Commit Graph

496 Commits

Author SHA1 Message Date
Martin Haye
cc23a96a09 Full map scrolling now works. 2015-02-03 09:16:24 -08:00
Martin Haye
ea10bfcdae Jump over debug support code, to avoid accidental problems when adding debugging. 2015-02-03 09:16:12 -08:00
Martin Haye
6ee15e1d9a Needed ability to free same block more than once. 2015-02-03 09:15:38 -08:00
David Schmenk
508caddcdb Fix multi-dimensional array example. 2015-01-28 13:11:05 -08:00
David Schmenk
0f56712604 stdlib -> cmdsys 2015-01-28 13:06:59 -08:00
dschmenk
508a2c84fb Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys 2015-01-28 12:56:14 -08:00
Martin Haye
a71d652f30 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-01-27 10:08:23 -08:00
Martin Haye
3549f8635f Fixed exploding bug. 2015-01-27 08:47:07 -08:00
Martin Haye
b9a4caba1f Fixed tile address calculation and tileset numbering. 2015-01-27 08:36:05 -08:00
Martin Haye
dc194d44f7 Simplified section math. 2015-01-18 08:59:56 -08:00
Martin Haye
aa1c662d04 Simplified section math. 2015-01-18 08:49:45 -08:00
Martin Haye
4dec52a4d2 Got some tiles to display\! 2015-01-17 16:38:52 -08:00
Martin Haye
09583ce1ce Now loading the initial 4 map sections in the tile engine. 2015-01-10 13:17:56 -08:00
Martin Haye
4e4892381f Now splitting maps up into sections. Refactored game loop to make room for 2D variant. 2015-01-07 14:48:04 -08:00
David Schmenk
7d6860b1d5 Bring PLASMA up-to-date 2015-01-02 17:29:02 -08:00
Martin Haye
bc73588a20 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-12-21 08:17:26 -08:00
Martin Haye
14193fb73d Working on splitting 2D maps into sections. 2014-12-21 08:17:21 -08:00
Brendan Robert
f6b38066c7 Added logic to reset zoom of image editor when switching/creating images and also fixed blue rectangle showing in wrong place when drawing rectangles. 2014-12-16 22:06:27 -06:00
Brendan Robert
e7aa88ab65 Moved image editor fxml and fixed case issue that broke in many OSes (but worked in Mac, strangely enough). Also un-smushed image form fields 2014-12-16 21:07:29 -06:00
Brendan Robert
ef905a7457 Changed zoom/pan of image editor to use scrollPane, also other small code tweaks in a few places. 2014-12-15 20:59:38 -06:00
David Schmenk
dee30787b4 Add structures to PLASMA 2014-12-07 20:59:24 -08:00
David Schmenk
700b85280d Don't output module dependencies if not a module 2014-11-18 12:55:38 -08:00
David Schmenk
f2debb1b4d Add syntax sugar for array define and improve enter/leave sequence 2014-11-17 17:57:07 -08:00
Brendan Robert
a5915592b9 Updated test expectations for red/blue hgr tests 2014-11-08 10:09:50 -06:00
Brendan Robert
929e285f00 Fixed image editor panning behavior (overlap issue is still present) 2014-11-08 09:25:33 -06:00
Brendan Robert
21e5495202 Added lo/hi variations for black and white. Also made incremental improvements for image editing (fixed slowness issues) 2014-11-08 08:32:00 -06:00
Brendan Robert
ca3f295d8d Added black/white tests back, lowered expectations for other test quality 2014-11-05 01:16:39 -06:00
Brendan Robert
0b77c5ea85 Additional tweaking of coefficients to eliminate blown-out images 2014-11-05 01:15:58 -06:00
Brendan Robert
1878960952 Slight cleanup of calculations, also faster array copy being used now 2014-11-04 23:31:12 -06:00
Brendan Robert
194b9783e4 Adjusted coefficients to avoid blown-out images 2014-11-04 23:30:33 -06:00
Brendan Robert
5b3518595b Knocked out a lot of testing issues, and now tests run in seconds (was setting dimensions way too large!) Will try to find better coefficients now that test harness is working. 2014-11-04 23:29:57 -06:00
Brendan Robert
9b5e27088f Added expanded error correction 2014-11-02 12:25:17 -06:00
Brendan Robert
559e20e645 Image conversion tests and tweaks to get image dithering looking correctly for HGR and DHGR again (finally!!) 2014-11-02 01:02:10 -05:00
Brendan Robert
b11da29c56 Added image adjustments and tweaked HGR conversion some more (and fixed another bug...) 2014-10-02 01:25:54 -05:00
Brendan Robert
489a05803e Pixel shift was a bad idea working around the boundary issues just fixed -- now HGR conversion is correct (AT LAST!) 2014-10-01 02:52:00 -05:00
Brendan Robert
6da62c0f44 The last of the error-propagation bugs in HGR have been killed now I think. 2014-10-01 02:19:58 -05:00
Brendan Robert
368d767cfb Update README.md
Cleared up future-case statement about Java 8
2014-09-30 15:58:41 -05:00
Brendan Robert
c1f33bb309 Update README.md
Outlaw uses Java 8, updated doc to reflect that
2014-09-30 15:57:49 -05:00
Brendan Robert
2524063953 Delete hs_err_pid3251.log
Unnecessary core dump file
2014-09-30 15:55:01 -05:00
Brendan Robert
82d37d43d2 Got most of the hires dithering bugs out now -- peoples' faces are looking good. It might actually be correct or very close to correct now. :-) 2014-09-30 09:46:39 -05:00
Brendan Robert
429c4418e4 Clean up of hires dithering routines and logic, removal of the vertical lines. HGR still looks like HGR though. :-/ 2014-09-30 02:03:05 -05:00
Brendan Robert
a5f4117d68 Renamed dither class because it now superceeds Floyd-Steinberg dithering 2014-09-28 12:47:12 -05:00
Brendan Robert
f5eda11edd Fixes from cyclone test with Seth 2014-09-28 12:15:08 -05:00
Brendan Robert
f43c642875 Quantum leap forward with a new image conversion wizard! 2014-09-28 01:54:49 -05:00
Martin Haye
c43f381296 Much better error and warning pinpointing during pack process. 2014-09-11 08:54:37 -07:00
Martin Haye
a480dc8c96 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-09-11 06:48:04 -07:00
Martin Haye
c1f0cdab58 Added partial code to pack 126x128 images. 2014-09-11 06:48:01 -07:00
Brendan Robert
bcd2e6c83e Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine 2014-09-05 09:44:14 -05:00
Martin Haye
e82f75009d Updated comment style for new PLASMA. 2014-08-21 08:17:50 -07:00
Martin Haye
13eb9afbe7 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-08-21 07:58:33 -07:00