Martin Haye
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c9d84d11b5
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Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
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Martin Haye
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5bd7a7c1ed
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Fixed another sprite bug.
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2014-06-01 07:10:12 -07:00 |
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Martin Haye
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c5182fb624
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Fixed one sprite bug.
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2014-06-01 07:04:37 -07:00 |
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Martin Haye
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bbac1ea183
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Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
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Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
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2014-05-30 08:33:11 -07:00 |
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Martin Haye
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25335cca9a
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Sprite debugging.
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2014-05-29 07:20:34 -07:00 |
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Martin Haye
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2395e8e610
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Wow, first sprite is like totally working.
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2014-05-22 09:16:18 -07:00 |
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Martin Haye
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9902773b35
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First sprite that actually appears where it's supposed to be. Sometimes at lest.
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2014-05-22 08:15:20 -07:00 |
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Martin Haye
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3c1aa135f2
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Math for first sprite finally generating all the right numbers.
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2014-05-22 07:50:26 -07:00 |
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Martin Haye
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933fd769e7
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Actually started debugging the sprite math.
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2014-05-15 10:25:39 -07:00 |
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Martin Haye
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8c8ac40e32
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Sprite math essentially complete, and actually assembles now.
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2014-05-15 09:06:13 -07:00 |
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Martin Haye
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03a07270d9
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Needed to calculate clipping and texture bump, for Apple II version. The javascript version didn't need these coordinates, because it renders differently, but it's still productive to do the math first in Javascript.
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2014-05-08 18:51:10 -07:00 |
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Martin Haye
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0f3e840ec3
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Fix tabs.
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2014-05-08 11:43:46 -07:00 |
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Martin Haye
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9f7d551fd0
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More work on sprite math in 6502.
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2014-05-08 10:41:15 -07:00 |
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Martin Haye
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53318fc2cd
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Math fixes, and started on 6502 sprite math code.
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2014-05-06 07:08:02 -07:00 |
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Martin Haye
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b060d37bb1
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Hacked together first sprite compositing.
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2014-05-01 10:15:02 -07:00 |
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Martin Haye
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7bf43d38a1
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Making progress on compositing multiple shapes in the same column.
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2014-04-23 09:37:39 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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Martin Haye
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802a02a5c7
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Added a startup program to the base image so you don't have to remember what to type.
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2014-03-19 07:59:42 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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b8d146ca73
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More bug fixes -- raycaster now working except for some weird textures.
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2014-03-18 07:30:10 -07:00 |
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Martin Haye
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654db6fd80
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Decompression mostly working now.
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2014-03-17 18:35:26 -07:00 |
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Martin Haye
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5b4046ca16
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Fixing more bugs.
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2014-03-17 12:01:13 -07:00 |
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Martin Haye
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14c006b521
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Fixing lots of decompression bugs.
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2014-03-17 11:35:05 -07:00 |
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Martin Haye
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e741c5d57e
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Fixing lots of decompression bugs.
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2014-03-17 11:30:15 -07:00 |
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Martin Haye
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539c878c5f
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Fixing decompressor bugs.
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2014-03-17 07:49:40 -07:00 |
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Martin Haye
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95fbd98acb
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Debugging decompression.
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2014-03-13 10:22:49 -07:00 |
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Martin Haye
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37f4863e30
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All compression code written and integrated; now to test.
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2014-03-13 09:56:29 -07:00 |
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Martin Haye
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85f434aadf
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More work on compression.
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2014-03-06 09:45:11 -08:00 |
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Martin Haye
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983f61b5c0
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Making progress on LZ4 compression.
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2014-03-06 07:25:04 -08:00 |
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Martin Haye
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625f2a44ea
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Added LZ5 compression to the packer.
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2014-02-25 10:07:40 -08:00 |
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Martin Haye
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46ce69f333
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Added lots of sample text, and also support for low-bit sky and ground colors.
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2014-02-24 07:26:11 -08:00 |
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Martin Haye
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af2a552fa0
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Added code to clear the current window.
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2014-02-24 07:25:52 -08:00 |
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Martin Haye
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389b67cffa
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Added routines to calculate the amount of free memory.
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2014-02-24 07:24:57 -08:00 |
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Martin Haye
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99827b9785
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Now displays map name centered at top of window.
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2014-02-20 09:13:30 -08:00 |
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Martin Haye
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ce5a45c920
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Reorganized data dir and put in readmes to tell what goes where.
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2014-02-20 07:55:07 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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d1e654d3f1
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Converting text code to ACME.
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2014-02-12 09:28:55 -08:00 |
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Martin Haye
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9d90c5ed90
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Antoine's original text engine code.
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2014-02-10 10:18:41 -08:00 |
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Martin Haye
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8492905ad4
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Updated sample build props.
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2014-02-09 15:01:16 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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74ffc67278
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More work on 8-space tabs.
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2014-02-09 12:09:25 -08:00 |
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Martin Haye
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0e64901af5
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Using hi-bit ascii conversion table, and switched to 8-space tabs.
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2014-02-09 12:03:48 -08:00 |
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Martin Haye
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3bc19d002a
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Migrated memory manager to ACME assembler format.
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2014-02-09 08:59:13 -08:00 |
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Martin Haye
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b809ca801b
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Started porting to ACME assembler.
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2014-02-07 10:11:59 -08:00 |
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Martin Haye
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e506a361bf
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Mem manager fixes, and added ground/sky/map changing to ray caster.
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2014-01-30 09:27:39 -08:00 |
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Martin Haye
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83f0e24afa
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No longer need to include raycaster binaries as separate files, since they're in the partition file now.
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2014-01-26 16:53:19 -08:00 |
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Martin Haye
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ca3181cb8e
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Put mem manager in non-debug mode by default.
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2014-01-26 16:48:55 -08:00 |
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