22 14:45:41 -08:00 |
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Martin Haye
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1d131d523d
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Updated mem mgr to recognize that we no longer need buffers for ProDOS and copying.
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2017-01-22 09:44:58 -08:00 |
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Martin Haye
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9e3cd2c45e
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Modified font engine's parse routine to work better when called multiple times in succession.
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2017-01-22 09:23:29 -08:00 |
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Martin Haye
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9e5e955fbe
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Realized I could use simple PLASMA extern for global heap pointer.
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2017-01-22 08:44:10 -08:00 |
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Martin Haye
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421807719b
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Slightly more readable.
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2017-01-18 09:59:00 -08:00 |
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Martin Haye
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a8126a1c75
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New disk polling code.
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2017-01-18 09:29:26 -08:00 |
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Martin Haye
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7056e09458
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Properly retain previous game save when rebuilding image.
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2017-01-18 08:24:09 -08:00 |
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Martin Haye
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a00e019b75
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Got game-exist check working.
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2017-01-18 08:21:01 -08:00 |
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Martin Haye
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4dd4ae02b1
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Fixed load game.
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2017-01-18 07:43:55 -08:00 |
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Martin Haye
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3ff5b34603
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Moved speed test code and commented it out until needed again.
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2017-01-18 07:27:15 -08:00 |
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Martin Haye
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453f2687ab
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Modified speed test for just 3D transition.
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2017-01-18 06:56:10 -08:00 |
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Martin Haye
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eed337af74
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Used up the last two bytes.
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2017-01-17 10:34:35 -08:00 |
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Martin Haye
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5c0ba2dfa3
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Saved a byte, and a little time.
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2017-01-17 10:29:49 -08:00 |
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Martin Haye
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ead90f2bf3
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Optimized litlen=1 common case.
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2017-01-17 10:19:19 -08:00 |
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Martin Haye
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a4fede35f7
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Made gamma refactor permanent.
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2017-01-15 15:40:47 -08:00 |
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Martin Haye
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5a9f8f749b
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Refactored gamma.
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2017-01-15 15:19:22 -08:00 |
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Martin Haye
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22e4b4b681
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Saved a byte.
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2017-01-15 11:54:21 -08:00 |
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Martin Haye
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f9e219d493
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Optimized some source increments.
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2017-01-15 11:52:08 -08:00 |
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Martin Haye
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d20c4ec778
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Saved 5 more bytes.
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2017-01-15 11:37:34 -08:00 |
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Martin Haye
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ed02a8bdc9
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Size optimization - saved 2 bytes.
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2017-01-15 11:33:39 -08:00 |
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Martin Haye
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52840945d7
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Optimized end check.
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2017-01-15 11:31:02 -08:00 |
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Martin Haye
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324fbd48b0
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Optimized gamma in decomp, for 1.2% gain.
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2017-01-15 10:47:32 -08:00 |
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Martin Haye
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d93d70b172
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Sped up decomp 3.7% by unrolling part of match loop.
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2017-01-15 10:22:09 -08:00 |
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Martin Haye
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7fb830793c
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Doing some speed testing.
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2017-01-15 09:10:43 -08:00 |
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Martin Haye
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18c9e9528f
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Fixed BRK handler to retain value of A-reg.
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2017-01-13 07:50:23 -08:00 |
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