Commit Graph

540 Commits

Author SHA1 Message Date
Martin Haye
ae4210a050 Temporary workarounds. 2017-01-07 11:25:01 -08:00
Martin Haye
845239c2cf Got decompression working, yay\! 2017-01-06 17:49:51 -08:00
Martin Haye
572beb65e7 Added memory map. 2017-01-05 16:01:25 -08:00
Martin Haye
3123bdd903 Moved ProRWTS to aux LC. Also getting further in boot seq now. 2017-01-05 14:27:44 -08:00
Martin Haye
410ba2238f Slightly better build wrapper scripts. 2017-01-05 08:54:19 -08:00
Martin Haye
efc8a84396 Yay, I can reach the title screen now. 2017-01-04 17:57:18 -08:00
Martin Haye
e21f6cb423 More progress on ProRWTS. 2017-01-04 15:05:43 -08:00
Martin Haye
dd061c37c3 Making slow progress integrating ProRWTS with mem mgr. 2017-01-04 13:15:39 -08:00
Martin Haye
8ff169d1e6 Now loading and successfully relocating ProRWTS and PLASMA. 2017-01-04 09:17:13 -08:00
Martin Haye
b62f4cbe53 Better commenting of decompressor. 2017-01-02 11:33:52 -08:00
Martin Haye
c67a4ea718 I think decompressor is written now. 2017-01-02 11:14:59 -08:00
Martin Haye
917a6561f7 Better encoding of offset=64 2017-01-02 09:06:11 -08:00
Martin Haye
7d8c562ffa Rearranged gamma scheme for faster decomp. 2017-01-01 08:59:35 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00
Martin Haye
652673ea01 Now supports 0..3 args on global funcs. 2016-12-08 07:05:28 -08:00
Martin Haye
056fb3857e Removing old script no longer needed. 2016-12-08 06:05:02 -08:00
Martin Haye
9d849736e2 More fleshing out of global function calling. 2016-12-06 09:38:24 -08:00
Martin Haye
4d414bd6ce Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc. 2016-12-05 09:23:00 -08:00
Martin Haye
1f55dea477 Basics of benching/unbenching for players. 2016-11-10 08:40:50 -08:00
Martin Haye
0313db8d1a Progress on intimate mode - text display now mostly working. 2016-11-08 08:39:18 -08:00
Martin Haye
e6bcc747bd Outlines of 'intimate mode' 2016-11-07 07:58:46 -08:00
Martin Haye
99606c623c Return to graphics mode when using an item (like TNT) per Seth's request. 2016-11-04 08:27:22 -07:00
Martin Haye
2aa9e342e7 Added tile swap for 3D mode. 2016-11-01 09:25:36 -07:00
Martin Haye
831c0cd822 Fixed memory corruption issue when party screen updated during combat. 2016-10-31 08:04:22 -07:00
Martin Haye
c6e46398c1 Prefix 'You have died' with a newline. 2016-10-26 08:13:06 -07:00
Martin Haye
72fe0986fd Fix for text display followed by animation in 3D mode. 2016-10-26 08:04:29 -07:00
Martin Haye
72cb83c415 Exit inventory once an item is used. 2016-10-26 07:50:13 -07:00
Martin Haye
e363b01c60 Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to. 2016-10-26 07:45:47 -07:00
Martin Haye
65b5bf001e Fix for fwd/bkwd animations. 2016-10-26 07:38:07 -07:00
Martin Haye
048c09edf4 Fixed portraitNum bug (was relying on a specific Lawless Legends portrait) 2016-10-25 15:05:00 -07:00
Martin Haye
9dc84046c5 Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle. 2016-10-25 08:58:38 -07:00
Martin Haye
63d38e5498 Reduce aux mem fragmentation by putting gameloop at end of it. 2016-10-25 08:49:38 -07:00
Martin Haye
520fc7216e Now animating 3D textures. 2016-10-24 08:20:52 -07:00
Martin Haye
33d9f17503 New blocks for setting and clearing full-screen img. 2016-10-24 07:08:37 -07:00
Martin Haye
f3aaa7c6ad Now supports animating title screen and final win screen. 2016-10-23 10:42:11 -07:00
Martin Haye
ee16d7a0d6 Most animations working properly now. 2016-10-23 09:09:43 -07:00
Martin Haye
2ef692c537 Animation progress. 2016-10-22 08:46:37 -07:00
Martin Haye
466cd1923d Re-wrote much anim patching to actually be right(er). Rearranged mem to fit. 2016-10-21 08:18:58 -07:00
Martin Haye
b2d0af04a8 Wrote the rest of anim unpacking code. 2016-10-19 09:58:09 -07:00
Martin Haye
a2a3246b68 Maybe a wrong turn for anim patches. 2016-10-18 07:13:42 -07:00
Martin Haye
6a049d3e33 Adding support for animating all image resources. 2016-10-17 09:26:47 -07:00
Martin Haye
73c08b56dd Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments. 2016-10-16 08:16:45 -07:00
Martin Haye
d085707158 Fix bug - target addr wasn't being cleared by set heap. 2016-10-13 09:27:43 -07:00
Martin Haye
a6f68275d6 Fix order of frame loading, and properly free temporary buffer. 2016-10-13 09:26:51 -07:00
Martin Haye
4dd39aff55 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-10-11 09:04:03 -07:00
Martin Haye
0095407c7e Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen. 2016-10-11 09:03:57 -07:00
badvision
6d61e2a75d Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit. 2016-10-08 13:35:27 -05:00
Martin Haye
49d025a44c Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier. 2016-09-24 11:10:17 -07:00
Martin Haye
83a26c901b Made portrait test loop around. 2016-09-22 11:14:07 -07:00
Martin Haye
0fad632eee Better support for forcing combat, not backing up as far when fleeing / exiting a building. 2016-09-22 10:55:34 -07:00