Commit Graph

215 Commits

Author SHA1 Message Date
David Schmenk
da809614bb Show player health/max health and weapon damage in stats 2016-07-16 21:34:31 -07:00
David Schmenk
5e1e6a9173 Add item cheat and fix multiple inventory panes 2016-07-16 15:00:50 -07:00
David Schmenk
ff6a4ef59d Fix godmode cmds when switching maps 2016-07-16 10:46:41 -07:00
David Schmenk
0e4b8ca8f8 Add godmode setting. 2016-07-16 10:27:28 -07:00
Martin Haye
25901b9f01 Redisplay party summary if gold or health changes. 2016-07-16 05:39:22 -07:00
Martin Haye
7b103202d1 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-07-16 05:09:24 -07:00
David Schmenk
ba71bb7fb3 Put some code to check list removal. Clean up local strings in inventory 2016-07-15 15:04:02 -07:00
David Schmenk
e43e042b2a Change player stats to show weapon in 2D and gold in 3D 2016-07-15 14:29:32 -07:00
Martin Haye
39d152720f Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-07-15 07:43:24 -07:00
Martin Haye
a980919cf5 Took out a couple debug stmts. 2016-07-15 07:43:21 -07:00
David Schmenk
9f3e880c37 Filter selection based on command 2016-07-14 22:24:09 -07:00
Martin Haye
df02ca2367 Making avatar even more persistent, by placing it in the global state. 2016-07-14 14:01:54 -07:00
Martin Haye
66df00309a Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-07-14 13:52:27 -07:00
Martin Haye
d4525a9571 Fix clearEncounterZones and setAvatar to be (more) persistent. 2016-07-14 13:52:23 -07:00
Dave Schmenk
dfc5f974db Get size of map window to adjust number of items displayed 2016-07-13 20:23:01 -07:00
Dave Schmenk
ad8d58f62e Inventory formatting updates 2016-07-12 22:23:38 -07:00
David Schmenk
c6edbeb703 Use health item 2016-07-12 15:51:05 -07:00
David Schmenk
71b4900375 Inventory equip/use/drop 2016-07-12 08:09:55 -07:00
Martin Haye
4d5f073afa Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher. 2016-07-10 17:33:48 -07:00
Martin Haye
be40d8f4f4 Added ability to clear all encounter zones, and to set the avatar tile. 2016-07-10 17:18:03 -07:00
Martin Haye
31bf216f6e Fix bug with Korak combat: strings still a bit too long. 2016-07-08 17:50:45 -07:00
Martin Haye
d773465455 Fix for real Apple hardware: enabling language card requires reads, not writes. 2016-07-07 19:01:56 -07:00
Martin Haye
0837f4a360 Fleshed out new blocks for get/increase/decrease stats. 2016-07-07 17:02:44 -07:00
Martin Haye
df446bc38b Added support for arbitrary game flags, and most of stat increase/decrease. 2016-07-07 16:15:31 -07:00
Martin Haye
2eff48233f Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size. 2016-07-07 14:22:48 -07:00
Martin Haye
57c65f1c69 Added item-related Blocks. 2016-07-07 13:59:07 -07:00
David Schmenk
e9012275d5 Prepare for scripted event handling 2016-07-04 12:59:24 -07:00
David Schmenk
4a0ab503a2 Slight rearrangement of main player stats 2016-07-04 10:56:55 -07:00
David Schmenk
0df15626d0 Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
2016-07-04 09:33:43 -07:00
David Schmenk
287ecc6702 Add gold to global state and collect loot after combat. 2016-07-04 09:31:33 -07:00
Martin Haye
ac680b47d2 Always beep when blocked, whether blocked by an obstacle or the edge of the map. 2016-07-03 18:20:07 -07:00
Martin Haye
0fe5ef28ca Refactored to get rid of lib vectors, thanks to Dave. 2016-07-03 13:39:00 -07:00
Martin Haye
29f6df5913 Making good progress on external symbol resolving. 2016-07-03 12:01:35 -07:00
Martin Haye
ea5800155f Got basics of new fixup mechanism working. 2016-07-03 07:33:12 -07:00
Martin Haye
bb0a9339fe Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme. 2016-07-01 17:19:12 -07:00
Martin Haye
d89d9dfbad Fixed so some enemies get a crack at you when you're fleeing. 2016-07-01 16:32:57 -07:00
Martin Haye
437471451b Now handles scripted combat on 2D maps as well, and handles fleeing correctly. 2016-06-30 09:31:29 -07:00
Martin Haye
02bbbf5ac7 Clean up what happens at the end of a combat script. 2016-06-30 08:47:30 -07:00
Martin Haye
f1fbd7bd8c Working on getting script to resume after combat. 2016-06-30 08:36:46 -07:00
Martin Haye
cf0c3d3ac1 Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display. 2016-06-29 07:42:58 -07:00
Martin Haye
8ebbc16da8 Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter. 2016-06-28 07:40:09 -07:00
Martin Haye
de0135b3c6 Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area. 2016-06-24 08:46:40 -07:00
Martin Haye
cfc84188c6 Fixed bug with game load. 2016-06-24 07:16:08 -07:00
Martin Haye
0e94a6fbb0 Load working better. 2016-06-24 06:12:45 -07:00
Martin Haye
45ab9bafe2 Implementing new game / load game screen. 2016-06-24 05:58:30 -07:00
Martin Haye
ec26b8276a Basics of load/save working. 2016-06-20 08:49:01 -07:00
Martin Haye
87ab8b6031 Allow control chars in command table; basic framework for game load/save established. 2016-06-19 08:38:40 -07:00
Martin Haye
dcea57cc7c It was silly to have strcmpi when all we needed was streqi. 2016-06-19 08:15:51 -07:00
Martin Haye
caa05f16f6 Refactored to save space in the main gameloop module. 2016-06-19 08:04:43 -07:00
Martin Haye
c352a867a2 Refactored code to save space when running standalone modules like combat and player-info. 2016-06-19 07:42:11 -07:00