Martin Haye
|
17c94cff7e
|
Marking a map with negative order now causes it to be replicated on every data disk.
|
2017-04-10 08:35:27 -07:00 |
|
Martin Haye
|
3c221c3316
|
A couple optimizations, and bug fix for nPages calc in store.
|
2017-04-10 07:27:10 -07:00 |
|
Martin Haye
|
1215e12e07
|
Lots of work on selling especially, but also plural item display on inventory screen.
|
2017-04-03 08:22:32 -07:00 |
|
Martin Haye
|
4c0b02931d
|
Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script.
|
2017-04-02 09:25:11 -07:00 |
|
Martin Haye
|
006b191345
|
When buying countable things e.g. ammo/pelts, asks quantity.
|
2017-03-30 06:42:36 -07:00 |
|
Martin Haye
|
1cc3d8b67a
|
Can now buy items.
|
2017-03-29 09:36:14 -07:00 |
|
Martin Haye
|
7622f4e41b
|
Working on comparison shopper.
|
2017-03-29 07:36:27 -07:00 |
|
Martin Haye
|
2e779c5028
|
Even faster center mode scrolling.
|
2017-03-25 07:57:21 -07:00 |
|
Martin Haye
|
411294dae8
|
Tiny improvements.
|
2017-03-25 07:25:50 -07:00 |
|
Martin Haye
|
8b488e4e1b
|
Fixed font engine's center mode for oversize window. Sped up center mode. Added more capabilities to store buy.
|
2017-03-25 07:23:10 -07:00 |
|
Martin Haye
|
3f9377088b
|
Sprucing up the buy page.
|
2017-03-23 08:00:49 -07:00 |
|
Martin Haye
|
35c5ee97ef
|
More progress on store buying.
|
2017-03-23 07:07:36 -07:00 |
|
Martin Haye
|
142f50a695
|
Oversized window for buy and sell.
|
2017-03-22 09:46:17 -07:00 |
|
Martin Haye
|
3611b8ebb5
|
Making progress on store buying.
|
2017-03-17 17:18:40 -07:00 |
|
Martin Haye
|
60cc77a59e
|
More groundwork for buy/sell from stores.
|
2017-03-04 08:20:01 -08:00 |
|
Martin Haye
|
ff1e31cd44
|
Adding buy/sell store logic.
|
2017-03-03 08:25:45 -08:00 |
|
Martin Haye
|
6dee0388b1
|
Added ability to increase or decrease a stat for all party members.
|
2017-02-24 08:49:12 -08:00 |
|
Martin Haye
|
e2b5ccf375
|
Bench/unbench now working.
|
2017-02-20 08:02:55 -08:00 |
|
Martin Haye
|
eb9691cb20
|
Proper dependencies for global funcs. Look for portrait on correct disk.
|
2017-02-20 07:42:23 -08:00 |
|
Martin Haye
|
d7d2ae3bbb
|
Added a god-mode cheat for adding an NPC to the party.
|
2017-02-20 06:43:47 -08:00 |
|
Martin Haye
|
d81e5ff8c0
|
Forgot these files.
|
2017-02-19 10:08:32 -08:00 |
|
Martin Haye
|
c29176722d
|
Externalized godmode commands; only load when enabled.
|
2017-02-19 10:08:03 -08:00 |
|
Martin Haye
|
c7e336355a
|
Made combat win and death portraits root deps. Commented out a bunch of debug prints.
|
2017-02-17 09:26:57 -08:00 |
|
Martin Haye
|
ad6b3f5ef8
|
Lots of fixes, related to reseek and resource lookup.
|
2017-02-17 09:01:35 -08:00 |
|
Martin Haye
|
eb2710865f
|
Now using resource index... not right, but using it.
|
2017-02-06 10:01:00 -08:00 |
|
Martin Haye
|
421614f605
|
Added IIc detection logic, thanks to qkumba.
|
2017-02-06 07:54:05 -08:00 |
|
Martin Haye
|
c060bf31d4
|
Lots of progress on disk split allocation.
|
2017-02-05 09:45:34 -08:00 |
|
Martin Haye
|
847228a73d
|
Added clean script shortcut for Martin's use.
|
2017-02-02 07:10:51 -08:00 |
|
Martin Haye
|
9d313d5176
|
Added order field to maps. Fixed some loader bugs.
|
2017-01-29 09:23:58 -08:00 |
|
Martin Haye
|
1d131d523d
|
Updated mem mgr to recognize that we no longer need buffers for ProDOS and copying.
|
2017-01-22 09:44:58 -08:00 |
|
Martin Haye
|
9e3cd2c45e
|
Modified font engine's parse routine to work better when called multiple times in succession.
|
2017-01-22 09:23:29 -08:00 |
|
Martin Haye
|
9e5e955fbe
|
Realized I could use simple PLASMA extern for global heap pointer.
|
2017-01-22 08:44:10 -08:00 |
|
Martin Haye
|
a00e019b75
|
Got game-exist check working.
|
2017-01-18 08:21:01 -08:00 |
|
Martin Haye
|
4dd4ae02b1
|
Fixed load game.
|
2017-01-18 07:43:55 -08:00 |
|
Martin Haye
|
3ff5b34603
|
Moved speed test code and commented it out until needed again.
|
2017-01-18 07:27:15 -08:00 |
|
Martin Haye
|
453f2687ab
|
Modified speed test for just 3D transition.
|
2017-01-18 06:56:10 -08:00 |
|
Martin Haye
|
eed337af74
|
Used up the last two bytes.
|
2017-01-17 10:34:35 -08:00 |
|
Martin Haye
|
5c0ba2dfa3
|
Saved a byte, and a little time.
|
2017-01-17 10:29:49 -08:00 |
|
Martin Haye
|
ead90f2bf3
|
Optimized litlen=1 common case.
|
2017-01-17 10:19:19 -08:00 |
|
Martin Haye
|
a4fede35f7
|
Made gamma refactor permanent.
|
2017-01-15 15:40:47 -08:00 |
|
Martin Haye
|
5a9f8f749b
|
Refactored gamma.
|
2017-01-15 15:19:22 -08:00 |
|
Martin Haye
|
22e4b4b681
|
Saved a byte.
|
2017-01-15 11:54:21 -08:00 |
|
Martin Haye
|
f9e219d493
|
Optimized some source increments.
|
2017-01-15 11:52:08 -08:00 |
|
Martin Haye
|
d20c4ec778
|
Saved 5 more bytes.
|
2017-01-15 11:37:34 -08:00 |
|
Martin Haye
|
ed02a8bdc9
|
Size optimization - saved 2 bytes.
|
2017-01-15 11:33:39 -08:00 |
|
Martin Haye
|
52840945d7
|
Optimized end check.
|
2017-01-15 11:31:02 -08:00 |
|
Martin Haye
|
324fbd48b0
|
Optimized gamma in decomp, for 1.2% gain.
|
2017-01-15 10:47:32 -08:00 |
|
Martin Haye
|
d93d70b172
|
Sped up decomp 3.7% by unrolling part of match loop.
|
2017-01-15 10:22:09 -08:00 |
|
Martin Haye
|
7fb830793c
|
Doing some speed testing.
|
2017-01-15 09:10:43 -08:00 |
|
Martin Haye
|
18c9e9528f
|
Fixed BRK handler to retain value of A-reg.
|
2017-01-13 07:50:23 -08:00 |
|
Martin Haye
|
2f8de46d0e
|
Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out.
|
2017-01-12 09:08:05 -08:00 |
|
Martin Haye
|
4b9f2c9a85
|
Create proper save file on all disks. Updated memory map.
|
2017-01-12 07:30:54 -08:00 |
|
Martin Haye
|
99f9f9f35c
|
Now supporting multi-floppy mode.
|
2017-01-11 19:02:31 -08:00 |
|
Martin Haye
|
094d4ca8da
|
Smaller 140k image, now with ProBoot.
|
2017-01-11 15:32:32 -08:00 |
|
Martin Haye
|
2404025654
|
Working on floppy generation.
|
2017-01-11 15:20:22 -08:00 |
|
Martin Haye
|
d0ca62eb53
|
Adding ProBoot and floppy version.
|
2017-01-11 09:54:58 -08:00 |
|
Martin Haye
|
3c6814e7af
|
Refactored disk images to slim down main 800k image.
|
2017-01-11 07:36:59 -08:00 |
|
Martin Haye
|
994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
|
Martin Haye
|
6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
|
Martin Haye
|
8dc84239e4
|
Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
|
2017-01-07 16:43:27 -08:00 |
|
Martin Haye
|
ae4210a050
|
Temporary workarounds.
|
2017-01-07 11:25:01 -08:00 |
|
Martin Haye
|
845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
|
Martin Haye
|
572beb65e7
|
Added memory map.
|
2017-01-05 16:01:25 -08:00 |
|
Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
|
Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
|
Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
|
Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
|
Martin Haye
|
f3aaa7c6ad
|
Now supports animating title screen and final win screen.
|
2016-10-23 10:42:11 -07:00 |
|
Martin Haye
|
ee16d7a0d6
|
Most animations working properly now.
|
2016-10-23 09:09:43 -07:00 |
|
Martin Haye
|
2ef692c537
|
Animation progress.
|
2016-10-22 08:46:37 -07:00 |
|
Martin Haye
|
466cd1923d
|
Re-wrote much anim patching to actually be right(er). Rearranged mem to fit.
|
2016-10-21 08:18:58 -07:00 |
|
Martin Haye
|
b2d0af04a8
|
Wrote the rest of anim unpacking code.
|
2016-10-19 09:58:09 -07:00 |
|
Martin Haye
|
a2a3246b68
|
Maybe a wrong turn for anim patches.
|
2016-10-18 07:13:42 -07:00 |
|
Martin Haye
|
6a049d3e33
|
Adding support for animating all image resources.
|
2016-10-17 09:26:47 -07:00 |
|
Martin Haye
|
73c08b56dd
|
Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
|
2016-10-16 08:16:45 -07:00 |
|
Martin Haye
|
d085707158
|
Fix bug - target addr wasn't being cleared by set heap.
|
2016-10-13 09:27:43 -07:00 |
|
Martin Haye
|
a6f68275d6
|
Fix order of frame loading, and properly free temporary buffer.
|
2016-10-13 09:26:51 -07:00 |
|
Martin Haye
|
4dd39aff55
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-10-11 09:04:03 -07:00 |
|
Martin Haye
|
0095407c7e
|
Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
|
2016-10-11 09:03:57 -07:00 |
|
badvision
|
6d61e2a75d
|
Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
|
2016-10-08 13:35:27 -05:00 |
|
Martin Haye
|
49d025a44c
|
Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
|
2016-09-24 11:10:17 -07:00 |
|
Martin Haye
|
83a26c901b
|
Made portrait test loop around.
|
2016-09-22 11:14:07 -07:00 |
|
Martin Haye
|
0fad632eee
|
Better support for forcing combat, not backing up as far when fleeing / exiting a building.
|
2016-09-22 10:55:34 -07:00 |
|
Martin Haye
|
8dc394cf43
|
The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
|
2016-09-22 10:54:56 -07:00 |
|
Martin Haye
|
1d3b08204a
|
Skip encounter check when backing up due to a script event or fleeing combat.
|
2016-09-22 08:13:17 -07:00 |
|
Martin Haye
|
1465bea426
|
Fixes for game load and save.
|
2016-09-22 08:04:24 -07:00 |
|
Martin Haye
|
9b6c00bebb
|
Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
|
2016-09-22 07:51:07 -07:00 |
|
Martin Haye
|
cfadecc9f6
|
Optimized switching to and from render modes.
|
2016-09-22 07:32:54 -07:00 |
|
Martin Haye
|
ce7bf1d6cc
|
Now processes 'leave' events on map scripts.
|
2016-09-20 06:15:49 -07:00 |
|
Martin Haye
|
a2c8008755
|
Initial infrastructure for event handling.
|
2016-09-15 11:08:43 -07:00 |
|
Martin Haye
|
c09142a164
|
Fixed so NPCs can attack now -- but only melee.
|
2016-09-08 09:34:02 -07:00 |
|
Martin Haye
|
51f73a8565
|
Finished cleanup of START_LOAD/FINISH_LOAD
|
2016-09-08 08:39:41 -07:00 |
|
Martin Haye
|
fe704379ce
|
Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
|
2016-09-08 08:30:08 -07:00 |
|
Martin Haye
|
65b414a954
|
Rearranged some things to make mem mgr more compact.
|
2016-08-31 08:34:00 -07:00 |
|
Martin Haye
|
c103afd893
|
Fixed out-of-mem bug adding Sasquatch to party.
|
2016-08-31 08:17:02 -07:00 |
|
Martin Haye
|
4238f62520
|
Fix sequence error when adding npc.
|
2016-08-31 07:23:11 -07:00 |
|
Martin Haye
|
7ebe405c41
|
Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
|
2016-08-22 08:08:22 -07:00 |
|
Martin Haye
|
ecf76efde2
|
Mostly implemented ability to add/remove players, but got some debugging to do.
|
2016-08-17 08:09:14 -07:00 |
|
Martin Haye
|
243b6c362a
|
Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
|
2016-08-12 19:39:36 -07:00 |
|
Martin Haye
|
71895ed546
|
Fixed a bug with module reloading, and one involving the new F8xx refactor.
|
2016-08-12 19:18:31 -07:00 |
|
Martin Haye
|
f69b91ecca
|
Removed a bit of useless code.
|
2016-08-08 08:13:03 -07:00 |
|
Martin Haye
|
779b61f7c0
|
Continued F8 refactoring.
|
2016-08-08 08:09:46 -07:00 |
|
Martin Haye
|
6c9515b63c
|
Lots of progress toward freeing up up.
|
2016-08-08 07:47:01 -07:00 |
|
Martin Haye
|
297d0a4c4a
|
Implementing bank-switching in debug macros, in prep for clearing .FFF9.
|
2016-08-05 09:28:29 -07:00 |
|
Martin Haye
|
3d06158a04
|
Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
|
2016-08-05 09:27:11 -07:00 |
|
Martin Haye
|
d21b269843
|
Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
|
2016-08-04 08:30:39 -07:00 |
|
Martin Haye
|
50c78621e6
|
Fix problem that expander didn't get re-split when it was re-loaded.
|
2016-08-04 07:16:47 -07:00 |
|
Martin Haye
|
70ead12fb1
|
Added a god-mode command, '&', to print out the allocated memory blocks.
|
2016-08-03 08:41:36 -07:00 |
|
Martin Haye
|
2817f1b25e
|
Forgot a raycaster file.
|
2016-08-03 08:40:42 -07:00 |
|
Martin Haye
|
40f27ef4eb
|
Better memory management handling of split expander.
|
2016-08-03 08:05:54 -07:00 |
|
Martin Haye
|
7df3e2ced2
|
Raycaster with split-expander working now.
|
2016-08-03 07:54:14 -07:00 |
|
Martin Haye
|
0e6c20cffe
|
Making some progress splitting the raycasting expander.
|
2016-08-01 09:45:09 -07:00 |
|
Martin Haye
|
8babf8c388
|
Add memory dump whenever out-of-mem occurs.
|
2016-07-30 11:31:21 -07:00 |
|
Martin Haye
|
b848882090
|
Fix avatar establishment on game start.
|
2016-07-28 09:46:38 -07:00 |
|
Martin Haye
|
747a17d6cb
|
Fix for dice 3d6+n problem. Changed Mythos to LegendOS
|
2016-07-19 08:35:42 -05:00 |
|
Martin Haye
|
7e7c92dc8d
|
Added hack for end-game screen; set sky color to 99 to trigger.
|
2016-07-19 08:21:34 -05:00 |
|
Martin Haye
|
c85334e22e
|
Add messages back to combat death.
|
2016-07-18 16:55:49 -07:00 |
|
Martin Haye
|
d034b0530d
|
Really reload game when player dies. Also, they can now be killed by a script.
|
2016-07-18 16:47:49 -07:00 |
|
David Schmenk
|
ae119a1240
|
Equipped items all get a '*'
|
2016-07-18 10:02:46 -07:00 |
|
David Schmenk
|
e9c79ab589
|
Fists do 1d4+hand2hand skill damage
|
2016-07-18 09:51:14 -07:00 |
|
David Schmenk
|
4506c27bc4
|
Disable weapn change during combat and fix initialization needed when we do
|
2016-07-17 14:28:36 -07:00 |
|
David Schmenk
|
aab1a74698
|
Group Gold now just Gold
|
2016-07-17 12:17:00 -07:00 |
|
David Schmenk
|
1ba785cc0d
|
Implement Change weapon during combat
|
2016-07-17 12:13:41 -07:00 |
|
David Schmenk
|
f4598db758
|
party health status sometimes shows up in wrong windows using displayf2
|
2016-07-17 06:56:07 -07:00 |
|
David Schmenk
|
da809614bb
|
Show player health/max health and weapon damage in stats
|
2016-07-16 21:34:31 -07:00 |
|
David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
|
2016-07-16 10:46:41 -07:00 |
|
David Schmenk
|
0e4b8ca8f8
|
Add godmode setting.
|
2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
|
2016-07-16 05:39:22 -07:00 |
|
Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-16 05:09:24 -07:00 |
|
David Schmenk
|
8433dab3b7
|
Clean up more strings during Drop
|
2016-07-15 15:19:54 -07:00 |
|
David Schmenk
|
ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
|
2016-07-15 15:04:02 -07:00 |
|
David Schmenk
|
e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
|
2016-07-15 14:29:32 -07:00 |
|
Martin Haye
|
39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
|
2016-07-15 07:43:21 -07:00 |
|
David Schmenk
|
1f328ce1d8
|
Speed up inventory display
|
2016-07-15 07:09:05 -07:00 |
|
David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
David Schmenk
|
3ec8b61811
|
Unequip already equipped weapons
|
2016-07-14 18:42:33 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
|
2016-07-14 14:01:54 -07:00 |
|
Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
David Schmenk
|
c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
|
abcc77d45f
|
Add al skill modifiers
|
2016-07-12 09:56:54 -07:00 |
|
David Schmenk
|
c3052373dd
|
Use strcmp for s_itemKind and clean up equip flag
|
2016-07-12 08:58:45 -07:00 |
|
David Schmenk
|
71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
504ad63907
|
Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
|
2016-07-10 17:37:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
44d51ebf82
|
Show Group Gold in inventory, cheat health +10
|
2016-07-04 10:10:19 -07:00 |
|
David Schmenk
|
0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
|
287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
|
2016-07-04 09:00:37 -07:00 |
|
Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
|
Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
b05e138400
|
Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
|
2016-06-21 07:42:36 -07:00 |
|
Martin Haye
|
6c49bb2025
|
Fix crash when traveling on 2D map.
|
2016-06-21 07:20:55 -07:00 |
|
Martin Haye
|
5f945863c8
|
Fix bug with game load.
|
2016-06-20 09:10:41 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|
Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
|
2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
12a1427af6
|
Removed some gamelib functions that are better being only in the main module.
|
2015-12-28 10:52:57 -08:00 |
|
Martin Haye
|
c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
|
2015-12-28 10:20:28 -08:00 |
|
Martin Haye
|
d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
5fc03b6f55
|
Better debug for out-of-memory.
|
2015-12-23 15:59:11 -08:00 |
|
Martin Haye
|
df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
70174a3342
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Forgot to check in some files from the combat refactor.
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2015-12-11 06:48:00 -08:00 |
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Martin Haye
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54bdfdd47e
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Finished moving combat code to a module.
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2015-12-10 09:43:21 -08:00 |
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Martin Haye
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a48e3cc9d8
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Making some progress splitting the combat code into a separate module.
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2015-12-09 10:16:05 -08:00 |
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Martin Haye
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be7ba4a3ed
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Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
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2015-12-09 07:35:02 -08:00 |
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Martin Haye
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059f77aba1
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Starting in on data generation.
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2015-12-06 12:02:18 -08:00 |
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Martin Haye
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299b5aed2f
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Enemies fight back\!
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2015-12-05 15:01:44 -08:00 |
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Martin Haye
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d6c321b11a
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Finally happy with combat pacing and spacing.
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2015-12-05 11:40:27 -08:00 |
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Martin Haye
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c4a7e4fe6a
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Cleaning up display of combat.
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2015-12-05 11:13:35 -08:00 |
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Martin Haye
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98d9631a90
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More combat.
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2015-11-30 08:49:46 -08:00 |
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Martin Haye
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f342bb55c0
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Fixed scrolling in combat window.
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2015-11-30 08:02:32 -08:00 |
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Martin Haye
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305e79977d
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Took out more debugging text.
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2015-11-30 07:48:36 -08:00 |
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Martin Haye
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20576c9986
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Turn off memory debugging when not needed.
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2015-11-30 07:46:25 -08:00 |
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Martin Haye
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010570bca7
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Added more combat mechanics; fixed totally-wrong structure numbers.
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2015-11-30 07:46:05 -08:00 |
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Martin Haye
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da7356450c
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Combat order determination implemented.
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2015-11-29 09:21:03 -08:00 |
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Martin Haye
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4eafd97388
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Added a few more messages at the start of combat.
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2015-11-29 07:50:29 -08:00 |
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Martin Haye
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6b38c49ffd
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Added fight/run logic.
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2015-11-19 08:36:35 -08:00 |
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Martin Haye
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87cd0c3fd0
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Handle singular/plural and singular(s) forms in display strings.
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2015-11-19 08:27:04 -08:00 |
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Martin Haye
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ddaca82733
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Now displaying start of combat.
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2015-11-11 08:55:16 -08:00 |
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Martin Haye
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6b3b0372fd
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Now showing Hue's real data.
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2015-11-05 09:09:45 -08:00 |
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Martin Haye
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c1bcb8d187
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A few minor fixes to game logic.
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2015-11-05 07:18:17 -08:00 |
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Martin Haye
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6e2187087f
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Added enemy grouping.
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2015-10-01 10:04:01 -07:00 |
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Martin Haye
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679a9ae6fb
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Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
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2015-10-01 08:34:49 -07:00 |
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Martin Haye
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9ff4aeb793
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Forgot to commit this.
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2015-09-19 13:51:08 -07:00 |
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Martin Haye
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6ee122f942
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Cleaner initialization of test string table.
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2015-09-19 13:46:36 -07:00 |
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Martin Haye
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efe6525167
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Tested and fixed heap intern of strings.
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2015-09-19 13:44:41 -07:00 |
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Martin Haye
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2f67d1c72f
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Reworked GC algorithm to share code better. Passes heap test again.
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2015-09-19 13:27:57 -07:00 |
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Martin Haye
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bd0426e622
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Forgot to check in the actual player types.
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2015-09-19 08:30:52 -07:00 |
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Martin Haye
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698ce413cc
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Added string interning to heap. Working on type system for players, items, combat.
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2015-09-17 10:03:02 -07:00 |
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Martin Haye
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a4e87954a3
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All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
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2015-09-10 09:22:07 -07:00 |
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Martin Haye
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4934a84128
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Correct spelling error in build file.
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2015-09-10 08:01:14 -07:00 |
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Martin Haye
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24bf2c9519
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Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
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2015-09-09 07:52:10 -07:00 |
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Martin Haye
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f88866085f
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Heap test now runs for a long, long time. I think the heap code is solid.
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2015-09-09 07:31:30 -07:00 |
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Martin Haye
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cc9b77f7e6
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Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
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2015-09-08 08:46:45 -07:00 |
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Martin Haye
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074befaca3
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More heap testing and bug fixes.
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2015-09-08 08:18:17 -07:00 |
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Martin Haye
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da6073fefa
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More generic linked list support.
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2015-09-07 08:46:17 -07:00 |
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Martin Haye
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6d61a0073f
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First time free-and-collect works right.
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2015-09-06 11:06:01 -07:00 |
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Martin Haye
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1f324ea547
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Lots of heap debugging and fixes.
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2015-09-05 11:01:45 -07:00 |
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Martin Haye
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b5eb726b25
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Heap testing going well.
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2015-09-02 10:16:39 -07:00 |
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Martin Haye
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7aee4a37f7
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Now allocating players and items; starting GC debugging.
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2015-09-02 09:55:21 -07:00 |
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Martin Haye
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95c549984c
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Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
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2015-09-02 07:54:41 -07:00 |
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Martin Haye
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868837d040
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More work on small-object heap testing.
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2015-08-28 14:24:16 -07:00 |
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Martin Haye
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159f956bf7
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More heap testing.
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2015-08-28 14:04:08 -07:00 |
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Martin Haye
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ec6368a10b
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Fixed memory manager init that didn't properly copy heap code.
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2015-08-28 08:24:21 -07:00 |
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Martin Haye
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f3b8b7b48d
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Increment random seed in my keyboard loop.
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2015-08-21 09:40:53 -07:00 |
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Martin Haye
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9eb99c4dc5
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Increment random seed in my keyboard loop.
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2015-08-21 09:28:57 -07:00 |
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Martin Haye
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50a7123381
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Added random number generator.
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2015-08-21 08:57:15 -07:00 |
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Martin Haye
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6cfbe817c2
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More cleanup.
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2015-08-21 08:03:08 -07:00 |
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Martin Haye
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d2e1c28575
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Cleanup.
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2015-08-21 07:59:03 -07:00 |
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Martin Haye
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a8a4fdefed
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Working on implementing heap API.
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2015-08-19 08:45:02 -07:00 |
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Martin Haye
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a8ec4fd42c
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Cleaned up some inefficient memory manager code.
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2015-08-19 07:53:08 -07:00 |
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Martin Haye
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2e4a992c75
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Simplified calling sequence for memory manager.
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2015-08-19 07:22:20 -07:00 |
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Martin Haye
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39c37c2517
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Made API for garbage collector (now called heap system)
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2015-08-18 09:39:05 -07:00 |
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Martin Haye
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a6c2b46a92
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Merged in GC code.
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2015-08-18 07:11:59 -07:00 |
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Martin Haye
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56163b41d6
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More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
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2015-08-18 06:58:13 -07:00 |
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Martin Haye
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d347093dee
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Added moveFast mode for demos.
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2015-08-06 08:43:41 -07:00 |
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Martin Haye
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fef4595e9a
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Using new font engine HTAB code now.
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2015-07-11 08:58:00 -07:00 |
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Martin Haye
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5c95954cee
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Fix bug where text prompt on 3D maps was displayed on non-visible page.
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2015-07-11 07:39:57 -07:00 |
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Martin Haye
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45c993d610
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Modified for new XSD place for script names. Also, added new Tab code from Andrew.
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2015-07-06 17:09:15 -07:00 |
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Martin Haye
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195decd122
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Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
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2015-07-04 10:02:49 -07:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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a6876e8d39
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Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
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2015-06-30 09:27:10 -07:00 |
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Martin Haye
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03e0117537
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Fixed bug with center scroll eventually overflowing.
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2015-06-29 08:47:42 -07:00 |
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Martin Haye
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cf55e06347
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Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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0c4aac3da9
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Added aux mem check, and fixed bug in CROSS_WEST.
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2015-06-28 09:26:52 -07:00 |
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