Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
bf179182b0
|
Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
|
2017-01-06 11:09:01 -08:00 |
|
Martin Haye
|
485e9e7430
|
Added decompression underlap verification.
|
2017-01-06 09:04:29 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
|
2017-01-02 07:44:48 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
05a63b3e54
|
Optimized code pair encoding for faster decompression.
|
2016-12-30 18:06:17 -08:00 |
|
Martin Haye
|
cff4b79931
|
Refactored into code pairs.
|
2016-12-30 17:56:11 -08:00 |
|
Martin Haye
|
ac70c14f31
|
Refactored into code pairs.
|
2016-12-30 17:46:21 -08:00 |
|
Martin Haye
|
cd17eb873e
|
Fixed comment
|
2016-12-30 17:42:35 -08:00 |
|
Martin Haye
|
e8ea2e9f87
|
Fixed comment.
|
2016-12-30 08:33:46 -08:00 |
|
Martin Haye
|
77e2a7c3cf
|
Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes.
|
2016-12-30 07:59:26 -08:00 |
|
Martin Haye
|
9d04090881
|
Backed off a little bit so that all elias encoding is 8-bits or less.
|
2016-12-29 17:42:10 -08:00 |
|
Martin Haye
|
908eb71927
|
Parameterized offset exp.
|
2016-12-29 17:19:15 -08:00 |
|
Martin Haye
|
a761056723
|
Parameterized offset exp.
|
2016-12-29 17:18:53 -08:00 |
|
Martin Haye
|
b5ca1d32aa
|
Fixed a bug, and fixed a big counting error.
|
2016-12-29 16:06:16 -08:00 |
|
Martin Haye
|
64bc3117f0
|
More efficient encoding of literal lengths.
|
2016-12-29 12:48:11 -08:00 |
|
Martin Haye
|
014abce085
|
Committing to gammas for offsets.
|
2016-12-29 08:23:36 -08:00 |
|
Martin Haye
|
5804cde556
|
Best compression yet, messing with offset encoding.
|
2016-12-29 08:19:11 -08:00 |
|
Martin Haye
|
77b55bbd14
|
Offsets with gamma.
|
2016-12-29 08:06:23 -08:00 |
|
Martin Haye
|
1d421aacf2
|
More experimentation.
|
2016-12-28 08:00:28 -08:00 |
|
Martin Haye
|
ccdbbb970b
|
Now checking zx7 by decompressing.
|
2016-12-27 21:01:48 -08:00 |
|
Martin Haye
|
bfa91285a6
|
Some progress on decompressing lx47
|
2016-12-27 08:44:00 -08:00 |
|
Martin Haye
|
52d2b877f5
|
Got compressor working, but unverified.
|
2016-12-26 10:21:53 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
075778b3a2
|
Fixed bug with tilesets becoming too large.
|
2016-11-18 12:03:37 -08:00 |
|
Martin Haye
|
3d595608cc
|
Fixed map numbering to handle multiple 2D maps.
|
2016-11-15 06:14:58 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
a4421e9882
|
Ignore player rows unless they have at least some basic data.
|
2016-11-10 06:43:02 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
dcb8fd1eaa
|
Clean up warning and error handling in packer, so mem reports aren't generated in those cases.
|
2016-10-25 09:16:01 -07:00 |
|
Martin Haye
|
4df31bea67
|
Fix hashing for images so we properly detect changes to ordering.
|
2016-10-25 08:08:41 -07:00 |
|
Martin Haye
|
4b674d20b7
|
Added cache version to packer, so we can force rebuild when necessary.
|
2016-10-24 08:26:48 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|