Commit Graph

610 Commits

Author SHA1 Message Date
Brendan Robert
0f857de52f Controls overlay for emulator. Still needs work but most buttons do something. Speed control is not hooked up yet. 2018-01-11 02:21:20 -06:00
Martin Haye
1f0e96bd00 Now identifies and runs time scripts; handles sky and ground color changes better. 2018-01-10 08:47:20 -08:00
Martin Haye
0a829d9878 Merge branch 'master' of https://github.com/badvision/lawless-legends 2018-01-10 07:10:51 -08:00
Brendan Robert
a530a9741e Changed motherboard speed to be in percentage of 1mhz instead of in Hertz 2017-12-29 19:20:07 -06:00
Brendan Robert
77b82992df Added ability to toggle aspect correction for full-screen mode 2017-12-29 18:19:48 -06:00
Brendan Robert
18c77f06e0 Updated game packaging script 2017-12-29 16:07:22 -06:00
Brendan Robert
152c09d868 Wipe memory pattern during cold boot -- fixes reboot issues 2017-12-29 13:58:12 -06:00
Brendan Robert
9cfe66d68b Added upgrade automation which imports saved games and replaces disk copy 2017-12-29 13:46:27 -06:00
Brendan Robert
4376bb5378 Tweaked bootup appearance 2017-12-29 11:10:27 -06:00
Brendan Robert
0ca9b29614 Better cold-boot behavior 2017-12-29 02:09:09 -06:00
Brendan Robert
0567ed94cf Explicitly force all-color for title screen 2017-12-29 02:01:14 -06:00
Brendan Robert
107a7b7ed9 Add hi-bit so that the color mask doesn't get set with funky values and make the title screen look weird. 2017-12-29 01:55:44 -06:00
Brendan Robert
76c97b4978 Removal of legacy "JaceApplication" and added bootup animation which bypasses the coldstart routine. 2017-12-29 01:50:53 -06:00
Brendan Robert
05e59a5454 Basic speedup hacks and B&W rendering for text 2017-12-28 18:48:35 -06:00
Brendan Robert
cfb90d27a1 Got the copy-on-start option to work. 2017-12-28 11:59:30 -06:00
Brendan Robert
7b7c41a47e Creating base lawless app and packaging script 2017-12-28 11:40:40 -06:00
Brendan Robert
7ce8c09dcc Adding app packaging 2017-12-28 10:41:31 -06:00
Brendan Robert
1aa20e3f5b Adding a fork of Jace for building standlone versions of the game 2017-12-28 10:40:35 -06:00
Martin Haye
4d7e33c061 Upgraded PLASMA from Dave. 2017-12-26 13:11:46 -08:00
David Schmenk
ed1e7ef9d7 enable strict parameter/return count checking 2017-12-13 14:56:15 -08:00
David Schmenk
f27a1b89c7 Reset Y instruction pointer after call 2017-12-05 13:50:07 -08:00
Dave Schmenk
fe3a592e25 Reduce stack usage during CALL/RET 2017-12-04 21:42:52 -08:00
Martin Haye
f6069c576d Integrated new PLASMA compiler, including delicious ternary operator. 2017-11-29 09:21:24 -08:00
David Schmenk
dc790dc566 Update compiler with ternary op support 2017-11-25 12:53:00 -08:00
Dave Schmenk
e90a95f944 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-11 06:52:19 -08:00
Dave Schmenk
cf436209ee Don't mess with interrupts in VM (work needed for unenhanced //e) 2017-11-11 06:51:30 -08:00
Martin Haye
5e91ea175b Fix to get proper parent dir from relative file. 2017-11-10 12:08:43 -08:00
Martin Haye
0086c6645e Some resources needed duping across disks; we were just lucky with LL. 2017-11-09 10:00:20 -08:00
Martin Haye
f3e53f1f4a Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-09 07:41:46 -08:00
Martin Haye
77b222dfa6 Version number fix. Added ability to put font.bin alongside world.xml. 2017-11-09 07:41:41 -08:00
Dave Schmenk
f676ae7d31 Add optional arguments to adjust timescale and extra percussion channels 2017-11-08 09:57:15 -08:00
Dave Schmenk
bf5fd4fafa Better delta time tracking of MIDI events 2017-11-07 16:24:09 -08:00
Dave Schmenk
2eb98cc548 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-11-05 17:39:17 -08:00
Dave Schmenk
9449cd62ff Push minimum delta time to 1/16 second to capture more transitions 2017-11-05 17:37:36 -08:00
David Schmenk
16b71cd640
Install instructions 2017-11-04 09:38:17 -07:00
David Schmenk
d972f1db3e Test MIDI file 2017-11-04 08:26:29 -07:00
David Schmenk
5bce9291d1
Update README.md 2017-11-01 16:08:38 -07:00
David Schmenk
39b93e88bb
Create README.md
Instructions to convert MIDI .mid files into a sequence file for the PLASMA music sequencer
2017-11-01 16:07:41 -07:00
Dave Schmenk
f69ee68138 Initial commit of MIDI converter. 2017-11-01 12:37:55 -07:00
Martin Haye
b25224558c No longer need tossStrings() workaround. 2017-09-19 08:49:00 -07:00
Martin Haye
52f42d7fcf Can now avoid fixups for gamelib functions, and (with care) use abs addressing there. 2017-09-19 08:32:25 -07:00
Martin Haye
ef251e479a More progress on pack limits. 2017-09-14 09:53:01 -07:00
Martin Haye
a34c54fdcd Working on pack limits, and some fixes to inv screen. 2017-09-14 08:09:21 -07:00
Martin Haye
4354ef5916 Merge master into newplasma branch. 2017-09-13 08:14:34 -07:00
Martin Haye
05d96b1243 Expanded small-object heap to make more space for inventory. Started implementing pack size limits. 2017-09-12 08:21:23 -07:00
Martin Haye
ea25619c78 Added code to display % heap memory in use. 2017-09-11 11:16:10 -07:00
Martin Haye
082bd4bf22 Merge branch 'master' into newplasma 2017-09-04 17:25:14 -07:00
Martin Haye
b723a25bef Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr. 2017-09-03 09:28:46 -07:00
Martin Haye
5286d766df Merge branch 'master' into newplasma 2017-09-03 07:00:38 -07:00
Martin Haye
805a1e426a Added god-mode cheat to edit game flags. 2017-09-02 11:09:49 -07:00
Martin Haye
dbc94d707c Coding done on big item and flag refactor. Now for testing. 2017-08-29 09:06:53 -07:00
Martin Haye
ffa1bb9afe Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway. 2017-08-15 10:01:28 -07:00
Martin Haye
9c45ed0fb5 Added import-game function. 2017-08-14 08:01:31 -07:00
Martin Haye
8cd36fad17 Added version stamp (encoded engine time, plus scenario differential) 2017-08-11 11:17:38 -07:00
Martin Haye
4589d6ec66 Added support for logic_negate 2017-08-10 09:56:33 -07:00
Martin Haye
8c46ccc34d Messing around with lambda functions. 2017-08-10 07:31:31 -07:00
Martin Haye
0f8dbaba4a Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-10 07:30:02 -07:00
David Schmenk
ebe9c8ea14 New portable VM and fix parse typo 2017-08-09 13:19:57 -07:00
David Schmenk
2ec914aec5 Update test case 2017-08-09 13:15:46 -07:00
Martin Haye
86f125c210 Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-09 12:03:17 -07:00
David Schmenk
cfe372cb39 Correct DEFCNT value for lambda functions 2017-08-06 20:53:29 -07:00
Martin Haye
ece9066587 Merge branch 'master' into newplasma 2017-08-06 11:28:20 -07:00
Martin Haye
c02f9f8f83 Allow scripts to add skills and XP. 2017-08-06 11:23:40 -07:00
Martin Haye
c603f9207e New recompliation of PLASMA compiler. 2017-08-04 10:19:24 -07:00
Martin Haye
6f5a504a50 Merge branch 'newplasma' of https://github.com/badvision/lawless-legends into newplasma 2017-08-04 10:16:23 -07:00
David Schmenk
6731288a29 Fix lambda ENTER frame size 2017-08-04 10:12:55 -07:00
Martin Haye
01491a5038 Merge branch 'master' into newplasma 2017-08-04 08:48:34 -07:00
Martin Haye
0a077a83e2 Rebuilt plasma compiler for new features. 2017-08-04 08:26:46 -07:00
Martin Haye
f3f070bcba Pack clock and compass icons into global tileset in addition to avatars. 2017-08-04 06:58:17 -07:00
David Schmenk
6b8e02db98 PLASMA compiler update 2017-08-03 12:15:24 -07:00
Martin Haye
5efd81102f Fixed CB opcode (again) 2017-08-02 10:20:22 -07:00
David Schmenk
7b8637b773 Fix CFFB BIT operation with CB 2017-08-02 09:31:10 -07:00
Martin Haye
efc524c659 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-07-31 09:20:16 -07:00
Martin Haye
60a6269b19 Temporary fix for disk detection logic in ProRWTS. 2017-07-31 09:20:08 -07:00
David Schmenk
131bcddcc4 Add new CFFB opcode in anticipation of new compiler optimizations 2017-07-29 07:38:41 -07:00
Martin Haye
1ecddcf190 Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%. 2017-07-16 12:34:24 -07:00
Martin Haye
729758ab0f Making good progress on loot hand-outs. 2017-07-16 10:49:27 -07:00
Martin Haye
64fb24bd90 Fixed healing salve. 2017-07-16 08:09:54 -07:00
Martin Haye
926ba84665 Cleanup of ammo giving. 2017-07-16 07:38:47 -07:00
Martin Haye
e2b0d2d51d Coded ammo consumption and reloading. Now to test test test. 2017-07-15 11:41:29 -07:00
Martin Haye
4d9516901e Reworked skills/attributes screen so you can revise your decisions. 2017-07-14 08:41:10 -07:00
Martin Haye
e4030334a1 Fixed some combat bugs; added initial equipping 2017-07-11 08:56:14 -07:00
Martin Haye
2da46eacb4 Recompiled PLASMA to pick up Dave's recent fix. 2017-07-10 10:19:34 -07:00
Dave Schmenk
176a602bfa Fix dereference off of array 2017-07-10 10:09:25 -07:00
Martin Haye
30a5881f24 Implemented initial character naming, gender assignment, and XP/SP init. 2017-07-08 16:36:08 -07:00
Martin Haye
ce31c5bda8 Fixed cat locket problem. 2017-07-07 10:18:20 -07:00
Martin Haye
3b15ff0e48 Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys. 2017-07-04 09:15:50 -07:00
Martin Haye
4a44aee1f8 Some fixes on the inv/stat screens. 2017-06-30 09:30:29 -07:00
Martin Haye
4774b07d30 Fix to avoid immediately leveling up on new game. 2017-06-25 07:20:11 -07:00
Martin Haye
a52c9cc039 Fleshing out the skills/stats display. 2017-06-24 11:43:16 -07:00
Martin Haye
b972aa34b6 Adding some more XP/leveling stuff. 2017-06-16 11:31:42 -07:00
Martin Haye
6fdc16cd88 Crawling ahead with level up logic. 2017-06-14 09:22:05 -07:00
Martin Haye
90d9238002 Adding level, XP, SP, etc. 2017-06-13 10:07:03 -07:00
Martin Haye
2585a84553 Some argument count fixes. 2017-06-11 08:55:03 -07:00
Martin Haye
7c9f7138d9 Finally added all function prototypes. Now for bug hunting. 2017-06-11 08:25:15 -07:00
Martin Haye
eea4767a51 More prototypes. 2017-06-10 07:32:31 -07:00
Martin Haye
3ac73e7165 Adding more function prototypes. 2017-06-10 07:21:58 -07:00
Martin Haye
94c3b50cc6 Stop suppressing PLASMA warnings. 2017-06-09 07:43:52 -07:00
Martin Haye
5e7ae1dc58 Turned on PLASMA optimizer - saves 4.2k\! 2017-06-09 07:17:37 -07:00
Martin Haye
f56fb140d0 Jar'd new version of PLASMA. 2017-06-09 06:57:49 -07:00
Martin Haye
7ba5bcb3e7 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-09 06:44:10 -07:00
Dave Schmenk
1cb302f75d Fix predef and asm with parameters & multiple predefs per line 2017-06-07 19:28:13 -07:00
David Schmenk
1f6ed64793 Optimize NOT before branch true/false 2017-06-07 17:43:28 -07:00
David Schmenk
082f10424e Branch optimizations 2017-06-07 16:20:08 -07:00
David Schmenk
4343292057 Add warning for all mismatched funtion parameter counts 2017-06-07 10:16:13 -07:00
David Schmenk
7ee5a3d524 Implement better constant string management 2017-06-07 10:07:14 -07:00
Martin Haye
9d5acd1006 Updated PLASMA compiler and VM. 2017-06-07 07:01:50 -07:00
Martin Haye
b69be27f84 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-07 06:54:51 -07:00
David Schmenk
3f880ecb67 Fix pointer, pointer constructs and quoted string scan_rewind 2017-06-06 12:54:19 -07:00
Martin Haye
7a43bf0d95 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-05 08:36:49 -07:00
dschmenk
1e031d6de0 Update PLASMA VM and compler to pre-1.0 2017-06-04 07:33:44 -07:00
dschmenk
52ec55babe Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-06-04 07:26:05 -07:00
dschmenk
640b305401 VM updates for 1.0 2017-06-04 07:25:20 -07:00
David Schmenk
a38667e704 Update PLASMA VM and compiler to pre-1.0 2017-06-03 15:51:48 -07:00
Martin Haye
2c50d19c48 Outlaw-configurable combat and enemy intro text now working. 2017-06-02 08:25:29 -07:00
Martin Haye
1d0b205d48 Making progress on customizable global functions for leveling and combat messages. 2017-05-30 11:18:37 -07:00
Martin Haye
17c94cff7e Marking a map with negative order now causes it to be replicated on every data disk. 2017-04-10 08:35:27 -07:00
Martin Haye
1215e12e07 Lots of work on selling especially, but also plural item display on inventory screen. 2017-04-03 08:22:32 -07:00
Martin Haye
4c0b02931d Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script. 2017-04-02 09:25:11 -07:00
Martin Haye
1cc3d8b67a Can now buy items. 2017-03-29 09:36:14 -07:00
Martin Haye
8fdaf7b237 Merge branch 'master' of https://github.com/badvision/lawless-legends 2017-03-29 07:36:30 -07:00
dschmenk
be928b081d Check for existing string in pool before copying CS string from aux mem 2017-03-27 08:53:01 -07:00
Martin Haye
121753c45d Fixed warning display. 2017-03-23 07:07:29 -07:00
Martin Haye
142f50a695 Oversized window for buy and sell. 2017-03-22 09:46:17 -07:00
Martin Haye
3611b8ebb5 Making progress on store buying. 2017-03-17 17:18:40 -07:00
Martin Haye
4ee9116e82 Added floppy disk usage to pack_report.txt 2017-03-15 07:46:27 -07:00
Martin Haye
60cc77a59e More groundwork for buy/sell from stores. 2017-03-04 08:20:01 -08:00
Martin Haye
ff1e31cd44 Adding buy/sell store logic. 2017-03-03 08:25:45 -08:00
Martin Haye
47d86a3dca Fix for number of fixups > 127 2017-02-25 11:56:27 -08:00
Martin Haye
6dee0388b1 Added ability to increase or decrease a stat for all party members. 2017-02-24 08:49:12 -08:00
Martin Haye
eb9691cb20 Proper dependencies for global funcs. Look for portrait on correct disk. 2017-02-20 07:42:23 -08:00
Martin Haye
d7d2ae3bbb Added a god-mode cheat for adding an NPC to the party. 2017-02-20 06:43:47 -08:00
Martin Haye
c29176722d Externalized godmode commands; only load when enabled. 2017-02-19 10:08:03 -08:00
Martin Haye
c7e336355a Made combat win and death portraits root deps. Commented out a bunch of debug prints. 2017-02-17 09:26:57 -08:00
Martin Haye
ad6b3f5ef8 Lots of fixes, related to reseek and resource lookup. 2017-02-17 09:01:35 -08:00
Martin Haye
eb2710865f Now using resource index... not right, but using it. 2017-02-06 10:01:00 -08:00
Martin Haye
826176f344 Work around AppleCommander last-block bug. Add resource map to disk 1. 2017-02-06 07:49:00 -08:00
Martin Haye
c4898ef65f Now calculating exact disk sizes. 2017-02-05 11:49:23 -08:00
Martin Haye
87926d1584 Trying to get exact sizes now. 2017-02-05 11:20:13 -08:00
Martin Haye
3c49a6c7ce Fixed some disk split bugs. 2017-02-05 11:05:26 -08:00
Martin Haye
c060bf31d4 Lots of progress on disk split allocation. 2017-02-05 09:45:34 -08:00
Martin Haye
30dd953d44 Made some progress on disk splitting... lots left though. 2017-02-02 10:20:39 -08:00
Martin Haye
2b78f31b5a I think I'm now tracking all the dependencies needed for proper disk splitting. 2017-01-29 10:47:58 -08:00
Martin Haye
6bf9889488 A couple little comments. 2017-01-29 09:43:02 -08:00
Martin Haye
cd090db01f Split long lines to making editing easier. 2017-01-29 09:40:14 -08:00
Martin Haye
9d313d5176 Added order field to maps. Fixed some loader bugs. 2017-01-29 09:23:58 -08:00
Martin Haye
32656bd6fc Removed dependency on lz4, since we have our own compression algorithm now. 2017-01-25 07:48:20 -08:00
Martin Haye
a143026583 Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer. 2017-01-24 10:47:01 -08:00
Martin Haye
12760c330b Read XML file only once. 2017-01-22 14:45:41 -08:00
Martin Haye
9e5e955fbe Realized I could use simple PLASMA extern for global heap pointer. 2017-01-22 08:44:10 -08:00
Martin Haye
421807719b Slightly more readable. 2017-01-18 09:59:00 -08:00
Martin Haye
a8126a1c75 New disk polling code. 2017-01-18 09:29:26 -08:00
Martin Haye
7056e09458 Properly retain previous game save when rebuilding image. 2017-01-18 08:24:09 -08:00
Martin Haye
7fb830793c Doing some speed testing. 2017-01-15 09:10:43 -08:00
Martin Haye
4b9f2c9a85 Create proper save file on all disks. Updated memory map. 2017-01-12 07:30:54 -08:00
Martin Haye
99f9f9f35c Now supporting multi-floppy mode. 2017-01-11 19:02:31 -08:00
Martin Haye
6e47f62e84 Now building multiple floppies. 2017-01-11 16:22:31 -08:00
Martin Haye
6b52149938 Fixed copy/paste errors in ProRWTS floppy driver. 2017-01-11 16:00:24 -08:00
Martin Haye
094d4ca8da Smaller 140k image, now with ProBoot. 2017-01-11 15:32:32 -08:00
Martin Haye
2404025654 Working on floppy generation. 2017-01-11 15:20:22 -08:00
Martin Haye
d0ca62eb53 Adding ProBoot and floppy version. 2017-01-11 09:54:58 -08:00
Martin Haye
3c6814e7af Refactored disk images to slim down main 800k image. 2017-01-11 07:36:59 -08:00
Martin Haye
545538c5d0 Initial version of ProBoot (untested as of yet). 2017-01-11 07:14:16 -08:00
Martin Haye
994388940a Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully. 2017-01-09 07:47:51 -08:00
Martin Haye
6e8089d3a3 Made decompression slightly faster. 2017-01-09 06:57:39 -08:00
Martin Haye
ae4210a050 Temporary workarounds. 2017-01-07 11:25:01 -08:00
Martin Haye
845239c2cf Got decompression working, yay\! 2017-01-06 17:49:51 -08:00
Martin Haye
bf179182b0 Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem. 2017-01-06 11:09:01 -08:00
Martin Haye
485e9e7430 Added decompression underlap verification. 2017-01-06 09:04:29 -08:00
Martin Haye
3123bdd903 Moved ProRWTS to aux LC. Also getting further in boot seq now. 2017-01-05 14:27:44 -08:00
Martin Haye
410ba2238f Slightly better build wrapper scripts. 2017-01-05 08:54:19 -08:00
Martin Haye
efc8a84396 Yay, I can reach the title screen now. 2017-01-04 17:57:18 -08:00
Martin Haye
e21f6cb423 More progress on ProRWTS. 2017-01-04 15:05:43 -08:00
Martin Haye
dd061c37c3 Making slow progress integrating ProRWTS with mem mgr. 2017-01-04 13:15:39 -08:00
Martin Haye
8ff169d1e6 Now loading and successfully relocating ProRWTS and PLASMA. 2017-01-04 09:17:13 -08:00
Martin Haye
d9786058d8 Adding ProRWTS. 2017-01-02 14:08:33 -08:00
Martin Haye
2f35ee17f0 Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader. 2017-01-02 13:52:35 -08:00
Martin Haye
c67a4ea718 I think decompressor is written now. 2017-01-02 11:14:59 -08:00
Martin Haye
917a6561f7 Better encoding of offset=64 2017-01-02 09:06:11 -08:00
Martin Haye
0e4c7df743 More efficient coding of zero-length lits results in even better compression, and faster decomp as well. 2017-01-02 07:44:48 -08:00
Martin Haye
7d8c562ffa Rearranged gamma scheme for faster decomp. 2017-01-01 08:59:35 -08:00
Martin Haye
05a63b3e54 Optimized code pair encoding for faster decompression. 2016-12-30 18:06:17 -08:00
Martin Haye
cff4b79931 Refactored into code pairs. 2016-12-30 17:56:11 -08:00
Martin Haye
ac70c14f31 Refactored into code pairs. 2016-12-30 17:46:21 -08:00
Martin Haye
cd17eb873e Fixed comment 2016-12-30 17:42:35 -08:00
Martin Haye
e8ea2e9f87 Fixed comment. 2016-12-30 08:33:46 -08:00
Martin Haye
77e2a7c3cf Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes. 2016-12-30 07:59:26 -08:00
Martin Haye
9d04090881 Backed off a little bit so that all elias encoding is 8-bits or less. 2016-12-29 17:42:10 -08:00
Martin Haye
908eb71927 Parameterized offset exp. 2016-12-29 17:19:15 -08:00
Martin Haye
a761056723 Parameterized offset exp. 2016-12-29 17:18:53 -08:00
Martin Haye
b5ca1d32aa Fixed a bug, and fixed a big counting error. 2016-12-29 16:06:16 -08:00
Martin Haye
64bc3117f0 More efficient encoding of literal lengths. 2016-12-29 12:48:11 -08:00
Martin Haye
014abce085 Committing to gammas for offsets. 2016-12-29 08:23:36 -08:00
Martin Haye
5804cde556 Best compression yet, messing with offset encoding. 2016-12-29 08:19:11 -08:00
Martin Haye
77b55bbd14 Offsets with gamma. 2016-12-29 08:06:23 -08:00
Martin Haye
1d421aacf2 More experimentation. 2016-12-28 08:00:28 -08:00
Martin Haye
ccdbbb970b Now checking zx7 by decompressing. 2016-12-27 21:01:48 -08:00
Martin Haye
bfa91285a6 Some progress on decompressing lx47 2016-12-27 08:44:00 -08:00
Martin Haye
52d2b877f5 Got compressor working, but unverified. 2016-12-26 10:21:53 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00