David Schmenk
|
da809614bb
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Show player health/max health and weapon damage in stats
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2016-07-16 21:34:31 -07:00 |
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David Schmenk
|
5e1e6a9173
|
Add item cheat and fix multiple inventory panes
|
2016-07-16 15:00:50 -07:00 |
|
David Schmenk
|
ff6a4ef59d
|
Fix godmode cmds when switching maps
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2016-07-16 10:46:41 -07:00 |
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David Schmenk
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0e4b8ca8f8
|
Add godmode setting.
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2016-07-16 10:27:28 -07:00 |
|
Martin Haye
|
25901b9f01
|
Redisplay party summary if gold or health changes.
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2016-07-16 05:39:22 -07:00 |
|
Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-16 05:09:24 -07:00 |
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David Schmenk
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ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
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2016-07-15 15:04:02 -07:00 |
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David Schmenk
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e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
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2016-07-15 14:29:32 -07:00 |
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Martin Haye
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39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
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2016-07-15 07:43:21 -07:00 |
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David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
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2016-07-14 14:01:54 -07:00 |
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Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
David Schmenk
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c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
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71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
|
287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|