Martin Haye
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8aeb6a0595
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Fix crash when selecting non-existent player in store.
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2017-09-13 08:17:46 -07:00 |
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Martin Haye
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05d96b1243
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Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
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Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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3e54dcf80c
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Optimized 3D flipToPage1, and text screen copy to pg2.
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2017-09-09 10:08:33 -07:00 |
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Martin Haye
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b8e89af594
|
Save game after initial character created, in case they quick.
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2017-09-09 10:08:06 -07:00 |
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Martin Haye
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f33aa1f143
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Added friendly advice on character creation screen - thanks to Brian Wiser for the suggestion.
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2017-09-09 09:25:14 -07:00 |
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Martin Haye
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53e0f8bbb4
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Added automatic title-casing to text inputs (e.g. character name in particular)
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2017-09-09 08:43:35 -07:00 |
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Martin Haye
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9e5fe1262a
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Fixed (uncommon) case of scrolling text in the map window.
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2017-09-09 07:56:37 -07:00 |
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Martin Haye
|
572a22fa65
|
Finally fixed longstanding bug with long-word splitting in font engine.
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2017-09-09 07:56:22 -07:00 |
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Martin Haye
|
b723a25bef
|
Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
|
2017-09-03 09:28:46 -07:00 |
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Martin Haye
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1e00b8f703
|
Fixed bug where level-up went to wrong char.
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2017-09-03 07:00:30 -07:00 |
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Martin Haye
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3d70f886d4
|
A few last fixes on the buy page.
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2017-09-02 11:27:21 -07:00 |
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Martin Haye
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805a1e426a
|
Added god-mode cheat to edit game flags.
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2017-09-02 11:09:49 -07:00 |
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Martin Haye
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2b2e93f59b
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Implemented split and join.
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2017-09-02 09:46:06 -07:00 |
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Martin Haye
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2cd9d70e9a
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Enabled trading between characters. Fixed add-player command when party is full.
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2017-09-02 09:04:00 -07:00 |
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Martin Haye
|
73b98f5b89
|
Fixed many little bugs and annoyances on inventory sheet.
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2017-09-02 08:23:24 -07:00 |
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Martin Haye
|
801500798a
|
Fixed compass display when coming out of script. Implemented player switching in buy/sell.
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2017-09-01 09:31:50 -07:00 |
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Martin Haye
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43dac98afd
|
Fixed up sell page - it was pretty broken.
|
2017-09-01 08:27:26 -07:00 |
|
Martin Haye
|
288c8bbfbe
|
Added periodic heap checking. Fixed big bug when rolling large number of dice. Added some mechanics of trade/split/join items.
|
2017-08-30 10:33:01 -07:00 |
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Martin Haye
|
acc78864bf
|
Fixed bugs with using items and salves.
|
2017-08-30 09:27:10 -07:00 |
|
Martin Haye
|
ddbeebd9b0
|
More work on stackables.
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2017-08-30 08:50:28 -07:00 |
|
Martin Haye
|
dbc94d707c
|
Coding done on big item and flag refactor. Now for testing.
|
2017-08-29 09:06:53 -07:00 |
|
Martin Haye
|
865c2fe8f2
|
Improved plural processing.
|
2017-08-25 08:16:06 -07:00 |
|
Martin Haye
|
ffa1bb9afe
|
Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
|
2017-08-15 10:01:28 -07:00 |
|
Martin Haye
|
be58f38628
|
Cleaner memory regimen to avoid out-of-mem situations.
|
2017-08-14 09:25:38 -07:00 |
|
Martin Haye
|
5c42a66eb8
|
Fix for bug that allows slipping between diagonal walls
|
2017-08-14 09:25:06 -07:00 |
|
Martin Haye
|
abcf6f9c94
|
Fixed display problems with godmode teleport.
|
2017-08-14 08:16:38 -07:00 |
|
Martin Haye
|
9c45ed0fb5
|
Added import-game function.
|
2017-08-14 08:01:31 -07:00 |
|
Martin Haye
|
4cf10aba0a
|
Took out some debugging code, and made next/prev portrait more efficient.
|
2017-08-12 10:29:54 -07:00 |
|
Martin Haye
|
1ce5b2b0a0
|
Fixed latent animation bug introduced by PF - when advancing anim ptr, need to get both bytes of offset before changing ptr.
|
2017-08-12 10:25:24 -07:00 |
|
Martin Haye
|
8cd36fad17
|
Added version stamp (encoded engine time, plus scenario differential)
|
2017-08-11 11:17:38 -07:00 |
|
Martin Haye
|
3a452e3de1
|
More rational suppression of script-within-script. Fix for rendering wrong direction while going backward.
|
2017-08-10 10:51:20 -07:00 |
|
Martin Haye
|
e1cc6c37b9
|
Temporary fix for text overwrite problem.
|
2017-08-10 09:56:46 -07:00 |
|
Martin Haye
|
4589d6ec66
|
Added support for logic_negate
|
2017-08-10 09:56:33 -07:00 |
|
Martin Haye
|
276157fa8e
|
Added validation of character name and gender.
|
2017-08-06 16:44:10 -07:00 |
|
Martin Haye
|
c02f9f8f83
|
Allow scripts to add skills and XP.
|
2017-08-06 11:23:40 -07:00 |
|
Martin Haye
|
d3132cc318
|
Working to get compass direction actually right.
|
2017-08-04 08:30:08 -07:00 |
|
Martin Haye
|
a86d7d8764
|
Now with working compass in 3D mode.
|
2017-08-04 08:15:40 -07:00 |
|
Martin Haye
|
f3f070bcba
|
Pack clock and compass icons into global tileset in addition to avatars.
|
2017-08-04 06:58:17 -07:00 |
|
Martin Haye
|
9af91c0343
|
Removed debug pause.
|
2017-08-02 19:14:47 -07:00 |
|
Martin Haye
|
db6ffb680c
|
Integrated a suggestion from qkumba, and fixed a couple bugs in his fixes.
|
2017-08-02 19:14:35 -07:00 |
|
Martin Haye
|
81a02fd805
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2017-08-02 13:13:18 -07:00 |
|
Martin Haye
|
5efd81102f
|
Fixed CB opcode (again)
|
2017-08-02 10:20:22 -07:00 |
|
David Schmenk
|
7b8637b773
|
Fix CFFB BIT operation with CB
|
2017-08-02 09:31:10 -07:00 |
|
Peter Ferrie
|
b466c539a9
|
size optimising bits and pieces
two possible bugs, search for";;pf:"
|
2017-07-31 15:18:39 -07:00 |
|
Brendan Robert
|
9ce8d857e8
|
Merge pull request #26 from andrewschultz/master
inserted markup to make lists look right
|
2017-07-31 14:31:41 -05:00 |
|
Martin Haye
|
efc524c659
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-07-31 09:20:16 -07:00 |
|
Martin Haye
|
60a6269b19
|
Temporary fix for disk detection logic in ProRWTS.
|
2017-07-31 09:20:08 -07:00 |
|
David Schmenk
|
131bcddcc4
|
Add new CFFB opcode in anticipation of new compiler optimizations
|
2017-07-29 07:38:41 -07:00 |
|
Martin Haye
|
395f69f277
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-07-17 07:58:28 -07:00 |
|