Martin Haye
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068db7c177
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Modernized code refs for part 2.
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2013-10-05 11:54:49 -07:00 |
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Martin Haye
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034453c370
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Text done for part 4 of Big Blue.
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2013-10-05 10:41:26 -07:00 |
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Martin Haye
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a37f4718f9
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Text mostly done for Big Blue part 3.
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2013-10-03 09:43:57 -07:00 |
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Martin Haye
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c57d935830
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Moving the BigBlue marks to be clearer.
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2013-09-29 12:17:28 -07:00 |
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Martin Haye
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fc0ccb441a
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Adding references to Big Blue's story, so they can be reliably searched and thus linked to.
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2013-09-29 11:46:49 -07:00 |
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Brendan Robert
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cb6637083b
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Clear mixed hires mode on start -- now we can enjoy the full screen. :-)
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2013-09-25 23:58:13 -05:00 |
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Brendan Robert
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237dce5ea0
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Fixed ld65 arguments to work with newer versions that expect parameters in a more specific order
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2013-09-25 23:46:47 -05:00 |
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Martin Haye
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2bc4e4c845
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Different link flag order for picky version of ld65.
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2013-09-25 20:05:36 -07:00 |
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Martin Haye
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5bd05308af
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High/lo fixes, and dithered ground.
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2013-09-09 13:04:31 -07:00 |
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Martin Haye
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99333da6aa
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Several bug fixes for the ray caster.
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2013-09-08 08:10:32 -07:00 |
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Martin Haye
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af12b3862e
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Now handles variable sized maps, and many textures.
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2013-09-06 14:52:52 -07:00 |
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Martin Haye
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2c3931c826
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Refactored rendering / expander code to free up a bunch of aux mem.
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2013-09-04 08:30:18 -07:00 |
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Martin Haye
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0f9ab95bea
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Added support for variable high bit in graphics.
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2013-09-04 07:47:23 -07:00 |
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Martin Haye
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0df74eef43
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Made room for up to 10 textures.
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2013-09-01 12:44:03 -07:00 |
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Martin Haye
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3b55e1a336
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Fixed several bugs in the ray caster.
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2013-09-01 10:37:33 -07:00 |
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Martin Haye
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25432cb16a
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Added keys to rotate and move so you can wanter around BugTown. Crazy.
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2013-08-30 13:22:56 -07:00 |
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Martin Haye
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98ec58291c
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Turned on double buffering, and enabled multiple steps. At least we can see the speed now.
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2013-08-30 08:18:14 -07:00 |
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Martin Haye
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133c493c1c
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Fixed clear, now does proper sky and ground.
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2013-08-29 18:25:24 -07:00 |
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Martin Haye
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357f49cb6e
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Hooked up drawing code to ray casting. Not beautiful yet, but recognizably 3D.
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2013-08-29 09:52:43 -07:00 |
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Martin Haye
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cfe7edcf47
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First ray successfully cast on Apple II.
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2013-08-26 08:09:55 -07:00 |
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Martin Haye
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906018b6cc
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Tested and fixed the DDA algorithm, cool\!
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2013-08-25 18:31:01 -07:00 |
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Martin Haye
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3703a45095
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Tested and fixed log2_w_w and pow2_w_w
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2013-08-25 16:35:47 -07:00 |
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Martin Haye
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c32b631f28
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Tested and fixed umul_bb_b
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2013-08-25 15:58:09 -07:00 |
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Martin Haye
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a63da49c97
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Added linker config to get rid of ld65 warning message.
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2013-08-25 14:51:30 -07:00 |
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Martin Haye
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3b28ac9209
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6502 code all written and assmebling. Debug ho.
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2013-08-25 14:50:48 -07:00 |
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Martin Haye
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4d44ad8723
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Coding real raycasting on 6502.
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2013-08-25 11:29:08 -07:00 |
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Martin Haye
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df312acf32
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Switched 6502 code to mixed case, rather than all-upper.
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2013-08-23 08:58:21 -07:00 |
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Martin Haye
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73b51d1b26
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Fixes to the Apple II build system; step mode and proper ProDOS quit in render demo.
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2013-08-21 10:07:13 -07:00 |
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Martin Haye
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d435c2a94e
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Added README for Apple II build.
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2013-08-12 07:12:17 -07:00 |
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Martin Haye
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57cf76357b
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Tentative build process for the Apple II.
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2013-08-12 06:34:37 -07:00 |
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Brendan Robert
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4120579385
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Seeding code repository directories
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2013-08-02 18:42:05 -05:00 |
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