Commit Graph

797 Commits

Author SHA1 Message Date
Martin Haye
c1bca9e125 Fixed bug in automap mark merging. 2018-04-16 06:18:47 -07:00
Martin Haye
f4062d506a Lots of work on automap marks. 2018-04-16 05:35:40 -07:00
Martin Haye
df61fb6baa Fix pluralization, and pave the way for multiple enemy groups. 2018-04-16 05:35:25 -07:00
Martin Haye
1e9813ba2a Fixed bug where script module wasn't beeing freed when wandering (or teleporting) for a long time on the wilderness map. 2018-04-08 10:08:50 -07:00
Martin Haye
4964220863 Added proper automap mark flushing. 2018-04-08 07:46:53 -07:00
Martin Haye
3f77c7cade Unload textures at proper moments. 2018-04-08 07:46:26 -07:00
Martin Haye
2db272f368 Slightly better debug messaging. 2018-04-08 07:46:01 -07:00
Martin Haye
b2eef925d8 Fixed several mark storage bugs. 2018-04-08 07:32:46 -07:00
Martin Haye
0248c70646 Automap mark saving working for 3D maps. 2018-04-05 08:30:04 -07:00
Martin Haye
94f5ab3a7e Tested out mark queueing code. 2018-04-01 07:55:13 -07:00
Martin Haye
fa6454fdfb Now loading mark queue/flush code into proper RAM bank. 2018-03-30 09:54:39 -07:00
Martin Haye
6fae3b6ea8 More groundwork for automap mark cache/flush. 2018-03-29 10:12:22 -07:00
Martin Haye
322fc7b1ba No need for string workaround anymore -- yay\! 2018-03-28 16:42:42 -07:00
Martin Haye
1dbd41d79e Workaround for PLASMA string thing. 2018-03-28 16:36:52 -07:00
Martin Haye
add1c62f75 Fix for double-freeing. 2018-03-28 16:36:37 -07:00
Martin Haye
5d71d911a4 Massaging load/unload with an eye to automap flushing. 2018-03-28 15:29:49 -07:00
Martin Haye
7350c47b89 Better fix for return-to-2d from automap. 2018-03-28 15:16:34 -07:00
Martin Haye
ba46785fec Fix return to 2D map from automap. 2018-03-28 14:48:43 -07:00
Martin Haye
6468c0fef1 I couldn't resist saving a few bytes. 2018-03-28 14:47:39 -07:00
Martin Haye
420db30768 Automap scrolling optimization. 2018-03-27 10:43:51 -07:00
Martin Haye
580a5126c5 Fix for adding countable things to inventory. 2018-03-27 10:01:40 -07:00
Martin Haye
314355e2ff Speeding up automap display. 2018-03-27 10:01:03 -07:00
Martin Haye
8f3f60ede7 Some little optimizations for automap display. 2018-03-27 07:37:11 -07:00
Martin Haye
faa5270a0c Improved song conversion and playback. 2018-03-26 13:48:10 -07:00
Martin Haye
c819c30b34 Added scrolling code to automap, in preparation for making everything faster. 2018-03-26 13:48:00 -07:00
Martin Haye
820fba95e3 Now correctly sequencing the test song. 2018-03-20 10:43:20 -07:00
Martin Haye
0c20264a9b More work integrating sound - it makes a tone now. 2018-03-20 08:35:19 -07:00
Martin Haye
9a9464da3c Merge branch 'master' of github.com:badvision/lawless-legends 2018-03-20 07:59:06 -07:00
Martin Haye
0693ea2fec Working on integrating music. 2018-03-20 07:58:59 -07:00
David Schmenk
e163e709cf music.pla is now sndseq.pla 2018-03-19 09:04:43 -07:00
David Schmenk
999a7d48ec Initial check-in for music sequencer 2018-03-19 09:01:45 -07:00
David Schmenk
4cf8d7e8c4 Initial check-in for music sequencer 2018-03-19 09:00:57 -07:00
Martin Haye
ba18a6d290 Fixes for emulator signaling. 2018-03-17 10:04:10 -07:00
Martin Haye
be6fb14d6a Added emulator signals so Jace can intelligently decolorize text. Fixed clock on return from engines. 2018-03-17 08:52:29 -07:00
Martin Haye
a0b02c7177 Fixed art town texture bug. Fixed some automap bugs. 2018-03-16 10:15:49 -07:00
Martin Haye
d398e3ea38 Added cursor and title to automap. 2018-03-15 09:14:49 -07:00
Martin Haye
cf03ab7f60 Fixes for PLASMA 1.1 2018-03-15 08:02:21 -07:00
Martin Haye
16f411adde OMG how many times will I fix the lamp. 2018-03-15 06:20:28 -07:00
Martin Haye
073457d56d Major automap improvements. Fixes for lamp. 2018-03-14 09:28:57 -07:00
Martin Haye
2151819d95 Clipping is actually working now (for 3D maps at least). 2018-03-11 15:21:00 -07:00
Martin Haye
ae7d885a9e Cleanup. 2018-03-11 12:32:41 -07:00
Martin Haye
d5ce5197e7 Debugging new refactored automap. 2018-03-11 12:26:12 -07:00
Martin Haye
a82cef30cc Moving forward on generalizing automap display. 2018-03-11 11:54:38 -07:00
Martin Haye
1e6a12fd4c Improved look and consistency of automap size reduction. 2018-03-10 15:45:17 -08:00
Martin Haye
a245855a5e First very basic automap display. 2018-03-10 08:31:09 -08:00
Martin Haye
07c810e294 Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time. 2018-03-07 08:49:21 -08:00
Martin Haye
4391114680 Enable u)se of weapons / armor 2018-03-07 08:47:10 -08:00
Martin Haye
c26843d221 Fixed dark rendering at map edges. 2018-03-07 07:51:37 -08:00
Martin Haye
1bca56a497 Fixed level-up bug for scripted XP bonuses. Fixed render order issue that caused intermittent crashes opening 3D maps. 2018-03-06 08:58:47 -08:00
Martin Haye
f82fe0153e Fixed some double-rendering that was slowing things down. 2018-03-05 08:15:43 -08:00