Commit Graph

411 Commits

Author SHA1 Message Date
Martin Haye
99f5879993 String response gathering and checking now working. 2016-03-22 08:22:26 -07:00
Martin Haye
4bf6d8204a Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure. 2016-02-27 11:02:58 -08:00
Martin Haye
c845bf6587 A few changes to support unibuild on Windows. 2016-02-16 09:33:16 -08:00
Martin Haye
7d6393d9c8 PackPartitions now grabs code files as resources from the Jar file if they're not present locally. 2016-02-15 16:25:24 -08:00
Martin Haye
e05a9691f9 Further work on just-in-time copy to build dir. 2016-02-15 14:43:25 -08:00
Martin Haye
ed21cb6d23 Now doing a better job of packing if/else statements and variables. 2016-02-15 13:58:30 -08:00
Martin Haye
5aeabcde51 Use user-defined script names in generated PLASMA code. 2016-02-10 04:58:14 -08:00
Martin Haye
291d529d5a Added incremental build of map scripts. 2016-02-09 08:39:52 -08:00
Martin Haye
e12555531a Pure-PLASMA scripts from Outlaw now working. 2016-02-09 08:23:25 -08:00
Martin Haye
042450d4ce Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working. 2016-02-03 08:50:22 -08:00
Martin Haye
c0e98cd6c4 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-02-01 08:07:19 -08:00
Martin Haye
8439e6840d PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries. 2016-02-01 08:07:12 -08:00
dschmenk
d975768c62 Merge branch 'master' of http://github.com/badvision/lawless-legends 2016-01-29 13:46:03 -08:00
dschmenk
4efbe1bc23 Fix IDXW bug 2016-01-29 13:45:08 -08:00
Martin Haye
10db0b073a Added hex character constants within strings. 2016-01-29 08:27:00 -08:00
Martin Haye
4f6ca7ed34 Added cache to speed up packing. 2016-01-24 17:00:40 -08:00
Martin Haye
2851e6ca24 Cleaned up texture divvy code. 2016-01-24 13:11:35 -08:00
Martin Haye
c445c9808f Integrated disk image generation into PackPartitions. 2016-01-24 12:37:11 -08:00
Martin Haye
f239bd4ac2 PackPartitions now does everything itself: compile, assemble, pack. 2016-01-18 19:55:36 -08:00
Martin Haye
d1558d67cf PackPartitions now calls ACME to assemble sources. 2016-01-18 19:28:59 -08:00
Martin Haye
4caf8033b7 More progress building PLASMA code. 2016-01-18 18:23:02 -08:00
Martin Haye
26bc00f3af First steps getting PLASMA compiler to run inside PackPartitiions. 2016-01-18 17:59:54 -08:00
Martin Haye
4a410c8a07 Fixed circular dependencies at build time. 2016-01-18 17:00:31 -08:00
Martin Haye
1c3c7c6f8a Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-01-18 13:11:51 -08:00
Martin Haye
79c30b84fc Added PLASMA makefile rule to build plasm.jar 2016-01-18 13:11:43 -08:00
BagoZonde
2695446070 C64: 2d proof of concept demo - fonts adjustment 2016-01-14 01:40:42 +00:00
BagoZonde
c4430864a5 C64: 2d proof of concept demo - fonts added 2016-01-14 01:36:11 +00:00
BagoZonde
f545d733d3 C64: 2d proof of concept demo - text displaying functionality, converting to ASCII 2016-01-14 00:57:19 +00:00
Martin Haye
db1e6c3a6c Took non-working null func out of test. 2016-01-07 11:32:15 -08:00
Martin Haye
b1eb16df92 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-01-07 11:29:33 -08:00
Martin Haye
9883d292fc Start with first portrait for test mode. 2016-01-07 11:29:31 -08:00
Martin Haye
a93db4ea66 Took out some useless main/aux switching in decomp routine. 2016-01-07 11:28:03 -08:00
Martin Haye
59106ae953 Fixed nasty decompression bug having to do with match len multiple of 256. 2016-01-07 11:23:46 -08:00
dschmenk
328b0b5a1c Add increment/decrement statements and increase ID lenght to 32 2016-01-06 12:30:49 -08:00
Martin Haye
ecc9cc2016 Fixed portrait confusion, and moved enemy selection code to combat module. 2016-01-01 10:18:33 -08:00
Martin Haye
7e9bcabcc1 Now generating enemies from table instead of hand coding them. 2016-01-01 07:53:57 -08:00
Martin Haye
8c6c658ecf Making translating enemy table to code. 2016-01-01 06:04:42 -08:00
Martin Haye
55cd9892e3 More efficient way to call global scripts. 2015-12-31 09:56:50 -08:00
Martin Haye
9a1a1d0a0e Refactored global scripts into their own module. 2015-12-29 11:22:14 -08:00
Martin Haye
c4e46238cd Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map. 2015-12-29 08:59:13 -08:00
Martin Haye
12a1427af6 Removed some gamelib functions that are better being only in the main module. 2015-12-28 10:52:57 -08:00
Martin Haye
c4e88d3873 Added texture control, so we can swap out textures in 3D mode to make room for a portrait. 2015-12-28 10:20:28 -08:00
Martin Haye
d5d30639d6 Save map state to global vars. 2015-12-28 09:13:18 -08:00
Martin Haye
5fc03b6f55 Better debug for out-of-memory. 2015-12-23 15:59:11 -08:00
Martin Haye
df901ee94f Fixed some bugs introduced by refactoring, and also the portrait preview facility. 2015-12-23 15:42:37 -08:00
Martin Haye
604857a4d2 Animations working in-engine for the first time. 2015-12-17 09:19:49 -08:00
Martin Haye
a1b60a490c Comment fix for min/max, thanks Dave. 2015-12-17 06:48:30 -08:00
Martin Haye
f46aed43a6 Pick up animation flags properly. 2015-12-17 06:48:15 -08:00
Martin Haye
11464433be Now packing animation sequences. 2015-12-12 07:22:15 -08:00
Martin Haye
70174a3342 Forgot to check in some files from the combat refactor. 2015-12-11 06:48:00 -08:00