Commit Graph

1083 Commits

Author SHA1 Message Date
Martin Haye
d9786058d8 Adding ProRWTS. 2017-01-02 14:08:33 -08:00
Martin Haye
2f35ee17f0 Stripped out Plasma VM 'cmd' loading, in anticipation of dedicated LegendOS loader. 2017-01-02 13:52:35 -08:00
Martin Haye
b62f4cbe53 Better commenting of decompressor. 2017-01-02 11:33:52 -08:00
Martin Haye
c67a4ea718 I think decompressor is written now. 2017-01-02 11:14:59 -08:00
Martin Haye
917a6561f7 Better encoding of offset=64 2017-01-02 09:06:11 -08:00
Martin Haye
0e4c7df743 More efficient coding of zero-length lits results in even better compression, and faster decomp as well. 2017-01-02 07:44:48 -08:00
Martin Haye
7d8c562ffa Rearranged gamma scheme for faster decomp. 2017-01-01 08:59:35 -08:00
Martin Haye
05a63b3e54 Optimized code pair encoding for faster decompression. 2016-12-30 18:06:17 -08:00
Martin Haye
cff4b79931 Refactored into code pairs. 2016-12-30 17:56:11 -08:00
Martin Haye
ac70c14f31 Refactored into code pairs. 2016-12-30 17:46:21 -08:00
Martin Haye
cd17eb873e Fixed comment 2016-12-30 17:42:35 -08:00
Martin Haye
e8ea2e9f87 Fixed comment. 2016-12-30 08:33:46 -08:00
Martin Haye
77e2a7c3cf Tested with underlap of 2 for decompression. Changed cut-off to 8 or more saved bytes. 2016-12-30 07:59:26 -08:00
Martin Haye
9d04090881 Backed off a little bit so that all elias encoding is 8-bits or less. 2016-12-29 17:42:10 -08:00
Martin Haye
908eb71927 Parameterized offset exp. 2016-12-29 17:19:15 -08:00
Martin Haye
a761056723 Parameterized offset exp. 2016-12-29 17:18:53 -08:00
Martin Haye
b5ca1d32aa Fixed a bug, and fixed a big counting error. 2016-12-29 16:06:16 -08:00
Martin Haye
64bc3117f0 More efficient encoding of literal lengths. 2016-12-29 12:48:11 -08:00
Martin Haye
014abce085 Committing to gammas for offsets. 2016-12-29 08:23:36 -08:00
Martin Haye
5804cde556 Best compression yet, messing with offset encoding. 2016-12-29 08:19:11 -08:00
Martin Haye
77b55bbd14 Offsets with gamma. 2016-12-29 08:06:23 -08:00
Martin Haye
1d421aacf2 More experimentation. 2016-12-28 08:00:28 -08:00
Martin Haye
ccdbbb970b Now checking zx7 by decompressing. 2016-12-27 21:01:48 -08:00
Martin Haye
bfa91285a6 Some progress on decompressing lx47 2016-12-27 08:44:00 -08:00
Martin Haye
52d2b877f5 Got compressor working, but unverified. 2016-12-26 10:21:53 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00
Martin Haye
652673ea01 Now supports 0..3 args on global funcs. 2016-12-08 07:05:28 -08:00
Martin Haye
056fb3857e Removing old script no longer needed. 2016-12-08 06:05:02 -08:00
Martin Haye
9d849736e2 More fleshing out of global function calling. 2016-12-06 09:38:24 -08:00
Martin Haye
4d414bd6ce Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc. 2016-12-05 09:23:00 -08:00
Martin Haye
075778b3a2 Fixed bug with tilesets becoming too large. 2016-11-18 12:03:37 -08:00
Martin Haye
3d595608cc Fixed map numbering to handle multiple 2D maps. 2016-11-15 06:14:58 -08:00
Martin Haye
1f55dea477 Basics of benching/unbenching for players. 2016-11-10 08:40:50 -08:00
Martin Haye
a4421e9882 Ignore player rows unless they have at least some basic data. 2016-11-10 06:43:02 -08:00
Martin Haye
0313db8d1a Progress on intimate mode - text display now mostly working. 2016-11-08 08:39:18 -08:00
Martin Haye
e6bcc747bd Outlines of 'intimate mode' 2016-11-07 07:58:46 -08:00
Martin Haye
99606c623c Return to graphics mode when using an item (like TNT) per Seth's request. 2016-11-04 08:27:22 -07:00
Martin Haye
b556041713 Fix for Ancient Legends boss battles (needed re-packing). 2016-11-01 09:32:08 -07:00
Martin Haye
2aa9e342e7 Added tile swap for 3D mode. 2016-11-01 09:25:36 -07:00
Martin Haye
831c0cd822 Fixed memory corruption issue when party screen updated during combat. 2016-10-31 08:04:22 -07:00
Martin Haye
c6e46398c1 Prefix 'You have died' with a newline. 2016-10-26 08:13:06 -07:00
Martin Haye
72fe0986fd Fix for text display followed by animation in 3D mode. 2016-10-26 08:04:29 -07:00
Martin Haye
72cb83c415 Exit inventory once an item is used. 2016-10-26 07:50:13 -07:00
Martin Haye
e363b01c60 Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to. 2016-10-26 07:45:47 -07:00
Martin Haye
65b5bf001e Fix for fwd/bkwd animations. 2016-10-26 07:38:07 -07:00
Martin Haye
cd544b2b66 Updated to version 1.6 of Ancient Legends. 2016-10-25 15:19:53 -07:00
Martin Haye
356c0a4651 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-10-25 15:05:10 -07:00
Martin Haye
048c09edf4 Fixed portraitNum bug (was relying on a specific Lawless Legends portrait) 2016-10-25 15:05:00 -07:00
Martin Haye
8b1463d17f Merge pull request #22 from andrewschultz/master
Seth's update, to spaced dirnames instead of percent-20
2016-10-25 15:04:16 -07:00
Martin Haye
dcb8fd1eaa Clean up warning and error handling in packer, so mem reports aren't generated in those cases. 2016-10-25 09:16:01 -07:00