Commit Graph

889 Commits

Author SHA1 Message Date
Martin Haye
a520c90646 Advance time a little after combat. 2020-07-07 09:13:59 -07:00
Martin Haye
7c911c34c3 Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time. 2020-07-07 08:33:59 -07:00
Martin Haye
05f922aa87 Show 'Blocked' instead of beeping when you can't move to a square. 2020-06-20 16:09:20 -07:00
Martin Haye
7cc3852670 Improved layout of title screen text. 2020-06-20 12:52:25 -07:00
Martin Haye
d9e2011671 More reworking of title screen. Finished initial version of disk limiting. 2020-06-17 12:42:43 -07:00
Martin Haye
72f9827229 Adding disk limit and copyright message. Also fixed some plural matching problems. 2020-06-15 07:21:37 -07:00
Martin Haye
0e5ce285fe Memory rejigger to leave more room for title screen. 2020-06-07 10:14:43 -07:00
Martin Haye
4f696da1fa Better pause to see whole title screen. 2020-06-07 10:14:32 -07:00
Martin Haye
ccd7f269b1 Don't call flipToPage1 until renderer is loaded. 2020-06-05 13:18:16 -07:00
Martin Haye
9e93360d11 Save memory during automap display by packing small tilesets separately from regular tilesets. 2020-05-25 13:32:51 -07:00
Martin Haye
18031e182d Fixed bug: pModUtil3d was hanging around after memory reset. 2020-05-22 14:35:25 -07:00
Martin Haye
d114e8de8d Minor fix in automap clear 2020-05-06 06:40:49 -07:00
Martin Haye
8160a2e78c Take animation header into account in automap display. 2020-05-06 06:40:22 -07:00
Martin Haye
cf6b5d2b31 Fix hard-to-find return-to-different-world bug. 2020-03-15 12:33:21 -07:00
Martin Haye
b04e2c6f15 Strafe left/right were reversed. 2020-03-05 09:11:56 -08:00
Martin Haye
74f81a89a5 Fix animation showing over inventory screen. Fix mini powder keg in combat. 2020-03-05 07:22:22 -08:00
Martin Haye
a1558fd0f8 Animated 2D tiles now working. 2020-02-26 08:34:22 -08:00
Martin Haye
a134b1cde7 Centralized the complex logic of giving an item to the party. Fixed selling of countable items. 2020-02-13 08:01:27 -08:00
Martin Haye
dd9690ad82 Multiple loot groups per enemy now fully implemented. 2020-02-13 06:58:23 -08:00
Martin Haye
562a1bf285 Finished the item-generation split refactor. 2020-01-22 09:44:18 -08:00
Martin Haye
691fc35c40 Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while. 2020-01-22 09:10:25 -08:00
Martin Haye
f5ea5f01b1 Added emulator flag to signal story mode. 2020-01-02 10:44:58 -08:00
Martin Haye
b73e1c53aa Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table. 2019-12-28 11:43:12 -08:00
Martin Haye
41efac1db0 Combat now paying attention to group selection. 2019-12-19 09:38:14 -08:00
Martin Haye
386494b8db Progress on group selection in combat. 2019-12-04 10:12:43 -08:00
Martin Haye
2043deeb70 More progress on gang combat, plus other misc fixes. 2019-11-14 09:36:39 -08:00
Martin Haye
04495cf36e Moved tools into their own dir. 2019-11-14 06:42:08 -08:00
Martin Haye
cbf17851b3 Good progress on gang combat. 2019-11-07 12:01:46 -08:00
Martin Haye
12d02919ab Making progress on combat gangs. 2019-10-10 09:48:21 -07:00
Martin Haye
a2425e0751 Added a new 'promptAnyKey' block to save space and time. 2019-09-12 07:21:09 -07:00
Martin Haye
cda4387507 Added ability to reload weapon from inventory screen. Added auto-reload after combat. 2019-09-12 07:20:54 -07:00
Martin Haye
37af866d24 Fixed floppy version of story mode. 2019-08-08 09:45:01 -07:00
Martin Haye
f1fa25da1c Several fixes to quest display logic. 2019-08-08 08:03:57 -07:00
Martin Haye
b97c5f6d6a Remapped keys for quest log and map pos. 2019-08-01 08:11:42 -07:00
Martin Haye
bb4be7a173 Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b 2019-08-01 08:11:28 -07:00
Martin Haye
4965f80b58 Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots. 2019-07-18 16:28:39 -05:00
Martin Haye
0f79aba535 Moved some more 3d-only stuff to util3d. 2019-07-16 13:03:40 -05:00
Martin Haye
377d7c21f4 Added (press any key) to story mode screens. 2019-07-16 13:03:31 -05:00
Martin Haye
f2da9203e0 Forgot the new code. 2019-07-15 10:49:03 -07:00
Martin Haye
317fa2c890 Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop. 2019-07-15 10:21:12 -07:00
Martin Haye
c93418510e Implemented switchable move mode: default -> fast -> classic 2019-06-27 08:59:17 -07:00
Martin Haye
1efc0d3630 Fix portrait debug switching in god mode. 2019-06-20 08:41:47 -07:00
Martin Haye
706fec214b Take advantage of wider text wrapping for help mode and story mode. 2019-06-20 07:38:44 -07:00
Martin Haye
54bb6f453f Support text wrapping in wider windows (limit raised from 127 pix to 255 pix). 2019-06-20 07:38:32 -07:00
Martin Haye
68de768e39 Split out itemutils to save memory during store interactions (didn't need all the party stuff). 2019-06-14 09:45:15 -07:00
Martin Haye
63a6d7c3eb Blink cursor while story mode waits for a key. 2019-06-13 10:08:20 -07:00
Martin Haye
7f6d3752c0 Story mode fully working now. 2019-06-13 09:50:11 -07:00
Martin Haye
65ba8a454f Lots of additions and fixes for story mode. Mostly working now. 2019-06-13 08:52:54 -07:00
Martin Haye
4d80243d8f Check automap marks first thing when making game, in case using incompatible file. 2019-06-13 08:52:30 -07:00
Martin Haye
f7a166ed41 Another record mode fix. 2019-06-13 08:51:49 -07:00