David Schmenk
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1528d5f7aa
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Always output ENTER/LEAVE for functions (no zero locals optimization)
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2018-03-28 13:00:58 -07:00 |
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David Schmenk
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d6c870112c
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Revert "Fix for strings in non ENTER/LEAVE functions"
This reverts commit fb0ef9848b .
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2018-03-28 12:57:58 -07:00 |
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Martin Haye
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433eaf3f47
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-27 11:21:17 -07:00 |
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Martin Haye
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420db30768
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Automap scrolling optimization.
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2018-03-27 10:43:51 -07:00 |
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David Schmenk
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fb0ef9848b
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Fix for strings in non ENTER/LEAVE functions
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2018-03-27 10:31:28 -07:00 |
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Martin Haye
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580a5126c5
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Fix for adding countable things to inventory.
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2018-03-27 10:01:40 -07:00 |
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Martin Haye
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314355e2ff
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Speeding up automap display.
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2018-03-27 10:01:03 -07:00 |
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Martin Haye
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8f3f60ede7
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Some little optimizations for automap display.
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2018-03-27 07:37:11 -07:00 |
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Martin Haye
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faa5270a0c
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Improved song conversion and playback.
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2018-03-26 13:48:10 -07:00 |
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Martin Haye
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c819c30b34
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Added scrolling code to automap, in preparation for making everything faster.
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2018-03-26 13:48:00 -07:00 |
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Brendan Robert
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e52d4016dd
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Self-clocking mockingboard is no longer tied to the main emulator speed
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2018-03-21 20:24:55 -05:00 |
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Brendan Robert
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e0bc6a797e
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Used synchronized types to avoid race conditions
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2018-03-21 20:24:55 -05:00 |
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Brendan Robert
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461fe41f79
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Removed font speedup hacks -- we should just rely on transwarp softswitch for speedups.
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2018-03-21 20:24:55 -05:00 |
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Martin Haye
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aa9a94b678
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-20 10:43:30 -07:00 |
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Martin Haye
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820fba95e3
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Now correctly sequencing the test song.
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2018-03-20 10:43:20 -07:00 |
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Martin Haye
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0c20264a9b
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More work integrating sound - it makes a tone now.
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2018-03-20 08:35:19 -07:00 |
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Brendan Robert
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55e7a87cc5
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Turning off acceleration resets to the user-defined speed instead of 1mhz
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2018-03-20 10:01:35 -05:00 |
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Martin Haye
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9a9464da3c
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-20 07:59:06 -07:00 |
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Martin Haye
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0693ea2fec
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Working on integrating music.
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2018-03-20 07:58:59 -07:00 |
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Brendan Robert
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dabf70c3cf
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Updated RAM to use sets for listeners (it's more efficient) and added Zip/Transwarp emulation at a minimal level. That means programs can now selectively over-clock the emulator if desired.
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2018-03-20 00:11:51 -05:00 |
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David Schmenk
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e163e709cf
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music.pla is now sndseq.pla
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2018-03-19 09:04:43 -07:00 |
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David Schmenk
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999a7d48ec
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Initial check-in for music sequencer
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2018-03-19 09:01:45 -07:00 |
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David Schmenk
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4cf8d7e8c4
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Initial check-in for music sequencer
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2018-03-19 09:00:57 -07:00 |
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Brendan Robert
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356b1fad3e
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Updated default speed to 2x instead of 1.5x and fixed issue that kept resetting speed to 1x every time the emulator is started
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2018-03-19 00:55:37 -05:00 |
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Martin Haye
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f1e15d822e
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-18 10:39:06 -07:00 |
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Martin Haye
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669a051fd4
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A couple ignores for Martin-specific links.
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2018-03-18 10:30:07 -07:00 |
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Brendan Robert
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c9c91d2fe0
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Updated color mode detection to use sofswitch method. Changed default emulator color mode and speed to 2x
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2018-03-17 12:21:09 -05:00 |
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Martin Haye
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ba18a6d290
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Fixes for emulator signaling.
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2018-03-17 10:04:10 -07:00 |
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Martin Haye
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be6fb14d6a
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Added emulator signals so Jace can intelligently decolorize text. Fixed clock on return from engines.
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2018-03-17 08:52:29 -07:00 |
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Martin Haye
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a0b02c7177
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Fixed art town texture bug. Fixed some automap bugs.
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2018-03-16 10:15:49 -07:00 |
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Martin Haye
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d398e3ea38
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Added cursor and title to automap.
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2018-03-15 09:14:49 -07:00 |
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Martin Haye
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cf03ab7f60
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Fixes for PLASMA 1.1
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2018-03-15 08:02:21 -07:00 |
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Martin Haye
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fe31887dc6
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-15 06:53:50 -07:00 |
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David Schmenk
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a43083dac7
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Make sure LC bank 2 is write enabked
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2018-03-15 06:48:37 -07:00 |
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Martin Haye
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b40edcca69
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Merge branch 'master' of github.com:badvision/lawless-legends
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2018-03-15 06:20:40 -07:00 |
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Martin Haye
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16f411adde
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OMG how many times will I fix the lamp.
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2018-03-15 06:20:28 -07:00 |
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David Schmenk
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6205d1310f
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Upgrade to PLASMA 1.1 compiler/VM
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2018-03-14 13:58:23 -07:00 |
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Martin Haye
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073457d56d
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Major automap improvements. Fixes for lamp.
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2018-03-14 09:28:57 -07:00 |
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Martin Haye
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2151819d95
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Clipping is actually working now (for 3D maps at least).
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2018-03-11 15:21:00 -07:00 |
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Martin Haye
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ae7d885a9e
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Cleanup.
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2018-03-11 12:32:41 -07:00 |
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Martin Haye
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d5ce5197e7
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Debugging new refactored automap.
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2018-03-11 12:26:12 -07:00 |
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Martin Haye
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a82cef30cc
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Moving forward on generalizing automap display.
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2018-03-11 11:54:38 -07:00 |
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Martin Haye
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1e6a12fd4c
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Improved look and consistency of automap size reduction.
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2018-03-10 15:45:17 -08:00 |
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Martin Haye
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a245855a5e
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First very basic automap display.
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2018-03-10 08:31:09 -08:00 |
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Martin Haye
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07c810e294
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Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
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2018-03-07 08:49:21 -08:00 |
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Martin Haye
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4391114680
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Enable u)se of weapons / armor
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2018-03-07 08:47:10 -08:00 |
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Martin Haye
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c26843d221
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Fixed dark rendering at map edges.
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2018-03-07 07:51:37 -08:00 |
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Martin Haye
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1bca56a497
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Fixed level-up bug for scripted XP bonuses. Fixed render order issue that caused intermittent crashes opening 3D maps.
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2018-03-06 08:58:47 -08:00 |
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Martin Haye
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f82fe0153e
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Fixed some double-rendering that was slowing things down.
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2018-03-05 08:15:43 -08:00 |
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Martin Haye
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eaf266f828
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Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
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2018-03-05 07:37:42 -08:00 |
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