Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
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2016-11-04 08:27:22 -07:00 |
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Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
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2016-11-01 09:25:36 -07:00 |
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Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
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2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
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2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
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2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
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Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
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Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
0fad632eee
|
Better support for forcing combat, not backing up as far when fleeing / exiting a building.
|
2016-09-22 10:55:34 -07:00 |
|
Martin Haye
|
1d3b08204a
|
Skip encounter check when backing up due to a script event or fleeing combat.
|
2016-09-22 08:13:17 -07:00 |
|
Martin Haye
|
1465bea426
|
Fixes for game load and save.
|
2016-09-22 08:04:24 -07:00 |
|
Martin Haye
|
9b6c00bebb
|
Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
|
2016-09-22 07:51:07 -07:00 |
|
Martin Haye
|
cfadecc9f6
|
Optimized switching to and from render modes.
|
2016-09-22 07:32:54 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c09142a164
|
Fixed so NPCs can attack now -- but only melee.
|
2016-09-08 09:34:02 -07:00 |
|
Martin Haye
|
51f73a8565
|
Finished cleanup of START_LOAD/FINISH_LOAD
|
2016-09-08 08:39:41 -07:00 |
|
Martin Haye
|
fe704379ce
|
Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
|
2016-09-08 08:30:08 -07:00 |
|
Martin Haye
|
c103afd893
|
Fixed out-of-mem bug adding Sasquatch to party.
|
2016-08-31 08:17:02 -07:00 |
|
Martin Haye
|
4238f62520
|
Fix sequence error when adding npc.
|
2016-08-31 07:23:11 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
243b6c362a
|
Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
|
2016-08-12 19:39:36 -07:00 |
|
Martin Haye
|
71895ed546
|
Fixed a bug with module reloading, and one involving the new F8xx refactor.
|
2016-08-12 19:18:31 -07:00 |
|
Martin Haye
|
779b61f7c0
|
Continued F8 refactoring.
|
2016-08-08 08:09:46 -07:00 |
|
Martin Haye
|
6c9515b63c
|
Lots of progress toward freeing up up.
|
2016-08-08 07:47:01 -07:00 |
|
Martin Haye
|
3d06158a04
|
Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
|
2016-08-05 09:27:11 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
40f27ef4eb
|
Better memory management handling of split expander.
|
2016-08-03 08:05:54 -07:00 |
|
Martin Haye
|
0e6c20cffe
|
Making some progress splitting the raycasting expander.
|
2016-08-01 09:45:09 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
d034b0530d
|
Really reload game when player dies. Also, they can now be killed by a script.
|
2016-07-18 16:47:49 -07:00 |
|
David Schmenk
|
1ba785cc0d
|
Implement Change weapon during combat
|
2016-07-17 12:13:41 -07:00 |
|
David Schmenk
|
f4598db758
|
party health status sometimes shows up in wrong windows using displayf2
|
2016-07-17 06:56:07 -07:00 |
|
David Schmenk
|
da809614bb
|
Show player health/max health and weapon damage in stats
|
2016-07-16 21:34:31 -07:00 |
|
David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
|
2016-07-16 10:46:41 -07:00 |
|
David Schmenk
|
0e4b8ca8f8
|
Add godmode setting.
|
2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
|
2016-07-16 05:39:22 -07:00 |
|