Martin Haye
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be2ca780ba
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Removed help prompt since Seth has it. Updated keys for automap scrolling.
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2020-09-08 11:25:53 -07:00 |
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Martin Haye
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fe42c80a29
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Stay on same quest when showing on map.
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2020-08-25 08:42:44 -07:00 |
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Martin Haye
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2de27ed7e0
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Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
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2020-08-24 09:57:22 -07:00 |
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Martin Haye
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52837c1a35
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Switched record mode key to just 'R' to save time.
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2020-08-24 09:56:50 -07:00 |
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Martin Haye
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1d2ee3ad13
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Made debug mode more compact in mem mgr.
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2020-08-24 09:56:20 -07:00 |
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Martin Haye
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7e6308e994
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Make BRK work correctly when in aux mem decompression.
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2020-08-24 09:56:00 -07:00 |
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Martin Haye
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c81de67a6f
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Improved auto-reload messaging to avoid printing when there's nothing to do.
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2020-08-22 11:15:21 -07:00 |
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Martin Haye
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91be4d56bf
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Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
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2020-08-22 10:50:45 -07:00 |
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Martin Haye
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7b9a9b4eb6
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Remapped some keys to make them more obvious for help screen.
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2020-08-21 08:06:19 -07:00 |
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Martin Haye
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65069b932e
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Added help prompt on load or new, and move mode prompt on new game.
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2020-07-28 07:31:07 -07:00 |
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Martin Haye
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a76db77e93
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Added emusig flag for title screen text area.
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2020-07-28 07:30:21 -07:00 |
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Martin Haye
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a520c90646
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Advance time a little after combat.
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2020-07-07 09:13:59 -07:00 |
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Martin Haye
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7c911c34c3
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Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
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2020-07-07 08:33:59 -07:00 |
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Martin Haye
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05f922aa87
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Show 'Blocked' instead of beeping when you can't move to a square.
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2020-06-20 16:09:20 -07:00 |
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Martin Haye
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7cc3852670
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Improved layout of title screen text.
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2020-06-20 12:52:25 -07:00 |
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Martin Haye
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d9e2011671
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More reworking of title screen. Finished initial version of disk limiting.
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2020-06-17 12:42:43 -07:00 |
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Martin Haye
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72f9827229
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Adding disk limit and copyright message. Also fixed some plural matching problems.
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2020-06-15 07:21:37 -07:00 |
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Martin Haye
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0e5ce285fe
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Memory rejigger to leave more room for title screen.
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2020-06-07 10:14:43 -07:00 |
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Martin Haye
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4f696da1fa
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Better pause to see whole title screen.
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2020-06-07 10:14:32 -07:00 |
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Martin Haye
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ccd7f269b1
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Don't call flipToPage1 until renderer is loaded.
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2020-06-05 13:18:16 -07:00 |
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Martin Haye
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9e93360d11
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Save memory during automap display by packing small tilesets separately from regular tilesets.
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2020-05-25 13:32:51 -07:00 |
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Martin Haye
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18031e182d
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Fixed bug: pModUtil3d was hanging around after memory reset.
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2020-05-22 14:35:25 -07:00 |
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Martin Haye
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d114e8de8d
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Minor fix in automap clear
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2020-05-06 06:40:49 -07:00 |
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Martin Haye
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8160a2e78c
|
Take animation header into account in automap display.
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2020-05-06 06:40:22 -07:00 |
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Martin Haye
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cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
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2020-03-15 12:33:21 -07:00 |
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Martin Haye
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b04e2c6f15
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Strafe left/right were reversed.
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2020-03-05 09:11:56 -08:00 |
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Martin Haye
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74f81a89a5
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Fix animation showing over inventory screen. Fix mini powder keg in combat.
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2020-03-05 07:22:22 -08:00 |
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Martin Haye
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a1558fd0f8
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Animated 2D tiles now working.
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2020-02-26 08:34:22 -08:00 |
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Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
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2020-02-13 08:01:27 -08:00 |
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Martin Haye
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dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
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2020-02-13 06:58:23 -08:00 |
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Martin Haye
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562a1bf285
|
Finished the item-generation split refactor.
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2020-01-22 09:44:18 -08:00 |
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Martin Haye
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691fc35c40
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Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
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2020-01-22 09:10:25 -08:00 |
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Martin Haye
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f5ea5f01b1
|
Added emulator flag to signal story mode.
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2020-01-02 10:44:58 -08:00 |
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Martin Haye
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b73e1c53aa
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Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
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2019-12-28 11:43:12 -08:00 |
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Martin Haye
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41efac1db0
|
Combat now paying attention to group selection.
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2019-12-19 09:38:14 -08:00 |
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Martin Haye
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386494b8db
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Progress on group selection in combat.
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2019-12-04 10:12:43 -08:00 |
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Martin Haye
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2043deeb70
|
More progress on gang combat, plus other misc fixes.
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2019-11-14 09:36:39 -08:00 |
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Martin Haye
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04495cf36e
|
Moved tools into their own dir.
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2019-11-14 06:42:08 -08:00 |
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Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
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2019-11-07 12:01:46 -08:00 |
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Martin Haye
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12d02919ab
|
Making progress on combat gangs.
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2019-10-10 09:48:21 -07:00 |
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Martin Haye
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a2425e0751
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Added a new 'promptAnyKey' block to save space and time.
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2019-09-12 07:21:09 -07:00 |
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Martin Haye
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cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
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2019-09-12 07:20:54 -07:00 |
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Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
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2019-08-08 09:45:01 -07:00 |
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Martin Haye
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f1fa25da1c
|
Several fixes to quest display logic.
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2019-08-08 08:03:57 -07:00 |
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Martin Haye
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b97c5f6d6a
|
Remapped keys for quest log and map pos.
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2019-08-01 08:11:42 -07:00 |
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Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
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Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
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2019-07-18 16:28:39 -05:00 |
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Martin Haye
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0f79aba535
|
Moved some more 3d-only stuff to util3d.
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2019-07-16 13:03:40 -05:00 |
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Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
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2019-07-16 13:03:31 -05:00 |
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Martin Haye
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f2da9203e0
|
Forgot the new code.
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2019-07-15 10:49:03 -07:00 |
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