Commit Graph

703 Commits

Author SHA1 Message Date
Martin Haye
9991cc1dc4 Displayed first chars from new font engine\! 2015-06-07 13:40:04 -07:00
Martin Haye
edf0433f07 Minor fixes. 2015-06-06 15:19:23 -07:00
Martin Haye
05a6f5390f Proportional font engine now assembles. 2015-06-06 14:57:42 -07:00
Martin Haye
e70280df73 Merge branch 'master' into pfont 2015-06-06 14:23:08 -07:00
Martin Haye
a92f2e1da9 Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem. 2015-06-06 09:37:04 -07:00
Martin Haye
9d19b46cb1 Memory manager now working fully in LC ram. 2015-06-06 09:32:42 -07:00
Martin Haye
bd1274448d Moving memory manager up into Language Card RAM. 2015-06-06 09:25:04 -07:00
Martin Haye
cd68312dc6 Finished rearranging debug code. 2015-06-06 07:48:21 -07:00
Martin Haye
5b8f75ecd1 Refactored debug macro support to be always present, and provided by the memory manager. 2015-06-05 07:54:09 -07:00
Martin Haye
16509b9942 Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP. 2015-06-04 10:21:04 -07:00
Martin Haye
a8e501c51b Now can actually make use of the RAM freed by moving ProDOS. 2015-06-04 10:11:38 -07:00
Martin Haye
53b956eccc Relocated ProDOS to aux bank. 2015-06-04 09:17:39 -07:00
Martin Haye
4a1a5b3fd5 Added original code of font and hi-res addr tbl for font engine. 2015-06-04 07:26:08 -07:00
Martin Haye
95c98b631e Converting pfont to ACME. 2015-06-04 07:03:58 -07:00
Martin Haye
de5fce5414 Fix problem with clearing the fake character data. 2015-06-03 09:12:15 -07:00
Martin Haye
960d61e422 Started porting Andrew's proportional font engine. 2015-06-03 09:10:22 -07:00
Martin Haye
5fa973ea7c Added a 'get any key' block. 2015-06-03 07:56:19 -07:00
Brendan Robert
44be65de1a Added new graphics icons added to Blockly 2015-06-01 20:43:28 -05:00
Brendan Robert
126e35d201 Updated Blockly internals to latest from GitHub. Added prompt dialog handler so variable renaming and creation now work! Also added stubs for the next chunk of scripting soon to be added. 2015-06-01 20:43:27 -05:00
Martin Haye
331918eb8b Fixed bug that chopped off long texts. Added some faked-up player character stats. 2015-06-01 10:38:22 -07:00
Martin Haye
234fadabe1 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-31 19:03:41 -07:00
Martin Haye
6b51dff8b9 Added move_backward blockly block. 2015-05-31 19:03:38 -07:00
Martin Haye
26e7e1b119 More compact aux to main string-copy routine. 2015-05-31 11:35:01 -07:00
Martin Haye
57462b7638 Moved scenario script strings to aux mem. 2015-05-31 11:19:03 -07:00
Martin Haye
cccb136726 Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem. 2015-05-31 08:45:23 -07:00
Brendan Robert
671de1257c FIXED OLE-12 -- Map script deletion has been implemented with confirmation. Same confirmation propmpt has been added to global script deletion as well. 2015-05-30 16:28:10 -05:00
Martin Haye
994205c842 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-28 09:05:29 -07:00
Martin Haye
fa266e6367 Fixed so portraits work right in 3D maps. 2015-05-28 09:05:24 -07:00
Martin Haye
f1dfcccff3 Added Blockly blocks for showing portraits. 2015-05-28 08:14:01 -07:00
Brendan Robert
32a3180ebd FIXED OLE-7
Global scripting is now somewhat available but needs some additional features to be really usable.
2015-05-28 01:04:31 -05:00
Brendan Robert
5ef88e1268 OLE-7 Renamed controller/tab to reflect globals, not just global scripts 2015-05-28 01:03:37 -05:00
Brendan Robert
761c3247a2 OLE-7: Refactored script controller to use the same abstract pattern as other UI controllers 2015-05-27 23:48:53 -05:00
Martin Haye
e7308b9ab6 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-27 08:13:18 -07:00
Martin Haye
a2454c1212 Fixes for map name display, sky/ground colors, and portrait rendering. 2015-05-27 08:13:09 -07:00
Brendan Robert
86a9edf5aa Added new revolver icon for Outlaw editor, but currently there's no packaging to take advantage of it yet. 2015-05-25 23:49:44 -05:00
Brendan Robert
240ea8aad8 Stubbed out the new global script editor UI, not hooked up to anything yet though. 2015-05-25 23:49:10 -05:00
BagoZonde
c32a533cc9 C64: 2d proof of concept demo 2015-05-24 11:23:31 +02:00
Brendan Robert
93efce12eb Script name colors are now prevented from being too bright and also are bold to be more readable. 2015-05-23 15:50:58 -05:00
Brendan Robert
59b55105a5 Added cursor helper and cleaned up event model (a little) 2015-05-22 00:17:55 -05:00
Brendan Robert
c238eb3afd Added null checks for new maps 2015-05-22 00:17:21 -05:00
Brendan Robert
c24db71b78 Flipped eraser icon horizontally 2015-05-22 00:17:06 -05:00
Martin Haye
2b9cfbde71 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-21 07:19:28 -07:00
Martin Haye
2069140e31 Fixed for broken scripting after loading new map sections. 2015-05-21 07:19:22 -07:00
Brendan Robert
13ac184d89 Object cloning now possible -- TransferHelper is the current holder of the functionality but it should probably be moved somewhere better 2015-05-21 00:14:30 -05:00
Brendan Robert
71f20dcf1b Sort scripts alphabetically now 2015-05-20 23:15:31 -05:00
Brendan Robert
7541cf4a52 Moved left arrow over so it doesn't overlap scripts pane 2015-05-20 23:15:15 -05:00
Brendan Robert
5d252cfc77 fixed incorrectly implemented debounce logic 2015-05-20 23:14:42 -05:00
Martin Haye
907666c716 Now able to script transitions from 2D to 3D and back. 2015-05-20 09:47:35 -07:00
Martin Haye
b2b922aa7c Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-16 11:00:35 -07:00
Martin Haye
0a85fb5f1d Fixed more bugs. Now 2D to 3D, and back, work. 2015-05-16 11:00:31 -07:00