Martin Haye
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b9bd377408
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Fix use-after-free of trigger table after tile engine frees it
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2023-10-15 12:44:53 -07:00 |
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Martin Haye
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208d4c01f0
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Fix use-after-free of pCurMap after tile engine freed it.
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2023-10-15 12:44:34 -07:00 |
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Martin Haye
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50ce87cd10
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Fixed crash on esc from import option
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2023-10-15 12:40:34 -07:00 |
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Martin Haye
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1aa55ab0c6
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Removed debug print
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2023-10-15 12:40:11 -07:00 |
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Martin Haye
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0a04372c3e
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Fixed mark saving problem: was saving values during ProRWTS call but ProRWTS overwrote them.
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2023-10-15 12:39:53 -07:00 |
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Martin Haye
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aa41cb0cac
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Don't allow trading of unique items (i.e. price==0). Don't double-unlink items if target pack is full
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2023-07-23 09:45:16 -07:00 |
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Martin Haye
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77ea50ea54
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Added note about how pack size limit gets initialized
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2023-07-23 09:44:21 -07:00 |
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Martin Haye
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73211ae242
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Nox import now working. Only todo is skills mapping
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2022-06-23 10:28:14 -07:00 |
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Martin Haye
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cdbbb8fae9
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Now actually importing Nox name.
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2022-06-08 07:24:32 -07:00 |
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Martin Haye
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866292eb0f
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Starting to be able to apply Nox attributes to new char
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2022-06-01 09:08:22 -07:00 |
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Martin Haye
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d5ec398f92
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Cleaned up debug messages in Nox detection
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2022-06-01 08:46:12 -07:00 |
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Martin Haye
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346378da1a
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Finally moving forward with Nox import. Now parsing name and some basic stats.
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2022-06-01 08:36:31 -07:00 |
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Martin Haye
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e14b5e32bc
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Refactoring nox code
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2022-06-01 07:26:02 -07:00 |
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Martin Haye
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bfda8afef2
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Lots of import logic fixes. LL import is now working again.
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2022-05-18 08:50:24 -07:00 |
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Martin Haye
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eb2ecf0d83
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Initial import code. Very much not working.
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2022-04-07 08:46:27 -07:00 |
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Martin Haye
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0c30fadee3
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Had to increase decompression underlap back to 5. Don't really want to mess with it and figure out why. Also, changed invalid encounter chance from fatal error to just a warning, so Seth can fix them.
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2022-01-28 08:16:05 -08:00 |
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Martin Haye
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accf0d42fe
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More import refactoring
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2022-01-14 09:10:14 -08:00 |
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Martin Haye
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89db793516
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Factoring out import code.
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2022-01-14 08:42:37 -08:00 |
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Martin Haye
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239761fcfd
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Fixed ProRWTS when reading a long subdirectory. Added support for doing that, to facilitate importing Nox characters.
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2022-01-14 08:22:26 -08:00 |
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Martin Haye
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206c3e7698
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Widened inventory window to avoid font artifacts from items with long names.
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2022-01-05 12:53:32 -08:00 |
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Martin Haye
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f2c9e83eb7
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Patch to deal with random stack pointer on bootup.
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2021-11-07 07:15:17 -08:00 |
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Martin Haye
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46f9cafa53
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Fixed record mode so it functions on a system without a printer, enabling playback in Jace.
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2021-11-05 09:55:36 -07:00 |
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Martin Haye
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bafb82464d
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Shortened default gunshot sound
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2021-10-25 08:13:47 -07:00 |
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Martin Haye
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6a2e1356e3
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Re-added bonk sound when you hit a wall
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2021-10-19 08:01:00 -07:00 |
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Martin Haye
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1ea4cfd65c
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Slighly clearer item display for weapons with multiple attacks
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2021-10-19 07:59:00 -07:00 |
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Martin Haye
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5fda98a742
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Made god-mode flag editor more compact since we have so many flags
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2021-10-19 07:58:43 -07:00 |
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Martin Haye
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805cfbea02
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Null ptr check when comparing strings
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2021-10-19 07:58:11 -07:00 |
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Martin Haye
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69d24b0b8c
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Fix null ptr bug when checking quest triggers
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2021-10-19 07:57:14 -07:00 |
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Martin Haye
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bc20789c64
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Back to underlap of 3, and always checking it.
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2021-10-18 06:08:49 -07:00 |
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Martin Haye
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87ab80deb5
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Disable sound in record mode, for quick playbacks.
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2021-10-18 06:08:32 -07:00 |
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Martin Haye
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60a7dfc129
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Added combat noise for explosive weapon.
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2021-10-13 10:49:11 -07:00 |
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Martin Haye
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3fda48bbc0
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Added Y/N confirmation when buying or selling items at stores.
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2021-10-13 06:47:20 -07:00 |
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Martin Haye
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435e8e1473
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Added an 'Emu credit' line on the title screen, which only displays when running in Jace.
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2021-10-13 06:21:01 -07:00 |
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Martin Haye
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32bf57e103
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Added a couple of combat sounds.
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2021-10-12 09:10:34 -07:00 |
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Martin Haye
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7523320bce
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Replaced beep with low-pitch bonk
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2021-10-12 08:45:49 -07:00 |
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Martin Haye
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e6aae21937
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Added sound generator, and a godmode tester for it.
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2021-10-10 09:30:40 -07:00 |
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Martin Haye
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8851d88415
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Adjusted story window to leave more space on left.
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2021-10-10 09:30:11 -07:00 |
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Martin Haye
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760d46f4a4
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Extra newline so first debug print shows after reset
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2021-09-27 09:03:31 -07:00 |
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Martin Haye
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90b0c11f1a
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Fixed advance code to be consistently reversible (for being forced back out of a square)
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2021-09-27 09:00:41 -07:00 |
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Martin Haye
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10ba5d8a8d
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Better display for melee combat.
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2021-09-15 07:59:37 -07:00 |
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Martin Haye
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591369b7fb
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Fairly extensive change to how stats work: get-stat now has a context; if using a skill, it's just that player's stat; otherwise, it's the max stat for anyone in the party.
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2021-09-14 08:24:16 -07:00 |
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Martin Haye
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9e7606e669
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Fix giving of ammo to default to store amount rather than zero.
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2021-09-12 10:05:40 -07:00 |
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Martin Haye
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2b354a1371
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Fix lamp glitching - was due to adding anim buf header but not accounting for it here.
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2021-09-12 10:05:04 -07:00 |
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Martin Haye
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55dd3693a0
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Increase level cap to 11.
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2021-09-09 10:26:48 -07:00 |
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Martin Haye
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7443487a7d
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Resume map music when exiting combat.
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2021-09-07 09:08:28 -07:00 |
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Martin Haye
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56934116fd
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Suppress spurious output when using kill-all godmode command in combat.
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2021-09-07 09:08:17 -07:00 |
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Martin Haye
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026e1c2e5d
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Fixed XP gaining for party. Improvements to melee weapon combat, and to hand-to-hand combat
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2021-09-04 08:05:13 -07:00 |
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Martin Haye
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4e1fb075e5
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Disable drop of value-zero (=special) items
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2021-09-04 08:04:34 -07:00 |
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Martin Haye
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02ec4842ba
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Avoid ending screens on disk 1 - this saves a lot of space overall due to increased shared portraits. Allow diskLimit=8 to mean 'no limit' (zero also works). Fix problems with stat getting. Fix extra UI frame image when switching full screens.
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2021-09-03 08:46:24 -07:00 |
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Martin Haye
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dd62fd88dd
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Fix bug when scanning to allocate a large block near the end of memory
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2021-09-03 08:44:59 -07:00 |
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