Martin Haye
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bb0a9339fe
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Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
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2016-07-01 17:19:12 -07:00 |
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Martin Haye
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30a9f15ae2
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Added generation for generic items like amulets.
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2016-07-01 16:57:24 -07:00 |
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Martin Haye
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d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
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2016-07-01 16:32:57 -07:00 |
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Martin Haye
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dab8bd2908
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Now fully supports multi-disk mode.
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2016-07-01 15:58:05 -07:00 |
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Martin Haye
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437471451b
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Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
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2016-06-30 09:31:29 -07:00 |
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Martin Haye
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02bbbf5ac7
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Clean up what happens at the end of a combat script.
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2016-06-30 08:47:30 -07:00 |
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Martin Haye
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f1fbd7bd8c
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Working on getting script to resume after combat.
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2016-06-30 08:36:46 -07:00 |
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Martin Haye
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cf0c3d3ac1
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Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
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2016-06-29 07:42:58 -07:00 |
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Martin Haye
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8ebbc16da8
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Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
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2016-06-28 07:40:09 -07:00 |
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Martin Haye
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30f3e92d37
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Tiny script to extract text from the XML files, for spell and grammar checking.
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2016-06-28 06:59:28 -07:00 |
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Martin Haye
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de0135b3c6
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Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
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2016-06-24 08:46:40 -07:00 |
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Martin Haye
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cfc84188c6
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Fixed bug with game load.
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2016-06-24 07:16:08 -07:00 |
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Martin Haye
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0e94a6fbb0
|
Load working better.
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2016-06-24 06:12:45 -07:00 |
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Martin Haye
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45ab9bafe2
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Implementing new game / load game screen.
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2016-06-24 05:58:30 -07:00 |
|
Martin Haye
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17793d011f
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Preserve previous saved game if 2mg is present.
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2016-06-21 08:17:18 -07:00 |
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Martin Haye
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b05e138400
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Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
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2016-06-21 07:42:36 -07:00 |
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Martin Haye
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6c49bb2025
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Fix crash when traveling on 2D map.
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2016-06-21 07:20:55 -07:00 |
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Martin Haye
|
5f945863c8
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Fix bug with game load.
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2016-06-20 09:10:41 -07:00 |
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Martin Haye
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ec26b8276a
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Basics of load/save working.
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2016-06-20 08:49:01 -07:00 |
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Martin Haye
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87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
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2016-06-19 08:38:40 -07:00 |
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Martin Haye
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dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
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2016-06-19 08:15:51 -07:00 |
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Martin Haye
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caa05f16f6
|
Refactored to save space in the main gameloop module.
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2016-06-19 08:04:43 -07:00 |
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Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
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2016-06-19 07:42:11 -07:00 |
|
Martin Haye
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db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-18 16:31:53 -07:00 |
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Martin Haye
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6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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David Schmenk
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afd05c4bec
|
Prepare for inventory command processing
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2016-06-18 12:59:38 -07:00 |
|
David Schmenk
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e1c2c9c4d5
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Fix skills display to not scroll on last line
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2016-06-18 12:00:46 -07:00 |
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Martin Haye
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b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
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2016-06-17 07:39:52 -07:00 |
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Martin Haye
|
d5f1663267
|
Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
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2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
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2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
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2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
|
David Schmenk
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a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
026f03ff76
|
Fixed instructions for placing scenario files correctly.
|
2016-05-31 08:32:41 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
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