Martin Haye
|
eb2710865f
|
Now using resource index... not right, but using it.
|
2017-02-06 10:01:00 -08:00 |
|
Martin Haye
|
421614f605
|
Added IIc detection logic, thanks to qkumba.
|
2017-02-06 07:54:05 -08:00 |
|
Martin Haye
|
826176f344
|
Work around AppleCommander last-block bug. Add resource map to disk 1.
|
2017-02-06 07:49:00 -08:00 |
|
Martin Haye
|
c4898ef65f
|
Now calculating exact disk sizes.
|
2017-02-05 11:49:23 -08:00 |
|
Martin Haye
|
87926d1584
|
Trying to get exact sizes now.
|
2017-02-05 11:20:13 -08:00 |
|
Martin Haye
|
3c49a6c7ce
|
Fixed some disk split bugs.
|
2017-02-05 11:05:26 -08:00 |
|
Martin Haye
|
c060bf31d4
|
Lots of progress on disk split allocation.
|
2017-02-05 09:45:34 -08:00 |
|
Martin Haye
|
30dd953d44
|
Made some progress on disk splitting... lots left though.
|
2017-02-02 10:20:39 -08:00 |
|
Martin Haye
|
847228a73d
|
Added clean script shortcut for Martin's use.
|
2017-02-02 07:10:51 -08:00 |
|
Martin Haye
|
2b78f31b5a
|
I think I'm now tracking all the dependencies needed for proper disk splitting.
|
2017-01-29 10:47:58 -08:00 |
|
Martin Haye
|
6bf9889488
|
A couple little comments.
|
2017-01-29 09:43:02 -08:00 |
|
Martin Haye
|
cd090db01f
|
Split long lines to making editing easier.
|
2017-01-29 09:40:14 -08:00 |
|
Martin Haye
|
9d313d5176
|
Added order field to maps. Fixed some loader bugs.
|
2017-01-29 09:23:58 -08:00 |
|
Martin Haye
|
32656bd6fc
|
Removed dependency on lz4, since we have our own compression algorithm now.
|
2017-01-25 07:48:20 -08:00 |
|
Martin Haye
|
a143026583
|
Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
|
2017-01-24 10:47:01 -08:00 |
|
Martin Haye
|
12760c330b
|
Read XML file only once.
|
2017-01-22 14:45:41 -08:00 |
|
Martin Haye
|
1d131d523d
|
Updated mem mgr to recognize that we no longer need buffers for ProDOS and copying.
|
2017-01-22 09:44:58 -08:00 |
|
Martin Haye
|
9e3cd2c45e
|
Modified font engine's parse routine to work better when called multiple times in succession.
|
2017-01-22 09:23:29 -08:00 |
|
Martin Haye
|
9e5e955fbe
|
Realized I could use simple PLASMA extern for global heap pointer.
|
2017-01-22 08:44:10 -08:00 |
|
Martin Haye
|
421807719b
|
Slightly more readable.
|
2017-01-18 09:59:00 -08:00 |
|
Martin Haye
|
a8126a1c75
|
New disk polling code.
|
2017-01-18 09:29:26 -08:00 |
|
Martin Haye
|
7056e09458
|
Properly retain previous game save when rebuilding image.
|
2017-01-18 08:24:09 -08:00 |
|
Martin Haye
|
a00e019b75
|
Got game-exist check working.
|
2017-01-18 08:21:01 -08:00 |
|
Martin Haye
|
4dd4ae02b1
|
Fixed load game.
|
2017-01-18 07:43:55 -08:00 |
|
Martin Haye
|
3ff5b34603
|
Moved speed test code and commented it out until needed again.
|
2017-01-18 07:27:15 -08:00 |
|
Martin Haye
|
453f2687ab
|
Modified speed test for just 3D transition.
|
2017-01-18 06:56:10 -08:00 |
|
Martin Haye
|
eed337af74
|
Used up the last two bytes.
|
2017-01-17 10:34:35 -08:00 |
|
Martin Haye
|
5c0ba2dfa3
|
Saved a byte, and a little time.
|
2017-01-17 10:29:49 -08:00 |
|
Martin Haye
|
ead90f2bf3
|
Optimized litlen=1 common case.
|
2017-01-17 10:19:19 -08:00 |
|
Martin Haye
|
a4fede35f7
|
Made gamma refactor permanent.
|
2017-01-15 15:40:47 -08:00 |
|
Martin Haye
|
5a9f8f749b
|
Refactored gamma.
|
2017-01-15 15:19:22 -08:00 |
|
Martin Haye
|
22e4b4b681
|
Saved a byte.
|
2017-01-15 11:54:21 -08:00 |
|
Martin Haye
|
f9e219d493
|
Optimized some source increments.
|
2017-01-15 11:52:08 -08:00 |
|
Martin Haye
|
d20c4ec778
|
Saved 5 more bytes.
|
2017-01-15 11:37:34 -08:00 |
|
Martin Haye
|
ed02a8bdc9
|
Size optimization - saved 2 bytes.
|
2017-01-15 11:33:39 -08:00 |
|
Martin Haye
|
52840945d7
|
Optimized end check.
|
2017-01-15 11:31:02 -08:00 |
|
Martin Haye
|
324fbd48b0
|
Optimized gamma in decomp, for 1.2% gain.
|
2017-01-15 10:47:32 -08:00 |
|
Martin Haye
|
d93d70b172
|
Sped up decomp 3.7% by unrolling part of match loop.
|
2017-01-15 10:22:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|
Martin Haye
|
18c9e9528f
|
Fixed BRK handler to retain value of A-reg.
|
2017-01-13 07:50:23 -08:00 |
|
Martin Haye
|
2f8de46d0e
|
Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out.
|
2017-01-12 09:08:05 -08:00 |
|
Martin Haye
|
4b9f2c9a85
|
Create proper save file on all disks. Updated memory map.
|
2017-01-12 07:30:54 -08:00 |
|
Martin Haye
|
99f9f9f35c
|
Now supporting multi-floppy mode.
|
2017-01-11 19:02:31 -08:00 |
|
Martin Haye
|
6e47f62e84
|
Now building multiple floppies.
|
2017-01-11 16:22:31 -08:00 |
|
Martin Haye
|
6b52149938
|
Fixed copy/paste errors in ProRWTS floppy driver.
|
2017-01-11 16:00:24 -08:00 |
|
Martin Haye
|
094d4ca8da
|
Smaller 140k image, now with ProBoot.
|
2017-01-11 15:32:32 -08:00 |
|
Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
545538c5d0
|
Initial version of ProBoot (untested as of yet).
|
2017-01-11 07:14:16 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
8dc84239e4
|
Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
|
2017-01-07 16:43:27 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
bf179182b0
|
Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
|
2017-01-06 11:09:01 -08:00 |
|
Martin Haye
|
485e9e7430
|
Added decompression underlap verification.
|
2017-01-06 09:04:29 -08:00 |
|
Martin Haye
|
572beb65e7
|
Added memory map.
|
2017-01-05 16:01:25 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
d9786058d8
|
Adding ProRWTS.
|
2017-01-02 14:08:33 -08:00 |
|
Martin Haye
|
2f35ee17f0
|
Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader.
|
2017-01-02 13:52:35 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
|
2017-01-02 07:44:48 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
05a63b3e54
|
Optimized code pair encoding for faster decompression.
|
2016-12-30 18:06:17 -08:00 |
|
Martin Haye
|
cff4b79931
|
Refactored into code pairs.
|
2016-12-30 17:56:11 -08:00 |
|
Martin Haye
|
ac70c14f31
|
Refactored into code pairs.
|
2016-12-30 17:46:21 -08:00 |
|
Martin Haye
|
cd17eb873e
|
Fixed comment
|
2016-12-30 17:42:35 -08:00 |
|
Martin Haye
|
e8ea2e9f87
|
Fixed comment.
|
2016-12-30 08:33:46 -08:00 |
|
Martin Haye
|
77e2a7c3cf
|
Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
|
2016-12-30 07:59:26 -08:00 |
|
Martin Haye
|
9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
|
2016-12-29 17:42:10 -08:00 |
|
Martin Haye
|
908eb71927
|
Parameterized offset exp.
|
2016-12-29 17:19:15 -08:00 |
|
Martin Haye
|
a761056723
|
Parameterized offset exp.
|
2016-12-29 17:18:53 -08:00 |
|
Martin Haye
|
b5ca1d32aa
|
Fixed a bug, and fixed a big counting error.
|
2016-12-29 16:06:16 -08:00 |
|
Martin Haye
|
64bc3117f0
|
More efficient encoding of literal lengths.
|
2016-12-29 12:48:11 -08:00 |
|
Martin Haye
|
014abce085
|
Committing to gammas for offsets.
|
2016-12-29 08:23:36 -08:00 |
|
Martin Haye
|
5804cde556
|
Best compression yet, messing with offset encoding.
|
2016-12-29 08:19:11 -08:00 |
|
Martin Haye
|
77b55bbd14
|
Offsets with gamma.
|
2016-12-29 08:06:23 -08:00 |
|
Martin Haye
|
1d421aacf2
|
More experimentation.
|
2016-12-28 08:00:28 -08:00 |
|
Martin Haye
|
ccdbbb970b
|
Now checking zx7 by decompressing.
|
2016-12-27 21:01:48 -08:00 |
|
Martin Haye
|
bfa91285a6
|
Some progress on decompressing lx47
|
2016-12-27 08:44:00 -08:00 |
|
Martin Haye
|
52d2b877f5
|
Got compressor working, but unverified.
|
2016-12-26 10:21:53 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
075778b3a2
|
Fixed bug with tilesets becoming too large.
|
2016-11-18 12:03:37 -08:00 |
|
Martin Haye
|
3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
|
2016-11-15 06:14:58 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
a4421e9882
|
Ignore player rows unless they have at least some basic data.
|
2016-11-10 06:43:02 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
|
Martin Haye
|
4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
0b0a849855
|
A new patching strategy.
|
2016-10-19 07:37:55 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
dce735786e
|
Generate fancy new report showing how much each resource contributes to memory and disk usage.
|
2016-10-16 10:06:30 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
d085707158
|
Fix bug - target addr wasn't being cleared by set heap.
|
2016-10-13 09:27:43 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
|
Martin Haye
|
4dd39aff55
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-11 09:04:03 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
badvision
|
6d61e2a75d
|
Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
|
2016-10-08 13:35:27 -05:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
0fad632eee
|
Better support for forcing combat, not backing up as far when fleeing / exiting a building.
|
2016-09-22 10:55:34 -07:00 |
|
Martin Haye
|
8dc394cf43
|
The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
|
2016-09-22 10:54:56 -07:00 |
|
Martin Haye
|
1d3b08204a
|
Skip encounter check when backing up due to a script event or fleeing combat.
|
2016-09-22 08:13:17 -07:00 |
|
Martin Haye
|
1465bea426
|
Fixes for game load and save.
|
2016-09-22 08:04:24 -07:00 |
|
Martin Haye
|
9b6c00bebb
|
Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
|
2016-09-22 07:51:07 -07:00 |
|
Martin Haye
|
cfadecc9f6
|
Optimized switching to and from render modes.
|
2016-09-22 07:32:54 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c09142a164
|
Fixed so NPCs can attack now -- but only melee.
|
2016-09-08 09:34:02 -07:00 |
|
Martin Haye
|
51f73a8565
|
Finished cleanup of START_LOAD/FINISH_LOAD
|
2016-09-08 08:39:41 -07:00 |
|
Martin Haye
|
fe704379ce
|
Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
|
2016-09-08 08:30:08 -07:00 |
|
Martin Haye
|
65b414a954
|
Rearranged some things to make mem mgr more compact.
|
2016-08-31 08:34:00 -07:00 |
|
Martin Haye
|
c103afd893
|
Fixed out-of-mem bug adding Sasquatch to party.
|
2016-08-31 08:17:02 -07:00 |
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Martin Haye
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4238f62520
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Fix sequence error when adding npc.
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2016-08-31 07:23:11 -07:00 |
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Martin Haye
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c5a319d904
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Fixed super-long error message.
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2016-08-25 08:49:38 -07:00 |
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Martin Haye
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7ebe405c41
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Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
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2016-08-22 08:08:22 -07:00 |
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Martin Haye
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ecf76efde2
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Mostly implemented ability to add/remove players, but got some debugging to do.
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2016-08-17 08:09:14 -07:00 |
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