Martin Haye
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2de27ed7e0
|
Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
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2020-08-24 09:57:22 -07:00 |
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Martin Haye
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52837c1a35
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Switched record mode key to just 'R' to save time.
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2020-08-24 09:56:50 -07:00 |
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Martin Haye
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1d2ee3ad13
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Made debug mode more compact in mem mgr.
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2020-08-24 09:56:20 -07:00 |
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Martin Haye
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7e6308e994
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Make BRK work correctly when in aux mem decompression.
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2020-08-24 09:56:00 -07:00 |
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Martin Haye
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63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
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2020-08-24 09:55:27 -07:00 |
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Martin Haye
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c81de67a6f
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Improved auto-reload messaging to avoid printing when there's nothing to do.
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2020-08-22 11:15:21 -07:00 |
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Martin Haye
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91be4d56bf
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Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
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2020-08-22 10:50:45 -07:00 |
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Martin Haye
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7b9a9b4eb6
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Remapped some keys to make them more obvious for help screen.
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2020-08-21 08:06:19 -07:00 |
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Martin Haye
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7f0c920e5e
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Better messaging when a required sheet like 'Armor' is missing.
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2020-08-21 07:57:41 -07:00 |
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Martin Haye
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e6f16f608f
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-07-28 07:35:39 -07:00 |
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Brendan Robert
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fff0d74aa9
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Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
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2020-07-28 09:34:51 -05:00 |
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Martin Haye
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65069b932e
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Added help prompt on load or new, and move mode prompt on new game.
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2020-07-28 07:31:07 -07:00 |
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Martin Haye
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a76db77e93
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Added emusig flag for title screen text area.
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2020-07-28 07:30:21 -07:00 |
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Martin Haye
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a520c90646
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Advance time a little after combat.
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2020-07-07 09:13:59 -07:00 |
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Martin Haye
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7c911c34c3
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Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
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2020-07-07 08:33:59 -07:00 |
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Brendan Robert
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ed133310d9
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Fix window maximize/restore behavior in blockly scripting editor (workaround for JavaFX bug)
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2020-07-03 00:21:55 -05:00 |
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Martin Haye
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cd117aef7c
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Don't crash on story display in disk-limited version.
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2020-06-20 16:16:59 -07:00 |
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Martin Haye
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9b130326df
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-06-20 16:10:31 -07:00 |
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Martin Haye
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05f922aa87
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Show 'Blocked' instead of beeping when you can't move to a square.
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2020-06-20 16:09:20 -07:00 |
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Martin Haye
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7cc3852670
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Improved layout of title screen text.
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2020-06-20 12:52:25 -07:00 |
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Martin Haye
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d9e2011671
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More reworking of title screen. Finished initial version of disk limiting.
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2020-06-17 12:42:43 -07:00 |
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Martin Haye
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72f9827229
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Adding disk limit and copyright message. Also fixed some plural matching problems.
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2020-06-15 07:21:37 -07:00 |
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Brendan Robert
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7a03c7ab15
|
Fix ZPE on startup
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2020-06-07 22:26:35 -05:00 |
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Martin Haye
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d3cfca29eb
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Merge branch 'master' of github.com:badvision/lawless-legends
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2020-06-07 10:14:54 -07:00 |
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Martin Haye
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0e5ce285fe
|
Memory rejigger to leave more room for title screen.
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2020-06-07 10:14:43 -07:00 |
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Martin Haye
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4f696da1fa
|
Better pause to see whole title screen.
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2020-06-07 10:14:32 -07:00 |
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Brendan Robert
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deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
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2020-06-06 02:05:28 -05:00 |
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Martin Haye
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1ec5712553
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2020-06-05 13:18:22 -07:00 |
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Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
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2020-06-05 13:18:16 -07:00 |
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Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
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2020-06-01 09:10:45 -05:00 |
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Brendan Robert
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a81852294b
|
Force lawless cheat module to load on start, fixes text color "glitch"
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2020-06-01 09:10:00 -05:00 |
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Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
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2020-05-25 13:32:51 -07:00 |
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Martin Haye
|
18031e182d
|
Fixed bug: pModUtil3d was hanging around after memory reset.
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2020-05-22 14:35:25 -07:00 |
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Martin Haye
|
5c8bbada56
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2020-05-06 06:40:59 -07:00 |
|
Martin Haye
|
d114e8de8d
|
Minor fix in automap clear
|
2020-05-06 06:40:49 -07:00 |
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Martin Haye
|
8160a2e78c
|
Take animation header into account in automap display.
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2020-05-06 06:40:22 -07:00 |
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Brendan Robert
|
ce8056ef0a
|
Implemented map cloning operation
|
2020-04-27 13:18:58 -05:00 |
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Brendan Robert
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e421efc18d
|
Fix for color selector when image zoom is active
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2020-04-09 09:57:51 -05:00 |
|
Martin Haye
|
cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
|
2020-03-15 12:33:21 -07:00 |
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Martin Haye
|
b04e2c6f15
|
Strafe left/right were reversed.
|
2020-03-05 09:11:56 -08:00 |
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Martin Haye
|
74f81a89a5
|
Fix animation showing over inventory screen. Fix mini powder keg in combat.
|
2020-03-05 07:22:22 -08:00 |
|
Martin Haye
|
db052ecf44
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2020-02-26 08:34:27 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
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2020-02-26 08:34:22 -08:00 |
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Brendan Robert
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9060e27a22
|
Updating .gitignore so I don't accidentally check garbage in
|
2020-02-24 09:26:18 -06:00 |
|
Brendan Robert
|
6dd9c7e789
|
Various bug fixes and added story book mode
|
2020-02-24 09:06:24 -06:00 |
|
Brendan Robert
|
3e025e405f
|
Color pattern and brush type are now retained when switching between tiles
|
2020-02-24 09:05:05 -06:00 |
|
Brendan Robert
|
6637e623fa
|
Added better control over sort direction in sheet editor
|
2020-02-24 09:04:19 -06:00 |
|
Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
|
2020-02-13 08:01:27 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
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