Martin Haye
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0095407c7e
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Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
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2016-10-11 09:03:57 -07:00 |
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badvision
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6d61e2a75d
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Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
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2016-10-08 13:35:27 -05:00 |
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Martin Haye
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49d025a44c
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Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
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2016-09-24 11:10:17 -07:00 |
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Martin Haye
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83a26c901b
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Made portrait test loop around.
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2016-09-22 11:14:07 -07:00 |
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Martin Haye
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0fad632eee
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Better support for forcing combat, not backing up as far when fleeing / exiting a building.
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2016-09-22 10:55:34 -07:00 |
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Martin Haye
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8dc394cf43
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The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
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2016-09-22 10:54:56 -07:00 |
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Martin Haye
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1d3b08204a
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Skip encounter check when backing up due to a script event or fleeing combat.
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2016-09-22 08:13:17 -07:00 |
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Martin Haye
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1465bea426
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Fixes for game load and save.
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2016-09-22 08:04:24 -07:00 |
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Martin Haye
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9b6c00bebb
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Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
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2016-09-22 07:51:07 -07:00 |
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Martin Haye
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cfadecc9f6
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Optimized switching to and from render modes.
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2016-09-22 07:32:54 -07:00 |
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Martin Haye
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ce7bf1d6cc
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Now processes 'leave' events on map scripts.
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2016-09-20 06:15:49 -07:00 |
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Martin Haye
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a2c8008755
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Initial infrastructure for event handling.
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2016-09-15 11:08:43 -07:00 |
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Martin Haye
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c09142a164
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Fixed so NPCs can attack now -- but only melee.
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2016-09-08 09:34:02 -07:00 |
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Martin Haye
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51f73a8565
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Finished cleanup of START_LOAD/FINISH_LOAD
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2016-09-08 08:39:41 -07:00 |
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Martin Haye
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fe704379ce
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Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
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2016-09-08 08:30:08 -07:00 |
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Martin Haye
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65b414a954
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Rearranged some things to make mem mgr more compact.
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2016-08-31 08:34:00 -07:00 |
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Martin Haye
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c103afd893
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Fixed out-of-mem bug adding Sasquatch to party.
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2016-08-31 08:17:02 -07:00 |
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Martin Haye
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4238f62520
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Fix sequence error when adding npc.
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2016-08-31 07:23:11 -07:00 |
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Martin Haye
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7ebe405c41
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Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
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2016-08-22 08:08:22 -07:00 |
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Martin Haye
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ecf76efde2
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Mostly implemented ability to add/remove players, but got some debugging to do.
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2016-08-17 08:09:14 -07:00 |
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Martin Haye
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243b6c362a
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Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
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2016-08-12 19:39:36 -07:00 |
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Martin Haye
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71895ed546
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Fixed a bug with module reloading, and one involving the new F8xx refactor.
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2016-08-12 19:18:31 -07:00 |
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Martin Haye
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f69b91ecca
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Removed a bit of useless code.
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2016-08-08 08:13:03 -07:00 |
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Martin Haye
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779b61f7c0
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Continued F8 refactoring.
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2016-08-08 08:09:46 -07:00 |
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Martin Haye
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6c9515b63c
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Lots of progress toward freeing up up.
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2016-08-08 07:47:01 -07:00 |
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Martin Haye
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297d0a4c4a
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Implementing bank-switching in debug macros, in prep for clearing .FFF9.
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2016-08-05 09:28:29 -07:00 |
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Martin Haye
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3d06158a04
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Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
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2016-08-05 09:27:11 -07:00 |
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Martin Haye
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d21b269843
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Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
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2016-08-04 08:30:39 -07:00 |
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Martin Haye
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50c78621e6
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Fix problem that expander didn't get re-split when it was re-loaded.
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2016-08-04 07:16:47 -07:00 |
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Martin Haye
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70ead12fb1
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Added a god-mode command, '&', to print out the allocated memory blocks.
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2016-08-03 08:41:36 -07:00 |
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Martin Haye
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2817f1b25e
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Forgot a raycaster file.
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2016-08-03 08:40:42 -07:00 |
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Martin Haye
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40f27ef4eb
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Better memory management handling of split expander.
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2016-08-03 08:05:54 -07:00 |
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Martin Haye
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7df3e2ced2
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Raycaster with split-expander working now.
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2016-08-03 07:54:14 -07:00 |
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Martin Haye
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0e6c20cffe
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Making some progress splitting the raycasting expander.
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2016-08-01 09:45:09 -07:00 |
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Martin Haye
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8babf8c388
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Add memory dump whenever out-of-mem occurs.
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2016-07-30 11:31:21 -07:00 |
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Martin Haye
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b848882090
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Fix avatar establishment on game start.
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2016-07-28 09:46:38 -07:00 |
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Martin Haye
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747a17d6cb
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Fix for dice 3d6+n problem. Changed Mythos to LegendOS
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2016-07-19 08:35:42 -05:00 |
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Martin Haye
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7e7c92dc8d
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Added hack for end-game screen; set sky color to 99 to trigger.
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2016-07-19 08:21:34 -05:00 |
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Martin Haye
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c85334e22e
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Add messages back to combat death.
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2016-07-18 16:55:49 -07:00 |
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Martin Haye
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d034b0530d
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Really reload game when player dies. Also, they can now be killed by a script.
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2016-07-18 16:47:49 -07:00 |
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David Schmenk
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ae119a1240
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Equipped items all get a '*'
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2016-07-18 10:02:46 -07:00 |
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David Schmenk
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e9c79ab589
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Fists do 1d4+hand2hand skill damage
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2016-07-18 09:51:14 -07:00 |
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David Schmenk
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4506c27bc4
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Disable weapn change during combat and fix initialization needed when we do
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2016-07-17 14:28:36 -07:00 |
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David Schmenk
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aab1a74698
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Group Gold now just Gold
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2016-07-17 12:17:00 -07:00 |
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David Schmenk
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1ba785cc0d
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Implement Change weapon during combat
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2016-07-17 12:13:41 -07:00 |
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David Schmenk
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f4598db758
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party health status sometimes shows up in wrong windows using displayf2
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2016-07-17 06:56:07 -07:00 |
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David Schmenk
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da809614bb
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Show player health/max health and weapon damage in stats
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2016-07-16 21:34:31 -07:00 |
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David Schmenk
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5e1e6a9173
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Add item cheat and fix multiple inventory panes
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2016-07-16 15:00:50 -07:00 |
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David Schmenk
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ff6a4ef59d
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Fix godmode cmds when switching maps
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2016-07-16 10:46:41 -07:00 |
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David Schmenk
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0e4b8ca8f8
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Add godmode setting.
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2016-07-16 10:27:28 -07:00 |
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Martin Haye
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25901b9f01
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Redisplay party summary if gold or health changes.
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2016-07-16 05:39:22 -07:00 |
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Martin Haye
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7b103202d1
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-16 05:09:24 -07:00 |
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David Schmenk
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8433dab3b7
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Clean up more strings during Drop
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2016-07-15 15:19:54 -07:00 |
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David Schmenk
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ba71bb7fb3
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Put some code to check list removal. Clean up local strings in inventory
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2016-07-15 15:04:02 -07:00 |
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David Schmenk
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e43e042b2a
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Change player stats to show weapon in 2D and gold in 3D
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2016-07-15 14:29:32 -07:00 |
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Martin Haye
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39d152720f
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-15 07:43:24 -07:00 |
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Martin Haye
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a980919cf5
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Took out a couple debug stmts.
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2016-07-15 07:43:21 -07:00 |
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David Schmenk
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1f328ce1d8
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Speed up inventory display
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2016-07-15 07:09:05 -07:00 |
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David Schmenk
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9f3e880c37
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Filter selection based on command
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2016-07-14 22:24:09 -07:00 |
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David Schmenk
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3ec8b61811
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Unequip already equipped weapons
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2016-07-14 18:42:33 -07:00 |
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Martin Haye
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df02ca2367
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Making avatar even more persistent, by placing it in the global state.
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2016-07-14 14:01:54 -07:00 |
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Martin Haye
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66df00309a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-14 13:52:27 -07:00 |
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Martin Haye
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d4525a9571
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Fix clearEncounterZones and setAvatar to be (more) persistent.
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2016-07-14 13:52:23 -07:00 |
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Dave Schmenk
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dfc5f974db
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Get size of map window to adjust number of items displayed
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2016-07-13 20:23:01 -07:00 |
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Dave Schmenk
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ad8d58f62e
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Inventory formatting updates
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2016-07-12 22:23:38 -07:00 |
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David Schmenk
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c6edbeb703
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Use health item
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2016-07-12 15:51:05 -07:00 |
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David Schmenk
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abcc77d45f
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Add al skill modifiers
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2016-07-12 09:56:54 -07:00 |
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David Schmenk
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c3052373dd
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Use strcmp for s_itemKind and clean up equip flag
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2016-07-12 08:58:45 -07:00 |
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David Schmenk
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71b4900375
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Inventory equip/use/drop
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2016-07-12 08:09:55 -07:00 |
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Martin Haye
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504ad63907
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Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
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2016-07-10 17:37:55 -07:00 |
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Martin Haye
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4d5f073afa
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Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
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2016-07-10 17:33:48 -07:00 |
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Martin Haye
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be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
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2016-07-10 17:18:03 -07:00 |
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Martin Haye
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31bf216f6e
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Fix bug with Korak combat: strings still a bit too long.
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2016-07-08 17:50:45 -07:00 |
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Martin Haye
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fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
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d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
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0837f4a360
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Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
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df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
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2016-07-07 16:15:31 -07:00 |
|
Martin Haye
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2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
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57c65f1c69
|
Added item-related Blocks.
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2016-07-07 13:59:07 -07:00 |
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Martin Haye
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333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
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e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
44d51ebf82
|
Show Group Gold in inventory, cheat health +10
|
2016-07-04 10:10:19 -07:00 |
|
David Schmenk
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0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
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287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
|
2016-07-04 09:00:37 -07:00 |
|
Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
|
Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|