Martin Haye
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d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
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2016-07-07 19:01:56 -07:00 |
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Martin Haye
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0837f4a360
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Fleshed out new blocks for get/increase/decrease stats.
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2016-07-07 17:02:44 -07:00 |
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Martin Haye
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df446bc38b
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Added support for arbitrary game flags, and most of stat increase/decrease.
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2016-07-07 16:15:31 -07:00 |
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Martin Haye
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2eff48233f
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Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
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2016-07-07 14:22:48 -07:00 |
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Martin Haye
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f37f3db60d
|
Ignore dsk files in virtual (that's where I build ancient1.dsk and ancient2.dsk)
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2016-07-07 14:00:05 -07:00 |
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Martin Haye
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57c65f1c69
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Added item-related Blocks.
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2016-07-07 13:59:07 -07:00 |
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Martin Haye
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53723bf07a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-06 07:46:59 -07:00 |
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Martin Haye
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333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
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2016-07-06 07:46:17 -07:00 |
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Brendan Robert
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63881d948f
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Added tile copy/export and a few other minor refactorings
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2016-07-06 00:54:20 -05:00 |
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Brendan Robert
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ba0b04ce0e
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Can haz excel and TSV import!
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2016-07-05 17:06:00 -05:00 |
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Brendan Robert
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dc81bbc8aa
|
Enter is no longer required to keep changes when editing spreadsheet cells
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2016-07-05 14:50:22 -05:00 |
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Brendan Robert
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641e8750d8
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Better handling of data, edit existing sheets works better and column reordering is now retained
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2016-07-05 11:59:06 -05:00 |
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Brendan Robert
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68b10cee7c
|
Basic sheet editor functionality is working.
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2016-07-05 11:50:14 -05:00 |
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Brendan Robert
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4df9461029
|
Minor code cleanups in mythos editor
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2016-07-05 02:53:49 -05:00 |
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Brendan Robert
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2f75c3e14a
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Most of sheet implementation has been done, still a little left to do though.
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2016-07-05 02:53:33 -05:00 |
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David Schmenk
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e9012275d5
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Prepare for scripted event handling
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2016-07-04 12:59:24 -07:00 |
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David Schmenk
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fc365eaee8
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
re-arrange ammo
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2016-07-04 11:11:37 -07:00 |
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David Schmenk
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4a0ab503a2
|
Slight rearrangement of main player stats
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2016-07-04 10:56:55 -07:00 |
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Brendan Robert
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da9e31a920
|
Noted Java bug that affects outlaw editor -- if affected you have to use 1.8u50 or earlier. (u40 works fine)
|
2016-07-04 12:39:14 -05:00 |
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Brendan Robert
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5e1e01e896
|
Added example interaction to plugin
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2016-07-04 12:38:35 -05:00 |
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Brendan Robert
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a521b66045
|
Changed order of script elements in XML and added Mutation repair script for "if" blocks.
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2016-07-04 12:37:49 -05:00 |
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David Schmenk
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44d51ebf82
|
Show Group Gold in inventory, cheat health +10
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2016-07-04 10:10:19 -07:00 |
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David Schmenk
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0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
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David Schmenk
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287ecc6702
|
Add gold to global state and collect loot after combat.
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2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
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2016-07-04 09:00:37 -07:00 |
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Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
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Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
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Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
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Martin Haye
|
cb124995f4
|
Established some basics of the new A2Pack plugin.
|
2016-07-03 15:31:13 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
0708cbda95
|
Took out some debug prints
|
2016-07-03 12:26:22 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
b93a40b785
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 07:33:15 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Brendan Robert
|
cd312cfc84
|
Added one more hint: How to take the game data and marshal it back to XML for external processing.
|
2016-07-03 01:10:39 -05:00 |
|
Brendan Robert
|
18ed359af0
|
Application state is now an OSGi concern and SCR has been fully integrated to simplify plugin registration
|
2016-07-03 01:01:05 -05:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Brendan Robert
|
594fb0e10e
|
First step in having an API: The global application state is now an OSGi component and can be accessed by the plugins.
|
2016-06-26 23:36:28 -05:00 |
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