Martin Haye
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1f324ea547
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Lots of heap debugging and fixes.
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2015-09-05 11:01:45 -07:00 |
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Martin Haye
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b5eb726b25
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Heap testing going well.
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2015-09-02 10:16:39 -07:00 |
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Martin Haye
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7aee4a37f7
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Now allocating players and items; starting GC debugging.
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2015-09-02 09:55:21 -07:00 |
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Martin Haye
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95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
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2015-09-02 07:54:41 -07:00 |
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Martin Haye
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868837d040
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More work on small-object heap testing.
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2015-08-28 14:24:16 -07:00 |
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Martin Haye
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e7ec609e24
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-08-28 14:04:11 -07:00 |
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Martin Haye
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159f956bf7
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More heap testing.
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2015-08-28 14:04:08 -07:00 |
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dschmenk
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64ab54dbf3
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Thanks MArtin Haye for the removal of unneccesary ALTRD code!
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2015-08-28 12:19:08 -07:00 |
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Martin Haye
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ec6368a10b
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Fixed memory manager init that didn't properly copy heap code.
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2015-08-28 08:24:21 -07:00 |
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Martin Haye
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f3b8b7b48d
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Increment random seed in my keyboard loop.
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2015-08-21 09:40:53 -07:00 |
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Martin Haye
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9eb99c4dc5
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Increment random seed in my keyboard loop.
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2015-08-21 09:28:57 -07:00 |
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Martin Haye
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50a7123381
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Added random number generator.
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2015-08-21 08:57:15 -07:00 |
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Martin Haye
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6cfbe817c2
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More cleanup.
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2015-08-21 08:03:08 -07:00 |
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Martin Haye
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d2e1c28575
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Cleanup.
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2015-08-21 07:59:03 -07:00 |
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Martin Haye
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a8a4fdefed
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Working on implementing heap API.
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2015-08-19 08:45:02 -07:00 |
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Martin Haye
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a8ec4fd42c
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Cleaned up some inefficient memory manager code.
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2015-08-19 07:53:08 -07:00 |
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Martin Haye
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2e4a992c75
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Simplified calling sequence for memory manager.
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2015-08-19 07:22:20 -07:00 |
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Martin Haye
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39c37c2517
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Made API for garbage collector (now called heap system)
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2015-08-18 09:39:05 -07:00 |
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Martin Haye
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a6c2b46a92
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Merged in GC code.
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2015-08-18 07:11:59 -07:00 |
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Martin Haye
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56163b41d6
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More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
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2015-08-18 06:58:13 -07:00 |
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Martin Haye
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d347093dee
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Added moveFast mode for demos.
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2015-08-06 08:43:41 -07:00 |
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Martin Haye
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fef4595e9a
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Using new font engine HTAB code now.
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2015-07-11 08:58:00 -07:00 |
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Martin Haye
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5c95954cee
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Fix bug where text prompt on 3D maps was displayed on non-visible page.
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2015-07-11 07:39:57 -07:00 |
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Martin Haye
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45c993d610
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Modified for new XSD place for script names. Also, added new Tab code from Andrew.
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2015-07-06 17:09:15 -07:00 |
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Martin Haye
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195decd122
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Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
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2015-07-04 10:02:49 -07:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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a6876e8d39
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Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
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2015-06-30 09:27:10 -07:00 |
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Martin Haye
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03e0117537
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Fixed bug with center scroll eventually overflowing.
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2015-06-29 08:47:42 -07:00 |
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Martin Haye
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cf55e06347
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Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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0c4aac3da9
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Added aux mem check, and fixed bug in CROSS_WEST.
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2015-06-28 09:26:52 -07:00 |
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Martin Haye
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6ddc105fd8
|
Made progress on garbage collection.
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2015-06-23 18:33:58 -07:00 |
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Martin Haye
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f4e7586c13
|
Fix for null category, and new font from Seth.
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2015-06-19 12:40:41 -07:00 |
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Martin Haye
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9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
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2015-06-11 11:02:02 -07:00 |
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Martin Haye
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f586bc6066
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Seth's first tweak of the font.
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2015-06-11 05:31:13 -07:00 |
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Martin Haye
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81a34f9a61
|
Checking in Andrew's original font.
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2015-06-11 05:30:56 -07:00 |
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Martin Haye
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9e64a6df38
|
Andrew's shiny new proportional font engine is working!
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2015-06-08 08:11:39 -07:00 |
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Martin Haye
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edc1e7d410
|
Andrew's shiny new font engine is working!
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2015-06-08 08:07:37 -07:00 |
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Martin Haye
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0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
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2015-06-07 15:50:06 -07:00 |
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Martin Haye
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9991cc1dc4
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Displayed first chars from new font engine\!
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2015-06-07 13:40:04 -07:00 |
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Martin Haye
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edf0433f07
|
Minor fixes.
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2015-06-06 15:19:23 -07:00 |
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Martin Haye
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05a6f5390f
|
Proportional font engine now assembles.
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2015-06-06 14:57:42 -07:00 |
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Martin Haye
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e70280df73
|
Merge branch 'master' into pfont
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2015-06-06 14:23:08 -07:00 |
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Martin Haye
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a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
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2015-06-06 09:37:04 -07:00 |
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Martin Haye
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9d19b46cb1
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Memory manager now working fully in LC ram.
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2015-06-06 09:32:42 -07:00 |
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Martin Haye
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bd1274448d
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Moving memory manager up into Language Card RAM.
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2015-06-06 09:25:04 -07:00 |
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Martin Haye
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cd68312dc6
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Finished rearranging debug code.
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2015-06-06 07:48:21 -07:00 |
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Martin Haye
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5b8f75ecd1
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Refactored debug macro support to be always present, and provided by the memory manager.
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2015-06-05 07:54:09 -07:00 |
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Martin Haye
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16509b9942
|
Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP.
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2015-06-04 10:21:04 -07:00 |
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Martin Haye
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a8e501c51b
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Now can actually make use of the RAM freed by moving ProDOS.
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2015-06-04 10:11:38 -07:00 |
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Martin Haye
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53b956eccc
|
Relocated ProDOS to aux bank.
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2015-06-04 09:17:39 -07:00 |
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Martin Haye
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4a1a5b3fd5
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Added original code of font and hi-res addr tbl for font engine.
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2015-06-04 07:26:08 -07:00 |
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Martin Haye
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95c98b631e
|
Converting pfont to ACME.
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2015-06-04 07:03:58 -07:00 |
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Martin Haye
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de5fce5414
|
Fix problem with clearing the fake character data.
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2015-06-03 09:12:15 -07:00 |
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Martin Haye
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960d61e422
|
Started porting Andrew's proportional font engine.
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2015-06-03 09:10:22 -07:00 |
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Martin Haye
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5fa973ea7c
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Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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331918eb8b
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Fixed bug that chopped off long texts. Added some faked-up player character stats.
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2015-06-01 10:38:22 -07:00 |
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Martin Haye
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6b51dff8b9
|
Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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26e7e1b119
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More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
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57462b7638
|
Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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cccb136726
|
Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
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2015-05-31 08:45:23 -07:00 |
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Martin Haye
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fa266e6367
|
Fixed so portraits work right in 3D maps.
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2015-05-28 09:05:24 -07:00 |
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Martin Haye
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f1dfcccff3
|
Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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e7308b9ab6
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-05-27 08:13:18 -07:00 |
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Martin Haye
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a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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BagoZonde
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c32a533cc9
|
C64: 2d proof of concept demo
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2015-05-24 11:23:31 +02:00 |
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Martin Haye
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2069140e31
|
Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
|
Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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0a85fb5f1d
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Fixed more bugs. Now 2D to 3D, and back, work.
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2015-05-16 11:00:31 -07:00 |
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Martin Haye
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7be0112be4
|
Symmetric improvements to 2D API.
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2015-05-16 08:48:29 -07:00 |
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Martin Haye
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80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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375cac1459
|
Getting 3D back into shape.
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2015-05-07 10:17:38 -07:00 |
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Martin Haye
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64870ea6a8
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Working on 2D to 3D transition.
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2015-05-07 09:12:52 -07:00 |
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Martin Haye
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d4a550f760
|
Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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329a7070ce
|
Cleaned some debug stuff up.
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2015-05-06 09:45:59 -07:00 |
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Martin Haye
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f22f4ed9db
|
Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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be7b8a0b70
|
Testing long-range teleport.
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2015-05-03 09:25:57 -07:00 |
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Martin Haye
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4f093e405f
|
Fixed bug when freeing and then reloading a module.
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2015-04-28 08:14:19 -07:00 |
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Martin Haye
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eada6ad85d
|
Progress on 2D scrolling.
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2015-04-27 08:25:15 -07:00 |
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Martin Haye
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8d4264d5f2
|
More 2D teleportation.
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2015-04-27 06:21:42 -07:00 |
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Martin Haye
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1f5a6cec29
|
Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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783c011b53
|
Implemented the rest of the render API for the tile engine.
|
2015-04-15 10:22:05 -07:00 |
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Martin Haye
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7142365ed7
|
Okay, I think I finally have teleport code that might work.
|
2015-04-14 07:45:02 -07:00 |
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Martin Haye
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9739fb34e9
|
Working on 2D teleportation.
|
2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
|
More refactoring.
|
2015-04-09 10:31:36 -07:00 |
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Martin Haye
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efe2415098
|
More refactoring.
|
2015-04-05 09:52:38 -07:00 |
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Martin Haye
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4227042b11
|
More work refactoring API to rendering engines.
|
2015-03-31 12:02:48 -07:00 |
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Martin Haye
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58da79a805
|
Working on standardized API to 2d and 3d engines.
|
2015-03-25 11:51:29 -07:00 |
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Martin Haye
|
a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
|
2015-03-25 07:40:46 -07:00 |
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Martin Haye
|
56897dd67d
|
Implementing printf-like family of functions.
|
2015-03-05 09:34:42 -08:00 |
|
Martin Haye
|
d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-03-04 06:51:15 -08:00 |
|
David Schmenk
|
d6091a87a1
|
Fix in-line string off-by-one
|
2015-03-03 18:37:00 -08:00 |
|
Martin Haye
|
315c6b6936
|
More work on 2D script triggers.
|
2015-03-03 09:03:22 -08:00 |
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Martin Haye
|
152fa2bd8b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-27 05:33:15 -08:00 |
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Martin Haye
|
2b686a8629
|
More work on script triggers.
|
2015-02-27 05:33:11 -08:00 |
|
dschmenk
|
42bc9441a3
|
Add in-line strings
|
2015-02-26 13:07:08 -08:00 |
|
Martin Haye
|
5109fcf41a
|
Now calculating avatar X and Y offsets within current map section.
|
2015-02-23 08:39:10 -08:00 |
|
Martin Haye
|
abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
|
2015-02-23 08:01:47 -08:00 |
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Martin Haye
|
3376930f85
|
Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
|
2015-02-20 08:17:35 -08:00 |
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Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
|
2015-02-19 10:44:17 -08:00 |
|
Martin Haye
|
2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-16 16:18:04 -08:00 |
|