Martin Haye
|
32021f42fa
|
Replaced random number generator. Made good progress on record mode.
|
2019-04-24 06:33:18 -07:00 |
|
Martin Haye
|
ff6c08b9d7
|
Working on record mode (required refactoring buildString to save cswl/cswh)
|
2019-04-12 07:21:57 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
|
2019-01-24 09:51:56 -08:00 |
|
Martin Haye
|
0139adca30
|
Progress on story mode.
|
2019-01-24 08:52:02 -08:00 |
|
Martin Haye
|
63f40d60b5
|
Basics of storybook packing now operational.
|
2019-01-10 09:45:40 -08:00 |
|
Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
|
2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
|
e1bc8de7f6
|
Lots of progress making automap target work.
|
2018-11-15 09:00:20 -08:00 |
|
Martin Haye
|
44a3aadf86
|
Fix for proper reload after player death.
|
2018-09-29 10:10:25 -07:00 |
|
Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
|
2018-09-29 09:46:19 -07:00 |
|
Martin Haye
|
30405be0c2
|
Some fixes to quest log.
|
2018-09-13 08:27:57 -07:00 |
|
Martin Haye
|
eb0e68e33c
|
Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
|
2018-06-07 09:11:07 -07:00 |
|
Martin Haye
|
06a9600d7a
|
Now clears automap marks when starting new game.
|
2018-05-31 08:33:25 -07:00 |
|
Martin Haye
|
2b0e13b105
|
Wording change per Seth's request.
|
2018-05-31 07:35:09 -07:00 |
|
Martin Haye
|
7f4c90ddcb
|
Fix to leave global tileset in mem.
|
2018-05-15 13:17:52 -07:00 |
|
Martin Haye
|
3d348a2a5e
|
Added capability to 'Use' any skill.
|
2018-05-14 07:35:52 -07:00 |
|
Martin Haye
|
4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
|
2018-05-12 07:58:27 -07:00 |
|
Martin Haye
|
80cf33d17b
|
Fix crash when starting combat.
|
2018-05-10 08:07:19 -07:00 |
|
Martin Haye
|
de9de7288c
|
Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
|
2018-05-10 06:53:40 -07:00 |
|
Martin Haye
|
ba748eed52
|
Excellent progress on displaying map special icons.
|
2018-05-09 09:11:27 -07:00 |
|
Martin Haye
|
7ffc63db8e
|
Making progress on display of automap specials.
|
2018-05-06 09:25:42 -07:00 |
|
Martin Haye
|
f49a34434d
|
Generating mapSpecials table.
|
2018-05-03 08:38:35 -07:00 |
|
Martin Haye
|
54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
|
2018-04-28 09:38:24 -07:00 |
|
Martin Haye
|
28b7a97add
|
Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
|
2018-04-27 09:23:24 -07:00 |
|
Martin Haye
|
7e06ed5da7
|
Updated memory map.
|
2018-04-27 08:15:47 -07:00 |
|
Martin Haye
|
52ad5e43c7
|
Changed memory manager allocation policy to best-fit.
|
2018-04-27 08:03:21 -07:00 |
|
Martin Haye
|
3f73ebaf17
|
Refactoring mem mgr scan loops.
|
2018-04-26 09:55:57 -07:00 |
|
Martin Haye
|
8ab58e2ad1
|
Moved expander down into aux 00.790
|
2018-04-26 09:19:33 -07:00 |
|
Martin Haye
|
96f6529823
|
Use new FIND_IN_MEM.
|
2018-04-25 08:58:20 -07:00 |
|
Martin Haye
|
a94bd71ef6
|
Removed some debug code.
|
2018-04-25 08:58:09 -07:00 |
|
Martin Haye
|
d29ac7ffea
|
Fixed bug causing NPCs to never be attacked in combat.
|
2018-04-20 10:10:18 -07:00 |
|
Martin Haye
|
80bc9c277c
|
Refactored godmode so it's not occupying memory most of the time.
|
2018-04-20 09:21:52 -07:00 |
|
Martin Haye
|
c7dfbef4c6
|
Fix bug when move backward called twice.
|
2018-04-16 08:19:38 -07:00 |
|
Martin Haye
|
eb4701f0d4
|
Working on marks verification and clearing.
|
2018-04-16 08:19:30 -07:00 |
|
Martin Haye
|
b487223783
|
Generating map sizes for diskops checking.
|
2018-04-16 07:46:54 -07:00 |
|
Martin Haye
|
c1bca9e125
|
Fixed bug in automap mark merging.
|
2018-04-16 06:18:47 -07:00 |
|
Martin Haye
|
f4062d506a
|
Lots of work on automap marks.
|
2018-04-16 05:35:40 -07:00 |
|
Martin Haye
|
df61fb6baa
|
Fix pluralization, and pave the way for multiple enemy groups.
|
2018-04-16 05:35:25 -07:00 |
|
Martin Haye
|
1e9813ba2a
|
Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map.
|
2018-04-08 10:08:50 -07:00 |
|
Martin Haye
|
4964220863
|
Added proper automap mark flushing.
|
2018-04-08 07:46:53 -07:00 |
|
Martin Haye
|
3f77c7cade
|
Unload textures at proper moments.
|
2018-04-08 07:46:26 -07:00 |
|
Martin Haye
|
2db272f368
|
Slightly better debug messaging.
|
2018-04-08 07:46:01 -07:00 |
|
Martin Haye
|
b2eef925d8
|
Fixed several mark storage bugs.
|
2018-04-08 07:32:46 -07:00 |
|
Martin Haye
|
0248c70646
|
Automap mark saving working for 3D maps.
|
2018-04-05 08:30:04 -07:00 |
|
Martin Haye
|
94f5ab3a7e
|
Tested out mark queueing code.
|
2018-04-01 07:55:13 -07:00 |
|
Martin Haye
|
fa6454fdfb
|
Now loading mark queue/flush code into proper RAM bank.
|
2018-03-30 09:54:39 -07:00 |
|
Martin Haye
|
6fae3b6ea8
|
More groundwork for automap mark cache/flush.
|
2018-03-29 10:12:22 -07:00 |
|
Martin Haye
|
322fc7b1ba
|
No need for string workaround anymore -- yay\!
|
2018-03-28 16:42:42 -07:00 |
|
Martin Haye
|
1dbd41d79e
|
Workaround for PLASMA string thing.
|
2018-03-28 16:36:52 -07:00 |
|
Martin Haye
|
add1c62f75
|
Fix for double-freeing.
|
2018-03-28 16:36:37 -07:00 |
|
Martin Haye
|
5d71d911a4
|
Massaging load/unload with an eye to automap flushing.
|
2018-03-28 15:29:49 -07:00 |
|
Martin Haye
|
7350c47b89
|
Better fix for return-to-2d from automap.
|
2018-03-28 15:16:34 -07:00 |
|
Martin Haye
|
ba46785fec
|
Fix return to 2D map from automap.
|
2018-03-28 14:48:43 -07:00 |
|
Martin Haye
|
6468c0fef1
|
I couldn't resist saving a few bytes.
|
2018-03-28 14:47:39 -07:00 |
|
Martin Haye
|
420db30768
|
Automap scrolling optimization.
|
2018-03-27 10:43:51 -07:00 |
|
Martin Haye
|
580a5126c5
|
Fix for adding countable things to inventory.
|
2018-03-27 10:01:40 -07:00 |
|
Martin Haye
|
314355e2ff
|
Speeding up automap display.
|
2018-03-27 10:01:03 -07:00 |
|
Martin Haye
|
8f3f60ede7
|
Some little optimizations for automap display.
|
2018-03-27 07:37:11 -07:00 |
|
Martin Haye
|
faa5270a0c
|
Improved song conversion and playback.
|
2018-03-26 13:48:10 -07:00 |
|
Martin Haye
|
c819c30b34
|
Added scrolling code to automap, in preparation for making everything faster.
|
2018-03-26 13:48:00 -07:00 |
|
Martin Haye
|
820fba95e3
|
Now correctly sequencing the test song.
|
2018-03-20 10:43:20 -07:00 |
|
Martin Haye
|
0c20264a9b
|
More work integrating sound - it makes a tone now.
|
2018-03-20 08:35:19 -07:00 |
|
Martin Haye
|
9a9464da3c
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-03-20 07:59:06 -07:00 |
|
Martin Haye
|
0693ea2fec
|
Working on integrating music.
|
2018-03-20 07:58:59 -07:00 |
|
David Schmenk
|
e163e709cf
|
music.pla is now sndseq.pla
|
2018-03-19 09:04:43 -07:00 |
|
David Schmenk
|
999a7d48ec
|
Initial check-in for music sequencer
|
2018-03-19 09:01:45 -07:00 |
|
David Schmenk
|
4cf8d7e8c4
|
Initial check-in for music sequencer
|
2018-03-19 09:00:57 -07:00 |
|
Martin Haye
|
ba18a6d290
|
Fixes for emulator signaling.
|
2018-03-17 10:04:10 -07:00 |
|
Martin Haye
|
be6fb14d6a
|
Added emulator signals so Jace can intelligently decolorize text. Fixed clock on return from engines.
|
2018-03-17 08:52:29 -07:00 |
|
Martin Haye
|
a0b02c7177
|
Fixed art town texture bug. Fixed some automap bugs.
|
2018-03-16 10:15:49 -07:00 |
|
Martin Haye
|
d398e3ea38
|
Added cursor and title to automap.
|
2018-03-15 09:14:49 -07:00 |
|
Martin Haye
|
cf03ab7f60
|
Fixes for PLASMA 1.1
|
2018-03-15 08:02:21 -07:00 |
|
Martin Haye
|
16f411adde
|
OMG how many times will I fix the lamp.
|
2018-03-15 06:20:28 -07:00 |
|
Martin Haye
|
073457d56d
|
Major automap improvements. Fixes for lamp.
|
2018-03-14 09:28:57 -07:00 |
|
Martin Haye
|
2151819d95
|
Clipping is actually working now (for 3D maps at least).
|
2018-03-11 15:21:00 -07:00 |
|
Martin Haye
|
ae7d885a9e
|
Cleanup.
|
2018-03-11 12:32:41 -07:00 |
|
Martin Haye
|
d5ce5197e7
|
Debugging new refactored automap.
|
2018-03-11 12:26:12 -07:00 |
|
Martin Haye
|
a82cef30cc
|
Moving forward on generalizing automap display.
|
2018-03-11 11:54:38 -07:00 |
|
Martin Haye
|
1e6a12fd4c
|
Improved look and consistency of automap size reduction.
|
2018-03-10 15:45:17 -08:00 |
|
Martin Haye
|
a245855a5e
|
First very basic automap display.
|
2018-03-10 08:31:09 -08:00 |
|
Martin Haye
|
07c810e294
|
Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
|
2018-03-07 08:49:21 -08:00 |
|
Martin Haye
|
4391114680
|
Enable u)se of weapons / armor
|
2018-03-07 08:47:10 -08:00 |
|
Martin Haye
|
c26843d221
|
Fixed dark rendering at map edges.
|
2018-03-07 07:51:37 -08:00 |
|
Martin Haye
|
1bca56a497
|
Fixed level-up bug for scripted XP bonuses. Fixed render order issue that caused intermittent crashes opening 3D maps.
|
2018-03-06 08:58:47 -08:00 |
|
Martin Haye
|
f82fe0153e
|
Fixed some double-rendering that was slowing things down.
|
2018-03-05 08:15:43 -08:00 |
|
Martin Haye
|
eaf266f828
|
Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
|
2018-03-05 07:37:42 -08:00 |
|
Martin Haye
|
5ab08d6683
|
Added interrupt-on-keyboard mode to 3D renderer, for faster response to a key pressed.
|
2018-03-03 10:22:10 -08:00 |
|
Martin Haye
|
c54bb8e05f
|
Optimization of dark fading.
|
2018-03-03 09:34:31 -08:00 |
|
Martin Haye
|
342de6c35c
|
Distance fade working better now. Still a bit of speed opt to do.
|
2018-03-03 07:35:37 -08:00 |
|
Martin Haye
|
7915e66b97
|
Forgot to check these in.
|
2018-03-01 07:11:57 -08:00 |
|
Martin Haye
|
d2c8601cb5
|
Fixed flickering, again again.
|
2018-03-01 07:11:45 -08:00 |
|
Martin Haye
|
2b90f198a1
|
Lamp flickering is much improved.
|
2018-02-26 06:45:15 -08:00 |
|
Martin Haye
|
7b9522d6d6
|
Added automap-compatible 2D tiles to 3D maps.
|
2018-02-24 10:20:01 -08:00 |
|
Martin Haye
|
18cb015c13
|
Some work on lamp and automap.
|
2018-02-21 09:54:30 -08:00 |
|
Martin Haye
|
e65956a8a0
|
More flag work.
|
2018-02-14 09:42:54 -08:00 |
|
Martin Haye
|
ab5c423bc0
|
Converted flags to constants for easier reading.
|
2018-02-14 09:11:37 -08:00 |
|
Martin Haye
|
1de7a61344
|
Freed up old script hint flag, so I can use it for automap marking instead.
|
2018-02-14 08:58:22 -08:00 |
|
Martin Haye
|
d8e4161cdd
|
Fix for flashing text when waiting for Y/N.
|
2018-01-17 08:50:29 -08:00 |
|
Martin Haye
|
0179dc07ce
|
Call time func when loading map, to correctly set sky/ground colors.
|
2018-01-16 09:42:31 -08:00 |
|
Martin Haye
|
459f5037af
|
Can now get and set the time (as an hour, 0-23).
|
2018-01-16 09:15:52 -08:00 |
|
Martin Haye
|
1f0e96bd00
|
Now identifies and runs time scripts; handles sky and ground color changes better.
|
2018-01-10 08:47:20 -08:00 |
|
Martin Haye
|
cb4558ffae
|
Implemented cmd to show / advance time.
|
2018-01-10 07:10:43 -08:00 |
|
Martin Haye
|
de5a6bef25
|
Fixed hashing function which was allowing loading of incompatible games. Added basic clock advancing.
|
2018-01-09 10:02:28 -08:00 |
|
Martin Haye
|
c85c153363
|
Perfected drawing clock on hi-res page 2 while showing pg 1.
|
2018-01-05 09:17:01 -08:00 |
|
Martin Haye
|
22dcfc8cd9
|
Now drawing clock hands, and inverting at night.
|
2018-01-04 10:36:21 -08:00 |
|
Martin Haye
|
887600efc9
|
Finally made progress drawing the outline of the clock.
|
2018-01-04 08:41:48 -08:00 |
|
Martin Haye
|
b385a5e769
|
Changed to new compass. Messing around with line drawing.
|
2017-12-27 07:21:46 -08:00 |
|
Martin Haye
|
a2d46dd720
|
Fixed bug where font engine CopyWindow was missing last line.
|
2017-12-06 08:04:21 -08:00 |
|
Martin Haye
|
f6069c576d
|
Integrated new PLASMA compiler, including delicious ternary operator.
|
2017-11-29 09:21:24 -08:00 |
|
Martin Haye
|
21a333323c
|
Slight fix where last pix of version number was cut off.
|
2017-11-29 08:45:21 -08:00 |
|
Martin Haye
|
f3e53f1f4a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2017-11-09 07:41:46 -08:00 |
|
Dave Schmenk
|
bf5fd4fafa
|
Better delta time tracking of MIDI events
|
2017-11-07 16:24:09 -08:00 |
|
David Schmenk
|
1b412b8112
|
Update documentation for useage
|
2017-11-02 13:11:57 -07:00 |
|
David Schmenk
|
ca3f80d318
|
Forgot RND seed update in noSequence
|
2017-11-01 14:38:07 -07:00 |
|
David Schmenk
|
f92d4c9417
|
Capture timing wrap-around when not sequencing
|
2017-11-01 14:27:58 -07:00 |
|
David Schmenk
|
27e0d895df
|
Initial commit for MockingBoard/Speaker music sequencer
|
2017-11-01 12:03:50 -07:00 |
|
Martin Haye
|
d5dd1fe449
|
Some optimization to make game loop smaller.
|
2017-09-20 08:44:35 -07:00 |
|
Martin Haye
|
b25224558c
|
No longer need tossStrings() workaround.
|
2017-09-19 08:49:00 -07:00 |
|
Martin Haye
|
52f42d7fcf
|
Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
|
2017-09-19 08:32:25 -07:00 |
|
Martin Haye
|
0fc0e6b852
|
Placing gameloop at a static location.
|
2017-09-19 07:50:42 -07:00 |
|
Martin Haye
|
be7de86526
|
A bit of optimization.
|
2017-09-19 06:36:50 -07:00 |
|
Martin Haye
|
35969f4127
|
One more pack fix.
|
2017-09-14 09:56:46 -07:00 |
|
Martin Haye
|
ef251e479a
|
More progress on pack limits.
|
2017-09-14 09:53:01 -07:00 |
|
Martin Haye
|
a34c54fdcd
|
Working on pack limits, and some fixes to inv screen.
|
2017-09-14 08:09:21 -07:00 |
|
Martin Haye
|
b3ec104561
|
Fixed flag when girding NPC that has no weapons.
|
2017-09-13 08:29:44 -07:00 |
|
Martin Haye
|
84d3cf44c2
|
Merge branch 'master' into newplasma
|
2017-09-13 08:20:27 -07:00 |
|
Martin Haye
|
cb0c203502
|
Fix crash in sell when selecting non-existent player.
|
2017-09-13 08:20:21 -07:00 |
|
Martin Haye
|
91638a6bfc
|
Merge branch 'master' into newplasma
|
2017-09-13 08:17:50 -07:00 |
|
Martin Haye
|
8aeb6a0595
|
Fix crash when selecting non-existent player in store.
|
2017-09-13 08:17:46 -07:00 |
|
Martin Haye
|
4354ef5916
|
Merge master into newplasma branch.
|
2017-09-13 08:14:34 -07:00 |
|
Martin Haye
|
68399614a5
|
Refactor to use lambdas for list iteration everywhere it's reasonable.
|
2017-09-13 08:06:52 -07:00 |
|
Martin Haye
|
05d96b1243
|
Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
|
2017-09-12 08:21:23 -07:00 |
|
Martin Haye
|
ea25619c78
|
Added code to display % heap memory in use.
|
2017-09-11 11:16:10 -07:00 |
|
Martin Haye
|
3e54dcf80c
|
Optimized 3D flipToPage1, and text screen copy to pg2.
|
2017-09-09 10:08:33 -07:00 |
|
Martin Haye
|
b8e89af594
|
Save game after initial character created, in case they quick.
|
2017-09-09 10:08:06 -07:00 |
|
Martin Haye
|
f33aa1f143
|
Added friendly advice on character creation screen - thanks to Brian Wiser for the suggestion.
|
2017-09-09 09:25:14 -07:00 |
|
Martin Haye
|
53e0f8bbb4
|
Added automatic title-casing to text inputs (e.g. character name in particular)
|
2017-09-09 08:43:35 -07:00 |
|
Martin Haye
|
9e5fe1262a
|
Fixed (uncommon) case of scrolling text in the map window.
|
2017-09-09 07:56:37 -07:00 |
|
Martin Haye
|
572a22fa65
|
Finally fixed longstanding bug with long-word splitting in font engine.
|
2017-09-09 07:56:22 -07:00 |
|
Martin Haye
|
082bd4bf22
|
Merge branch 'master' into newplasma
|
2017-09-04 17:25:14 -07:00 |
|
Martin Haye
|
b723a25bef
|
Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
|
2017-09-03 09:28:46 -07:00 |
|
Martin Haye
|
5286d766df
|
Merge branch 'master' into newplasma
|
2017-09-03 07:00:38 -07:00 |
|
Martin Haye
|
1e00b8f703
|
Fixed bug where level-up went to wrong char.
|
2017-09-03 07:00:30 -07:00 |
|
Martin Haye
|
3d70f886d4
|
A few last fixes on the buy page.
|
2017-09-02 11:27:21 -07:00 |
|
Martin Haye
|
805a1e426a
|
Added god-mode cheat to edit game flags.
|
2017-09-02 11:09:49 -07:00 |
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Martin Haye
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2b2e93f59b
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Implemented split and join.
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2017-09-02 09:46:06 -07:00 |
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Martin Haye
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2cd9d70e9a
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Enabled trading between characters. Fixed add-player command when party is full.
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2017-09-02 09:04:00 -07:00 |
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Martin Haye
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73b98f5b89
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Fixed many little bugs and annoyances on inventory sheet.
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2017-09-02 08:23:24 -07:00 |
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Martin Haye
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801500798a
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Fixed compass display when coming out of script. Implemented player switching in buy/sell.
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2017-09-01 09:31:50 -07:00 |
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Martin Haye
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43dac98afd
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Fixed up sell page - it was pretty broken.
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2017-09-01 08:27:26 -07:00 |
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Martin Haye
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288c8bbfbe
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Added periodic heap checking. Fixed big bug when rolling large number of dice. Added some mechanics of trade/split/join items.
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2017-08-30 10:33:01 -07:00 |
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Martin Haye
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acc78864bf
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Fixed bugs with using items and salves.
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2017-08-30 09:27:10 -07:00 |
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Martin Haye
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ddbeebd9b0
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More work on stackables.
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2017-08-30 08:50:28 -07:00 |
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Martin Haye
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dbc94d707c
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Coding done on big item and flag refactor. Now for testing.
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2017-08-29 09:06:53 -07:00 |
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Martin Haye
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865c2fe8f2
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Improved plural processing.
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2017-08-25 08:16:06 -07:00 |
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Martin Haye
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ffa1bb9afe
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Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
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2017-08-15 10:01:28 -07:00 |
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Martin Haye
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be58f38628
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Cleaner memory regimen to avoid out-of-mem situations.
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2017-08-14 09:25:38 -07:00 |
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Martin Haye
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5c42a66eb8
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Fix for bug that allows slipping between diagonal walls
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2017-08-14 09:25:06 -07:00 |
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Martin Haye
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abcf6f9c94
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Fixed display problems with godmode teleport.
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2017-08-14 08:16:38 -07:00 |
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Martin Haye
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9c45ed0fb5
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Added import-game function.
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2017-08-14 08:01:31 -07:00 |
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Martin Haye
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4cf10aba0a
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Took out some debugging code, and made next/prev portrait more efficient.
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2017-08-12 10:29:54 -07:00 |
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Martin Haye
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1ce5b2b0a0
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Fixed latent animation bug introduced by PF - when advancing anim ptr, need to get both bytes of offset before changing ptr.
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2017-08-12 10:25:24 -07:00 |
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Martin Haye
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8cd36fad17
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Added version stamp (encoded engine time, plus scenario differential)
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2017-08-11 11:17:38 -07:00 |
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Martin Haye
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3a452e3de1
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More rational suppression of script-within-script. Fix for rendering wrong direction while going backward.
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2017-08-10 10:51:20 -07:00 |
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Martin Haye
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e1cc6c37b9
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Temporary fix for text overwrite problem.
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2017-08-10 09:56:46 -07:00 |
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Martin Haye
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8c46ccc34d
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Messing around with lambda functions.
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2017-08-10 07:31:31 -07:00 |
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Martin Haye
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276157fa8e
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Added validation of character name and gender.
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2017-08-06 16:44:10 -07:00 |
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Martin Haye
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c02f9f8f83
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Allow scripts to add skills and XP.
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2017-08-06 11:23:40 -07:00 |
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Martin Haye
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d3132cc318
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Working to get compass direction actually right.
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2017-08-04 08:30:08 -07:00 |
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Martin Haye
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a86d7d8764
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Now with working compass in 3D mode.
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2017-08-04 08:15:40 -07:00 |
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Martin Haye
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f3f070bcba
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Pack clock and compass icons into global tileset in addition to avatars.
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2017-08-04 06:58:17 -07:00 |
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Martin Haye
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9af91c0343
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Removed debug pause.
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2017-08-02 19:14:47 -07:00 |
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Martin Haye
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db6ffb680c
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Integrated a suggestion from qkumba, and fixed a couple bugs in his fixes.
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2017-08-02 19:14:35 -07:00 |
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Martin Haye
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81a02fd805
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2017-08-02 13:13:18 -07:00 |
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Martin Haye
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5efd81102f
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Fixed CB opcode (again)
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2017-08-02 10:20:22 -07:00 |
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Peter Ferrie
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b466c539a9
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size optimising bits and pieces
two possible bugs, search for";;pf:"
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2017-07-31 15:18:39 -07:00 |
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Martin Haye
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dba14b92bc
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Fix auto-reload for Bows. A couple minor combat display fixes.
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2017-07-17 07:58:20 -07:00 |
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Martin Haye
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1ecddcf190
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Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
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2017-07-16 12:34:24 -07:00 |
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Martin Haye
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729758ab0f
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Making good progress on loot hand-outs.
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2017-07-16 10:49:27 -07:00 |
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Martin Haye
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64fb24bd90
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Fixed healing salve.
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2017-07-16 08:09:54 -07:00 |
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Martin Haye
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926ba84665
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Cleanup of ammo giving.
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2017-07-16 07:38:47 -07:00 |
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Martin Haye
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e2b0d2d51d
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Coded ammo consumption and reloading. Now to test test test.
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2017-07-15 11:41:29 -07:00 |
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Martin Haye
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07ba262072
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Format dice in more user-friendly min/max form.
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2017-07-14 10:05:21 -07:00 |
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Martin Haye
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ee91583e1d
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More aesthetic adjustments.
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2017-07-14 09:45:33 -07:00 |
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Martin Haye
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d635cfc4ea
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Removed debug print.
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2017-07-14 08:54:15 -07:00 |
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Martin Haye
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817affadfb
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Some visual tweaks to the skills screen.
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2017-07-14 08:53:10 -07:00 |
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Martin Haye
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4d9516901e
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Reworked skills/attributes screen so you can revise your decisions.
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2017-07-14 08:41:10 -07:00 |
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Martin Haye
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4b92a18209
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Combat bugs: changing weapons with none equipped; single shot fix.
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2017-07-14 06:58:34 -07:00 |
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Martin Haye
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6bdfd378b7
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Implementing more and more combat logic.
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2017-07-13 10:12:28 -07:00 |
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Martin Haye
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e4030334a1
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Fixed some combat bugs; added initial equipping
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2017-07-11 08:56:14 -07:00 |
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Martin Haye
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30a5881f24
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Implemented initial character naming, gender assignment, and XP/SP init.
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2017-07-08 16:36:08 -07:00 |
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Martin Haye
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bf4e3c7792
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Fixed null ptr bug with item use.
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2017-07-08 09:29:36 -07:00 |
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Martin Haye
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bca6410d70
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Added debug mode for combat formulas, which will help in balancing the formulas.
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2017-07-07 10:18:43 -07:00 |
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Martin Haye
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3b15ff0e48
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Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
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2017-07-04 09:15:50 -07:00 |
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Martin Haye
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19f53f99a5
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Fixed menu range for items and skills.
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2017-06-30 09:38:03 -07:00 |
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Martin Haye
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4a44aee1f8
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Some fixes on the inv/stat screens.
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2017-06-30 09:30:29 -07:00 |
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Martin Haye
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3cc0fba61a
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Fixed null ptr bug in party display.
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2017-06-30 08:48:56 -07:00 |
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Martin Haye
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e6c94eee6c
|
Lots of work on combat.
|
2017-06-30 08:11:34 -07:00 |
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