Martin Haye
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ac680b47d2
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Always beep when blocked, whether blocked by an obstacle or the edge of the map.
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2016-07-03 18:20:07 -07:00 |
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Martin Haye
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0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
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2016-07-03 13:39:00 -07:00 |
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Martin Haye
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29f6df5913
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Making good progress on external symbol resolving.
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2016-07-03 12:01:35 -07:00 |
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Martin Haye
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ea5800155f
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Got basics of new fixup mechanism working.
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2016-07-03 07:33:12 -07:00 |
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Martin Haye
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bb0a9339fe
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Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
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2016-07-01 17:19:12 -07:00 |
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Martin Haye
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d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
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2016-07-01 16:32:57 -07:00 |
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Martin Haye
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437471451b
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Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
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2016-06-30 09:31:29 -07:00 |
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Martin Haye
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02bbbf5ac7
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Clean up what happens at the end of a combat script.
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2016-06-30 08:47:30 -07:00 |
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Martin Haye
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f1fbd7bd8c
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Working on getting script to resume after combat.
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2016-06-30 08:36:46 -07:00 |
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Martin Haye
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cf0c3d3ac1
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Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
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2016-06-29 07:42:58 -07:00 |
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Martin Haye
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8ebbc16da8
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Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
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2016-06-28 07:40:09 -07:00 |
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Martin Haye
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de0135b3c6
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Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
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2016-06-24 08:46:40 -07:00 |
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Martin Haye
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cfc84188c6
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Fixed bug with game load.
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2016-06-24 07:16:08 -07:00 |
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Martin Haye
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0e94a6fbb0
|
Load working better.
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2016-06-24 06:12:45 -07:00 |
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Martin Haye
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45ab9bafe2
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Implementing new game / load game screen.
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2016-06-24 05:58:30 -07:00 |
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Martin Haye
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ec26b8276a
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Basics of load/save working.
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2016-06-20 08:49:01 -07:00 |
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Martin Haye
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87ab8b6031
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Allow control chars in command table; basic framework for game load/save established.
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2016-06-19 08:38:40 -07:00 |
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Martin Haye
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dcea57cc7c
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It was silly to have strcmpi when all we needed was streqi.
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2016-06-19 08:15:51 -07:00 |
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Martin Haye
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caa05f16f6
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Refactored to save space in the main gameloop module.
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2016-06-19 08:04:43 -07:00 |
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Martin Haye
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c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
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2016-06-19 07:42:11 -07:00 |
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Martin Haye
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6c33299a77
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Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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Martin Haye
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b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
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2016-06-17 07:39:52 -07:00 |
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Martin Haye
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d5f1663267
|
Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
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7e758be30e
|
Added player generation.
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2016-06-16 17:42:18 -07:00 |
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Martin Haye
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c9300a20c9
|
Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
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Martin Haye
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646d48d206
|
Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
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Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
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2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
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2016-06-03 09:18:25 -07:00 |
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Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
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Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
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