Martin Haye
|
2b354a1371
|
Fix lamp glitching - was due to adding anim buf header but not accounting for it here.
|
2021-09-12 10:05:04 -07:00 |
|
Martin Haye
|
55dd3693a0
|
Increase level cap to 11.
|
2021-09-09 10:26:48 -07:00 |
|
Martin Haye
|
7443487a7d
|
Resume map music when exiting combat.
|
2021-09-07 09:08:28 -07:00 |
|
Martin Haye
|
56934116fd
|
Suppress spurious output when using kill-all godmode command in combat.
|
2021-09-07 09:08:17 -07:00 |
|
Martin Haye
|
026e1c2e5d
|
Fixed XP gaining for party. Improvements to melee weapon combat, and to hand-to-hand combat
|
2021-09-04 08:05:13 -07:00 |
|
Martin Haye
|
4e1fb075e5
|
Disable drop of value-zero (=special) items
|
2021-09-04 08:04:34 -07:00 |
|
Martin Haye
|
02ec4842ba
|
Avoid ending screens on disk 1 - this saves a lot of space overall due to increased shared portraits. Allow diskLimit=8 to mean 'no limit' (zero also works). Fix problems with stat getting. Fix extra UI frame image when switching full screens.
|
2021-09-03 08:46:24 -07:00 |
|
Martin Haye
|
dd62fd88dd
|
Fix bug when scanning to allocate a large block near the end of memory
|
2021-09-03 08:44:59 -07:00 |
|
Martin Haye
|
9918abef45
|
New adjustPartyStat method, used for XP and other things.
|
2021-09-02 09:22:17 -07:00 |
|
Martin Haye
|
25eb4915c8
|
Ignore new 'corrections' directory in git
|
2021-09-02 09:21:38 -07:00 |
|
Martin Haye
|
8d9f6fe627
|
processText now can re-integrate changes
|
2021-09-02 09:21:18 -07:00 |
|
Martin Haye
|
47a945a4f7
|
Now displays required skill for weapons.
|
2021-08-25 05:34:27 -07:00 |
|
Martin Haye
|
43bb694ee6
|
New tool to facilitate efficient read-throughs of the game text
|
2021-08-25 05:33:05 -07:00 |
|
Martin Haye
|
fa9afae0e1
|
Implemented whiteout in 3D renderer when sky is set to white
|
2021-08-17 07:59:22 -07:00 |
|
Martin Haye
|
2f5a615ba8
|
Fix text overwrite when displaying time
|
2021-08-17 07:59:07 -07:00 |
|
Martin Haye
|
118e0f6f09
|
Apply intelligence boost to all XP gains
|
2021-08-17 07:58:46 -07:00 |
|
Martin Haye
|
e2bf2ccfb1
|
Apply charisma bonus for buying/selling at stores.
|
2021-08-15 09:11:24 -07:00 |
|
Martin Haye
|
0baee6e4e5
|
Fixed a couple of automap crashes
|
2021-08-09 08:22:48 -07:00 |
|
Martin Haye
|
f8a26420c3
|
Properly enforce level cap, instead of going wild at level 10.
|
2021-08-07 09:36:26 -07:00 |
|
Martin Haye
|
d39ef89c86
|
Stamina now immediately increases health. At level-up, stam/2 + 2d6 is added (instead of stam + 2d6)
|
2021-08-05 09:47:25 -07:00 |
|
Martin Haye
|
a6f974da33
|
Added number-of-attacks logic for high levels of hand-to-hand etc. Added stats cross-reference to pack report. Added more smart-quote translation to packer.
|
2021-08-02 08:24:28 -07:00 |
|
Martin Haye
|
f102f9b2b3
|
Moved New Game script and resources (i.e. portraits) to disk 2
|
2021-05-13 09:26:25 -07:00 |
|
Martin Haye
|
f47713b4e0
|
Added support for playing sounds via emulator.
|
2021-04-22 08:52:57 -07:00 |
|
Martin Haye
|
9b1d929647
|
Updated doc for asmPlasm - was missing LC re-enable step
|
2021-04-17 07:59:32 -07:00 |
|
Martin Haye
|
c320e173cd
|
A few combat updates for better hand-to-hand and debugging.
|
2021-04-17 07:59:00 -07:00 |
|
Martin Haye
|
d4551be85d
|
Updated doc for asmPlasmNoRet
|
2021-04-17 07:58:27 -07:00 |
|
Martin Haye
|
8e0c2d76c5
|
Fixed 'hand-to-hand' string to contain dashes.
|
2021-04-17 07:57:52 -07:00 |
|
Martin Haye
|
ecfe070bd2
|
Good idea from Frank M: can now use 'M' key to exit map as well as enter. Took that idea to the quest log as well, so that 'Q' exits quest log.
|
2021-03-02 18:33:36 -08:00 |
|
Martin Haye
|
44dc06287e
|
Inhibit interrupts when calling ProRWTS
|
2021-03-02 17:41:14 -08:00 |
|
Martin Haye
|
e9399116c7
|
Test that AUX RAM is available; if not complain that 128K IIe or later is required.
|
2021-03-02 17:28:04 -08:00 |
|
Martin Haye
|
7aacb2e2ce
|
Fix crash on second access round to partition - need to save and restore ProRWTS 'istree' flag.
|
2021-03-02 05:45:40 -08:00 |
|
Martin Haye
|
57fee98909
|
Pulled in biggest speed optimization from https://github.com/badvision/lawless-legends/pull/32 that saves 8 cycles in log computation. Thoroughly tested. Thanks Peter.
|
2021-02-28 12:51:20 -08:00 |
|
Martin Haye
|
634f1dbbd5
|
Pulled in changes from https://github.com/badvision/lawless-legends/pull/32 that I deemed 99.9% safe and this requiring no testing.
|
2021-02-28 12:31:52 -08:00 |
|
Martin Haye
|
db1d043744
|
Echo record mode when it is turned on.
|
2021-02-27 09:28:12 -08:00 |
|
Martin Haye
|
83c3746ff7
|
Another fix for rewind in new rwts.
|
2021-02-27 08:57:42 -08:00 |
|
Martin Haye
|
fbf63e1c77
|
Turned off debug instrumentation for now.
|
2021-02-27 08:30:40 -08:00 |
|
Martin Haye
|
58f3091437
|
Update reseek for new rwts.
|
2021-02-27 08:26:56 -08:00 |
|
Martin Haye
|
e9c161b010
|
Fixed reseek to clear 5 bytes instead of 4; needed by new ProRWTS. Removed some obsolete debug code.
|
2021-02-27 07:02:03 -08:00 |
|
Martin Haye
|
5ba4e3518e
|
Slightly better debug instrumentation
|
2021-02-26 06:31:10 -08:00 |
|
Martin Haye
|
0ec69fadef
|
Additional debug output during ProRWTS integration.
|
2021-02-25 06:50:02 -08:00 |
|
Martin Haye
|
a2f4828f54
|
Debugging integration with new ProRWTS.
|
2021-02-24 06:50:20 -08:00 |
|
Martin Haye
|
20f604119d
|
Improved loader debug mode.
|
2021-02-20 15:28:56 -08:00 |
|
Martin Haye
|
00d0f7391c
|
Avoid IIgs meaningful locations for emulator signals.
|
2021-02-20 14:34:11 -08:00 |
|
Martin Haye
|
edd127ac49
|
Avoid trashing ProDOS until after ProRWTS inits.
|
2021-02-20 14:33:48 -08:00 |
|
Martin Haye
|
3762cc5edb
|
Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight.
|
2021-01-25 07:06:24 -08:00 |
|
Martin Haye
|
8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
|
2021-01-05 08:50:09 -08:00 |
|
Martin Haye
|
2fb2f3660f
|
Added global bank balance stat.
|
2020-12-31 11:09:53 -08:00 |
|
Martin Haye
|
be2ca780ba
|
Removed help prompt since Seth has it. Updated keys for automap scrolling.
|
2020-09-08 11:25:53 -07:00 |
|
Martin Haye
|
fe42c80a29
|
Stay on same quest when showing on map.
|
2020-08-25 08:42:44 -07:00 |
|
Martin Haye
|
2de27ed7e0
|
Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
|
2020-08-24 09:57:22 -07:00 |
|
Martin Haye
|
52837c1a35
|
Switched record mode key to just 'R' to save time.
|
2020-08-24 09:56:50 -07:00 |
|
Martin Haye
|
1d2ee3ad13
|
Made debug mode more compact in mem mgr.
|
2020-08-24 09:56:20 -07:00 |
|
Martin Haye
|
7e6308e994
|
Make BRK work correctly when in aux mem decompression.
|
2020-08-24 09:56:00 -07:00 |
|
Martin Haye
|
c81de67a6f
|
Improved auto-reload messaging to avoid printing when there's nothing to do.
|
2020-08-22 11:15:21 -07:00 |
|
Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7b9a9b4eb6
|
Remapped some keys to make them more obvious for help screen.
|
2020-08-21 08:06:19 -07:00 |
|
Martin Haye
|
65069b932e
|
Added help prompt on load or new, and move mode prompt on new game.
|
2020-07-28 07:31:07 -07:00 |
|
Martin Haye
|
a76db77e93
|
Added emusig flag for title screen text area.
|
2020-07-28 07:30:21 -07:00 |
|
Martin Haye
|
a520c90646
|
Advance time a little after combat.
|
2020-07-07 09:13:59 -07:00 |
|
Martin Haye
|
7c911c34c3
|
Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
|
2020-07-07 08:33:59 -07:00 |
|
Martin Haye
|
05f922aa87
|
Show 'Blocked' instead of beeping when you can't move to a square.
|
2020-06-20 16:09:20 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Martin Haye
|
0e5ce285fe
|
Memory rejigger to leave more room for title screen.
|
2020-06-07 10:14:43 -07:00 |
|
Martin Haye
|
4f696da1fa
|
Better pause to see whole title screen.
|
2020-06-07 10:14:32 -07:00 |
|
Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
|
2020-06-05 13:18:16 -07:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
|
Martin Haye
|
18031e182d
|
Fixed bug: pModUtil3d was hanging around after memory reset.
|
2020-05-22 14:35:25 -07:00 |
|
Martin Haye
|
d114e8de8d
|
Minor fix in automap clear
|
2020-05-06 06:40:49 -07:00 |
|
Martin Haye
|
8160a2e78c
|
Take animation header into account in automap display.
|
2020-05-06 06:40:22 -07:00 |
|
Martin Haye
|
cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
|
2020-03-15 12:33:21 -07:00 |
|
Martin Haye
|
b04e2c6f15
|
Strafe left/right were reversed.
|
2020-03-05 09:11:56 -08:00 |
|
Martin Haye
|
74f81a89a5
|
Fix animation showing over inventory screen. Fix mini powder keg in combat.
|
2020-03-05 07:22:22 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
|
Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
|
2020-02-13 08:01:27 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Martin Haye
|
f5ea5f01b1
|
Added emulator flag to signal story mode.
|
2020-01-02 10:44:58 -08:00 |
|
Martin Haye
|
b73e1c53aa
|
Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
|
2019-12-28 11:43:12 -08:00 |
|
Martin Haye
|
41efac1db0
|
Combat now paying attention to group selection.
|
2019-12-19 09:38:14 -08:00 |
|
Martin Haye
|
386494b8db
|
Progress on group selection in combat.
|
2019-12-04 10:12:43 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|
Martin Haye
|
f2da9203e0
|
Forgot the new code.
|
2019-07-15 10:49:03 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
|
2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
|
2019-06-20 08:41:47 -07:00 |
|