Martin Haye
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847228a73d
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Added clean script shortcut for Martin's use.
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2017-02-02 07:10:51 -08:00 |
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Martin Haye
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2b78f31b5a
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I think I'm now tracking all the dependencies needed for proper disk splitting.
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2017-01-29 10:47:58 -08:00 |
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Martin Haye
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6bf9889488
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A couple little comments.
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2017-01-29 09:43:02 -08:00 |
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Martin Haye
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cd090db01f
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Split long lines to making editing easier.
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2017-01-29 09:40:14 -08:00 |
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Martin Haye
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9d313d5176
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Added order field to maps. Fixed some loader bugs.
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2017-01-29 09:23:58 -08:00 |
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Martin Haye
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32656bd6fc
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Removed dependency on lz4, since we have our own compression algorithm now.
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2017-01-25 07:48:20 -08:00 |
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Martin Haye
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a143026583
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Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
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2017-01-24 10:47:01 -08:00 |
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Martin Haye
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12760c330b
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Read XML file only once.
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2017-01-22 14:45:41 -08:00 |
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Martin Haye
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1d131d523d
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Updated mem mgr to recognize that we no longer need buffers for ProDOS and copying.
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2017-01-22 09:44:58 -08:00 |
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Martin Haye
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9e3cd2c45e
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Modified font engine's parse routine to work better when called multiple times in succession.
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2017-01-22 09:23:29 -08:00 |
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Martin Haye
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9e5e955fbe
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Realized I could use simple PLASMA extern for global heap pointer.
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2017-01-22 08:44:10 -08:00 |
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Martin Haye
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421807719b
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Slightly more readable.
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2017-01-18 09:59:00 -08:00 |
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Martin Haye
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a8126a1c75
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New disk polling code.
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2017-01-18 09:29:26 -08:00 |
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Martin Haye
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7056e09458
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Properly retain previous game save when rebuilding image.
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2017-01-18 08:24:09 -08:00 |
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Martin Haye
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a00e019b75
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Got game-exist check working.
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2017-01-18 08:21:01 -08:00 |
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Martin Haye
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4dd4ae02b1
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Fixed load game.
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2017-01-18 07:43:55 -08:00 |
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Martin Haye
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3ff5b34603
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Moved speed test code and commented it out until needed again.
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2017-01-18 07:27:15 -08:00 |
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Martin Haye
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453f2687ab
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Modified speed test for just 3D transition.
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2017-01-18 06:56:10 -08:00 |
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Martin Haye
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eed337af74
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Used up the last two bytes.
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2017-01-17 10:34:35 -08:00 |
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Martin Haye
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5c0ba2dfa3
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Saved a byte, and a little time.
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2017-01-17 10:29:49 -08:00 |
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Martin Haye
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ead90f2bf3
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Optimized litlen=1 common case.
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2017-01-17 10:19:19 -08:00 |
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Martin Haye
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a4fede35f7
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Made gamma refactor permanent.
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2017-01-15 15:40:47 -08:00 |
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Martin Haye
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5a9f8f749b
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Refactored gamma.
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2017-01-15 15:19:22 -08:00 |
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Martin Haye
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22e4b4b681
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Saved a byte.
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2017-01-15 11:54:21 -08:00 |
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Martin Haye
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f9e219d493
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Optimized some source increments.
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2017-01-15 11:52:08 -08:00 |
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Martin Haye
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d20c4ec778
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Saved 5 more bytes.
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2017-01-15 11:37:34 -08:00 |
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Martin Haye
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ed02a8bdc9
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Size optimization - saved 2 bytes.
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2017-01-15 11:33:39 -08:00 |
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Martin Haye
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52840945d7
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Optimized end check.
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2017-01-15 11:31:02 -08:00 |
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Martin Haye
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324fbd48b0
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Optimized gamma in decomp, for 1.2% gain.
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2017-01-15 10:47:32 -08:00 |
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Martin Haye
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d93d70b172
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Sped up decomp 3.7% by unrolling part of match loop.
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2017-01-15 10:22:09 -08:00 |
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Martin Haye
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7fb830793c
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Doing some speed testing.
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2017-01-15 09:10:43 -08:00 |
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Martin Haye
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18c9e9528f
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Fixed BRK handler to retain value of A-reg.
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2017-01-13 07:50:23 -08:00 |
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Martin Haye
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2f8de46d0e
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Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out.
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2017-01-12 09:08:05 -08:00 |
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Martin Haye
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4b9f2c9a85
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Create proper save file on all disks. Updated memory map.
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2017-01-12 07:30:54 -08:00 |
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Martin Haye
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99f9f9f35c
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Now supporting multi-floppy mode.
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2017-01-11 19:02:31 -08:00 |
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Martin Haye
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6e47f62e84
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Now building multiple floppies.
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2017-01-11 16:22:31 -08:00 |
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Martin Haye
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6b52149938
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Fixed copy/paste errors in ProRWTS floppy driver.
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2017-01-11 16:00:24 -08:00 |
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Martin Haye
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094d4ca8da
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Smaller 140k image, now with ProBoot.
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2017-01-11 15:32:32 -08:00 |
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Martin Haye
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2404025654
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Working on floppy generation.
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2017-01-11 15:20:22 -08:00 |
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Martin Haye
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d0ca62eb53
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Adding ProBoot and floppy version.
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2017-01-11 09:54:58 -08:00 |
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Martin Haye
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3c6814e7af
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Refactored disk images to slim down main 800k image.
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2017-01-11 07:36:59 -08:00 |
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Martin Haye
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545538c5d0
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Initial version of ProBoot (untested as of yet).
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2017-01-11 07:14:16 -08:00 |
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Martin Haye
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8e2b695f0f
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Merge branch 'prorwts'
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2017-01-09 08:13:15 -08:00 |
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Martin Haye
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994388940a
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Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
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2017-01-09 07:47:51 -08:00 |
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Martin Haye
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6e8089d3a3
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Made decompression slightly faster.
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2017-01-09 06:57:39 -08:00 |
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Martin Haye
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8dc84239e4
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Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
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2017-01-07 16:43:27 -08:00 |
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Martin Haye
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ae4210a050
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Temporary workarounds.
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2017-01-07 11:25:01 -08:00 |
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Martin Haye
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845239c2cf
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Got decompression working, yay\!
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2017-01-06 17:49:51 -08:00 |
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Martin Haye
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bf179182b0
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Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
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2017-01-06 11:09:01 -08:00 |
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Martin Haye
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485e9e7430
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Added decompression underlap verification.
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2017-01-06 09:04:29 -08:00 |
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