Commit Graph

1676 Commits

Author SHA1 Message Date
Martin Haye
cd94468985 Moved blkidx so it can be easily cleared by reseek. 2021-02-27 07:01:23 -08:00
Martin Haye
5ba4e3518e Slightly better debug instrumentation 2021-02-26 06:31:10 -08:00
Martin Haye
0ec69fadef Additional debug output during ProRWTS integration. 2021-02-25 06:50:02 -08:00
Martin Haye
1740394588 Peter found this: fast_subindex needs to be on in ProRWTS. 2021-02-25 06:49:31 -08:00
Martin Haye
a2f4828f54 Debugging integration with new ProRWTS. 2021-02-24 06:50:20 -08:00
Martin Haye
618429add9 Added back ver_02 header so that prorwts2.s assembles. 2021-02-23 06:28:04 -08:00
Peter Ferrie
c0006406be newer ProRWTS2 2021-02-22 12:21:16 -08:00
Martin Haye
20f604119d Improved loader debug mode. 2021-02-20 15:28:56 -08:00
Martin Haye
e0a29b59ba Don't overwrite page DF in plasma vm, as loader needs decomp to temporarily live there. 2021-02-20 15:28:38 -08:00
Martin Haye
00d0f7391c Avoid IIgs meaningful locations for emulator signals. 2021-02-20 14:34:11 -08:00
Martin Haye
edd127ac49 Avoid trashing ProDOS until after ProRWTS inits. 2021-02-20 14:33:48 -08:00
Martin Haye
fd259f8f7e Patch no longer needed, since the problem was really that the loader was partially trashing ProDOS before initting ProRWTS. 2021-02-20 14:32:47 -08:00
Martin Haye
f33325d159 Move most global scripts to disk 2 instead of 1. 2021-02-20 14:27:21 -08:00
Martin Haye
ff315e79ed Patch ProRWTS to avoid uninitialized value if GET_PREFIX fails. 2021-02-20 12:01:12 -08:00
Martin Haye
3762cc5edb Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight. 2021-01-25 07:06:24 -08:00
Martin Haye
8933f2ef38 Proper support for setting/increasing/decreasing stats by a variable amount. 2021-01-05 08:50:09 -08:00
Martin Haye
2fb2f3660f Added global bank balance stat. 2020-12-31 11:09:53 -08:00
Martin Haye
b718484d7d Added story log output to pack_report.txt, and some story sanity checking. 2020-10-17 07:47:59 -07:00
Martin Haye
be2ca780ba Removed help prompt since Seth has it. Updated keys for automap scrolling. 2020-09-08 11:25:53 -07:00
Martin Haye
fe42c80a29 Stay on same quest when showing on map. 2020-08-25 08:42:44 -07:00
Martin Haye
2de27ed7e0 Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted. 2020-08-24 09:57:22 -07:00
Martin Haye
52837c1a35 Switched record mode key to just 'R' to save time. 2020-08-24 09:56:50 -07:00
Martin Haye
1d2ee3ad13 Made debug mode more compact in mem mgr. 2020-08-24 09:56:20 -07:00
Martin Haye
7e6308e994 Make BRK work correctly when in aux mem decompression. 2020-08-24 09:56:00 -07:00
Martin Haye
63a1935622 Updates for Java 9+ compatibility (tested on Java 14 - Windows). 2020-08-24 09:55:27 -07:00
Martin Haye
c81de67a6f Improved auto-reload messaging to avoid printing when there's nothing to do. 2020-08-22 11:15:21 -07:00
Martin Haye
91be4d56bf Implemented auto-save, and sped up saving in general. Fixes for the improved help screen. 2020-08-22 10:50:45 -07:00
Martin Haye
7b9a9b4eb6 Remapped some keys to make them more obvious for help screen. 2020-08-21 08:06:19 -07:00
Martin Haye
7f0c920e5e Better messaging when a required sheet like 'Armor' is missing. 2020-08-21 07:57:41 -07:00
Martin Haye
e6f16f608f Merge branch 'master' of github.com:badvision/lawless-legends 2020-07-28 07:35:39 -07:00
Brendan Robert
fff0d74aa9 Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
2020-07-28 09:34:51 -05:00
Martin Haye
65069b932e Added help prompt on load or new, and move mode prompt on new game. 2020-07-28 07:31:07 -07:00
Martin Haye
a76db77e93 Added emusig flag for title screen text area. 2020-07-28 07:30:21 -07:00
Martin Haye
a520c90646 Advance time a little after combat. 2020-07-07 09:13:59 -07:00
Martin Haye
7c911c34c3 Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time. 2020-07-07 08:33:59 -07:00
Brendan Robert
ed133310d9 Fix window maximize/restore behavior in blockly scripting editor (workaround for JavaFX bug) 2020-07-03 00:21:55 -05:00
Martin Haye
cd117aef7c Don't crash on story display in disk-limited version. 2020-06-20 16:16:59 -07:00
Martin Haye
9b130326df Merge branch 'master' of github.com:badvision/lawless-legends 2020-06-20 16:10:31 -07:00
Martin Haye
05f922aa87 Show 'Blocked' instead of beeping when you can't move to a square. 2020-06-20 16:09:20 -07:00
Martin Haye
7cc3852670 Improved layout of title screen text. 2020-06-20 12:52:25 -07:00
Martin Haye
d9e2011671 More reworking of title screen. Finished initial version of disk limiting. 2020-06-17 12:42:43 -07:00
Martin Haye
72f9827229 Adding disk limit and copyright message. Also fixed some plural matching problems. 2020-06-15 07:21:37 -07:00
Brendan Robert
7a03c7ab15 Fix ZPE on startup 2020-06-07 22:26:35 -05:00
Martin Haye
d3cfca29eb Merge branch 'master' of github.com:badvision/lawless-legends 2020-06-07 10:14:54 -07:00
Martin Haye
0e5ce285fe Memory rejigger to leave more room for title screen. 2020-06-07 10:14:43 -07:00
Martin Haye
4f696da1fa Better pause to see whole title screen. 2020-06-07 10:14:32 -07:00
Brendan Robert
deafd12267 * Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
2020-06-06 02:05:28 -05:00
Martin Haye
1ec5712553 Merge branch 'master' of github.com:badvision/lawless-legends 2020-06-05 13:18:22 -07:00
Martin Haye
ccd7f269b1 Don't call flipToPage1 until renderer is loaded. 2020-06-05 13:18:16 -07:00
Brendan Robert
68d12365d6 Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables. 2020-06-01 09:10:45 -05:00