Commit Graph

129 Commits

Author SHA1 Message Date
Martin Haye
a6db0f3d41 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-06-10 08:25:24 -07:00
Brendan Robert
04b9a40a7b Offically requiring Java 8 now. (sorry!) 2014-06-07 13:27:00 -05:00
Martin Haye
fa1bb0bd3c Hacked high-bits on tree sprite graphic. 2014-06-02 10:28:50 -07:00
Martin Haye
c9d84d11b5 Fixed raycaster going past the edge of the map. 2014-06-01 07:22:07 -07:00
Martin Haye
5bd7a7c1ed Fixed another sprite bug. 2014-06-01 07:10:12 -07:00
Martin Haye
c5182fb624 Fixed one sprite bug. 2014-06-01 07:04:37 -07:00
Martin Haye
bbac1ea183 Fix edge detection in II raycaster. 2014-05-30 09:10:20 -07:00
Martin Haye
c8d8c22478 Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily. 2014-05-30 08:33:11 -07:00
Martin Haye
25335cca9a Sprite debugging. 2014-05-29 07:20:34 -07:00
Martin Haye
2395e8e610 Wow, first sprite is like totally working. 2014-05-22 09:16:18 -07:00
Martin Haye
9902773b35 First sprite that actually appears where it's supposed to be. Sometimes at lest. 2014-05-22 08:15:20 -07:00
Martin Haye
3c1aa135f2 Math for first sprite finally generating all the right numbers. 2014-05-22 07:50:26 -07:00
Martin Haye
933fd769e7 Actually started debugging the sprite math. 2014-05-15 10:25:39 -07:00
Martin Haye
8c8ac40e32 Sprite math essentially complete, and actually assembles now. 2014-05-15 09:06:13 -07:00
Martin Haye
03a07270d9 Needed to calculate clipping and texture bump, for Apple II version. The javascript version didn't need these coordinates, because it renders differently, but it's still productive to do the math first in Javascript. 2014-05-08 18:51:10 -07:00
Martin Haye
0f3e840ec3 Fix tabs. 2014-05-08 11:43:46 -07:00
Martin Haye
9f7d551fd0 More work on sprite math in 6502. 2014-05-08 10:41:15 -07:00
Martin Haye
53318fc2cd Math fixes, and started on 6502 sprite math code. 2014-05-06 07:08:02 -07:00
Martin Haye
b060d37bb1 Hacked together first sprite compositing. 2014-05-01 10:15:02 -07:00
Martin Haye
7bf43d38a1 Making progress on compositing multiple shapes in the same column. 2014-04-23 09:37:39 -07:00
Martin Haye
a82379bbe5 Compression has been working great, so turned off debug checksums. 2014-04-20 09:20:35 -07:00
Martin Haye
91586d8b3c Added sprites to map data, and to ray casting loop. 2014-04-20 09:16:40 -07:00
Martin Haye
ec49808879 Laxen rules on name matching. 2014-04-12 18:01:46 -07:00
Martin Haye
802a02a5c7 Added a startup program to the base image so you don't have to remember what to type. 2014-03-19 07:59:42 -07:00
Martin Haye
f6a6e844bb Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more. 2014-03-18 13:29:02 -07:00
Martin Haye
b8d146ca73 More bug fixes -- raycaster now working except for some weird textures. 2014-03-18 07:30:10 -07:00
Martin Haye
654db6fd80 Decompression mostly working now. 2014-03-17 18:35:26 -07:00
Martin Haye
5b4046ca16 Fixing more bugs. 2014-03-17 12:01:13 -07:00
Martin Haye
14c006b521 Fixing lots of decompression bugs. 2014-03-17 11:35:05 -07:00
Martin Haye
e741c5d57e Fixing lots of decompression bugs. 2014-03-17 11:30:15 -07:00
Martin Haye
539c878c5f Fixing decompressor bugs. 2014-03-17 07:49:40 -07:00
Martin Haye
95fbd98acb Debugging decompression. 2014-03-13 10:22:49 -07:00
Martin Haye
37f4863e30 All compression code written and integrated; now to test. 2014-03-13 09:56:29 -07:00
Martin Haye
85f434aadf More work on compression. 2014-03-06 09:45:11 -08:00
Martin Haye
983f61b5c0 Making progress on LZ4 compression. 2014-03-06 07:25:04 -08:00
Martin Haye
625f2a44ea Added LZ5 compression to the packer. 2014-02-25 10:07:40 -08:00
Martin Haye
46ce69f333 Added lots of sample text, and also support for low-bit sky and ground colors. 2014-02-24 07:26:11 -08:00
Martin Haye
af2a552fa0 Added code to clear the current window. 2014-02-24 07:25:52 -08:00
Martin Haye
389b67cffa Added routines to calculate the amount of free memory. 2014-02-24 07:24:57 -08:00
Martin Haye
99827b9785 Now displays map name centered at top of window. 2014-02-20 09:13:30 -08:00
Martin Haye
ce5a45c920 Reorganized data dir and put in readmes to tell what goes where. 2014-02-20 07:55:07 -08:00
Martin Haye
14296ca13a Font engine integrated with raycaster. 2014-02-20 07:45:48 -08:00
Martin Haye
d1e654d3f1 Converting text code to ACME. 2014-02-12 09:28:55 -08:00
Martin Haye
9d90c5ed90 Antoine's original text engine code. 2014-02-10 10:18:41 -08:00
Martin Haye
8492905ad4 Updated sample build props. 2014-02-09 15:01:16 -08:00
Martin Haye
3eb021aad8 Switched over to ACME for raycaster. Also made output of packer more brief. 2014-02-09 14:59:43 -08:00
Martin Haye
74ffc67278 More work on 8-space tabs. 2014-02-09 12:09:25 -08:00
Martin Haye
0e64901af5 Using hi-bit ascii conversion table, and switched to 8-space tabs. 2014-02-09 12:03:48 -08:00
Martin Haye
3bc19d002a Migrated memory manager to ACME assembler format. 2014-02-09 08:59:13 -08:00
Martin Haye
b809ca801b Started porting to ACME assembler. 2014-02-07 10:11:59 -08:00