Commit Graph

578 Commits

Author SHA1 Message Date
Martin Haye
cccb136726 Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem. 2015-05-31 08:45:23 -07:00
Martin Haye
994205c842 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-28 09:05:29 -07:00
Martin Haye
fa266e6367 Fixed so portraits work right in 3D maps. 2015-05-28 09:05:24 -07:00
Martin Haye
f1dfcccff3 Added Blockly blocks for showing portraits. 2015-05-28 08:14:01 -07:00
Brendan Robert
32a3180ebd FIXED OLE-7
Global scripting is now somewhat available but needs some additional features to be really usable.
2015-05-28 01:04:31 -05:00
Brendan Robert
5ef88e1268 OLE-7 Renamed controller/tab to reflect globals, not just global scripts 2015-05-28 01:03:37 -05:00
Brendan Robert
761c3247a2 OLE-7: Refactored script controller to use the same abstract pattern as other UI controllers 2015-05-27 23:48:53 -05:00
Martin Haye
e7308b9ab6 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-27 08:13:18 -07:00
Martin Haye
a2454c1212 Fixes for map name display, sky/ground colors, and portrait rendering. 2015-05-27 08:13:09 -07:00
Brendan Robert
86a9edf5aa Added new revolver icon for Outlaw editor, but currently there's no packaging to take advantage of it yet. 2015-05-25 23:49:44 -05:00
Brendan Robert
240ea8aad8 Stubbed out the new global script editor UI, not hooked up to anything yet though. 2015-05-25 23:49:10 -05:00
BagoZonde
c32a533cc9 C64: 2d proof of concept demo 2015-05-24 11:23:31 +02:00
Brendan Robert
93efce12eb Script name colors are now prevented from being too bright and also are bold to be more readable. 2015-05-23 15:50:58 -05:00
Brendan Robert
59b55105a5 Added cursor helper and cleaned up event model (a little) 2015-05-22 00:17:55 -05:00
Brendan Robert
c238eb3afd Added null checks for new maps 2015-05-22 00:17:21 -05:00
Brendan Robert
c24db71b78 Flipped eraser icon horizontally 2015-05-22 00:17:06 -05:00
Martin Haye
2b9cfbde71 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-21 07:19:28 -07:00
Martin Haye
2069140e31 Fixed for broken scripting after loading new map sections. 2015-05-21 07:19:22 -07:00
Brendan Robert
13ac184d89 Object cloning now possible -- TransferHelper is the current holder of the functionality but it should probably be moved somewhere better 2015-05-21 00:14:30 -05:00
Brendan Robert
71f20dcf1b Sort scripts alphabetically now 2015-05-20 23:15:31 -05:00
Brendan Robert
7541cf4a52 Moved left arrow over so it doesn't overlap scripts pane 2015-05-20 23:15:15 -05:00
Brendan Robert
5d252cfc77 fixed incorrectly implemented debounce logic 2015-05-20 23:14:42 -05:00
Martin Haye
907666c716 Now able to script transitions from 2D to 3D and back. 2015-05-20 09:47:35 -07:00
Martin Haye
b2b922aa7c Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-16 11:00:35 -07:00
Martin Haye
0a85fb5f1d Fixed more bugs. Now 2D to 3D, and back, work. 2015-05-16 11:00:31 -07:00
Brendan Robert
b12d9cec7d Control Space hooked up as well as new eraser tool 2015-05-16 12:31:22 -05:00
Brendan Robert
bb913b0242 "Control Space" feature for quick tile selection 2015-05-16 12:29:22 -05:00
Martin Haye
7be0112be4 Symmetric improvements to 2D API. 2015-05-16 08:48:29 -07:00
Martin Haye
f0a53623b5 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-15 08:19:32 -07:00
Martin Haye
80cf3ddb03 Got triggers working right on 3D map, including multiple triggers per location. 2015-05-15 08:19:18 -07:00
Brendan Robert
2049cb0756 Fixed annoying bug that would cause current tile to be disselected when editing name/category 2015-05-15 00:08:13 -05:00
Brendan Robert
1c7b1159be Tiles are now presented in category-based submenus and current tile is retained when switching maps 2015-05-15 00:07:51 -05:00
Brendan Robert
f4b45003bd Switched to JFX 1.8 packaging and added visibility controls for scripts (still a work in progress though) 2015-05-14 01:01:58 -05:00
Brendan Robert
c79f333d24 Adding new visiblity icons 2015-05-14 01:01:28 -05:00
Martin Haye
375cac1459 Getting 3D back into shape. 2015-05-07 10:17:38 -07:00
Martin Haye
64870ea6a8 Working on 2D to 3D transition. 2015-05-07 09:12:52 -07:00
Martin Haye
d4a550f760 Corrected handling of obstruction and script flags on 2D map. 2015-05-07 06:54:43 -07:00
Martin Haye
329a7070ce Cleaned some debug stuff up. 2015-05-06 09:45:59 -07:00
Martin Haye
f22f4ed9db Teleportation mostly fixed. 2015-05-06 09:36:27 -07:00
Martin Haye
be7b8a0b70 Testing long-range teleport. 2015-05-03 09:25:57 -07:00
Martin Haye
4f093e405f Fixed bug when freeing and then reloading a module. 2015-04-28 08:14:19 -07:00
Martin Haye
eada6ad85d Progress on 2D scrolling. 2015-04-27 08:25:15 -07:00
Martin Haye
8d4264d5f2 More 2D teleportation. 2015-04-27 06:21:42 -07:00
Martin Haye
1f5a6cec29 Basics of 2D teleport kinda working. 2015-04-20 08:32:02 -07:00
Martin Haye
783c011b53 Implemented the rest of the render API for the tile engine. 2015-04-15 10:22:05 -07:00
Martin Haye
7142365ed7 Okay, I think I finally have teleport code that might work. 2015-04-14 07:45:02 -07:00
Martin Haye
9739fb34e9 Working on 2D teleportation. 2015-04-14 07:19:42 -07:00
Martin Haye
9e94928f0a More refactoring. 2015-04-09 10:31:36 -07:00
Martin Haye
046b35faa9 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-04-05 09:52:41 -07:00
Martin Haye
efe2415098 More refactoring. 2015-04-05 09:52:38 -07:00