Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
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Martin Haye
|
d5f1663267
|
Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
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Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
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Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
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Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
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Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
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Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
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Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
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Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
12a1427af6
|
Removed some gamelib functions that are better being only in the main module.
|
2015-12-28 10:52:57 -08:00 |
|
Martin Haye
|
c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
|
2015-12-28 10:20:28 -08:00 |
|
Martin Haye
|
d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
299b5aed2f
|
Enemies fight back\!
|
2015-12-05 15:01:44 -08:00 |
|
Martin Haye
|
d6c321b11a
|
Finally happy with combat pacing and spacing.
|
2015-12-05 11:40:27 -08:00 |
|
Martin Haye
|
c4a7e4fe6a
|
Cleaning up display of combat.
|
2015-12-05 11:13:35 -08:00 |
|
Martin Haye
|
98d9631a90
|
More combat.
|
2015-11-30 08:49:46 -08:00 |
|
Martin Haye
|
f342bb55c0
|
Fixed scrolling in combat window.
|
2015-11-30 08:02:32 -08:00 |
|
Martin Haye
|
305e79977d
|
Took out more debugging text.
|
2015-11-30 07:48:36 -08:00 |
|
Martin Haye
|
010570bca7
|
Added more combat mechanics; fixed totally-wrong structure numbers.
|
2015-11-30 07:46:05 -08:00 |
|
Martin Haye
|
da7356450c
|
Combat order determination implemented.
|
2015-11-29 09:21:03 -08:00 |
|
Martin Haye
|
4eafd97388
|
Added a few more messages at the start of combat.
|
2015-11-29 07:50:29 -08:00 |
|
Martin Haye
|
6b38c49ffd
|
Added fight/run logic.
|
2015-11-19 08:36:35 -08:00 |
|
Martin Haye
|
87cd0c3fd0
|
Handle singular/plural and singular(s) forms in display strings.
|
2015-11-19 08:27:04 -08:00 |
|
Martin Haye
|
ddaca82733
|
Now displaying start of combat.
|
2015-11-11 08:55:16 -08:00 |
|
Martin Haye
|
6b3b0372fd
|
Now showing Hue's real data.
|
2015-11-05 09:09:45 -08:00 |
|
Martin Haye
|
c1bcb8d187
|
A few minor fixes to game logic.
|
2015-11-05 07:18:17 -08:00 |
|
Martin Haye
|
6e2187087f
|
Added enemy grouping.
|
2015-10-01 10:04:01 -07:00 |
|
Martin Haye
|
679a9ae6fb
|
Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
|
2015-10-01 08:34:49 -07:00 |
|
Martin Haye
|
2f67d1c72f
|
Reworked GC algorithm to share code better. Passes heap test again.
|
2015-09-19 13:27:57 -07:00 |
|
Martin Haye
|
698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
|
2015-09-17 10:03:02 -07:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
24bf2c9519
|
Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
|
2015-09-09 07:52:10 -07:00 |
|
Martin Haye
|
f88866085f
|
Heap test now runs for a long, long time. I think the heap code is solid.
|
2015-09-09 07:31:30 -07:00 |
|
Martin Haye
|
cc9b77f7e6
|
Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
|
2015-09-08 08:46:45 -07:00 |
|
Martin Haye
|
074befaca3
|
More heap testing and bug fixes.
|
2015-09-08 08:18:17 -07:00 |
|
Martin Haye
|
da6073fefa
|
More generic linked list support.
|
2015-09-07 08:46:17 -07:00 |
|
Martin Haye
|
6d61a0073f
|
First time free-and-collect works right.
|
2015-09-06 11:06:01 -07:00 |
|
Martin Haye
|
1f324ea547
|
Lots of heap debugging and fixes.
|
2015-09-05 11:01:45 -07:00 |
|
Martin Haye
|
b5eb726b25
|
Heap testing going well.
|
2015-09-02 10:16:39 -07:00 |
|
Martin Haye
|
7aee4a37f7
|
Now allocating players and items; starting GC debugging.
|
2015-09-02 09:55:21 -07:00 |
|
Martin Haye
|
95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
|
2015-09-02 07:54:41 -07:00 |
|
Martin Haye
|
868837d040
|
More work on small-object heap testing.
|
2015-08-28 14:24:16 -07:00 |
|
Martin Haye
|
159f956bf7
|
More heap testing.
|
2015-08-28 14:04:08 -07:00 |
|
Martin Haye
|
ec6368a10b
|
Fixed memory manager init that didn't properly copy heap code.
|
2015-08-28 08:24:21 -07:00 |
|
Martin Haye
|
f3b8b7b48d
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:40:53 -07:00 |
|
Martin Haye
|
9eb99c4dc5
|
Increment random seed in my keyboard loop.
|
2015-08-21 09:28:57 -07:00 |
|
Martin Haye
|
50a7123381
|
Added random number generator.
|
2015-08-21 08:57:15 -07:00 |
|
Martin Haye
|
6cfbe817c2
|
More cleanup.
|
2015-08-21 08:03:08 -07:00 |
|
Martin Haye
|
d2e1c28575
|
Cleanup.
|
2015-08-21 07:59:03 -07:00 |
|
Martin Haye
|
2e4a992c75
|
Simplified calling sequence for memory manager.
|
2015-08-19 07:22:20 -07:00 |
|
Martin Haye
|
d347093dee
|
Added moveFast mode for demos.
|
2015-08-06 08:43:41 -07:00 |
|
Martin Haye
|
fef4595e9a
|
Using new font engine HTAB code now.
|
2015-07-11 08:58:00 -07:00 |
|
Martin Haye
|
5c95954cee
|
Fix bug where text prompt on 3D maps was displayed on non-visible page.
|
2015-07-11 07:39:57 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
a6876e8d39
|
Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
|
2015-06-30 09:27:10 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
|
2015-06-11 11:02:02 -07:00 |
|
Martin Haye
|
f586bc6066
|
Seth's first tweak of the font.
|
2015-06-11 05:31:13 -07:00 |
|
Martin Haye
|
9e64a6df38
|
Andrew's shiny new proportional font engine is working!
|
2015-06-08 08:11:39 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
|
Martin Haye
|
0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
|
2015-06-07 15:50:06 -07:00 |
|
Martin Haye
|
9991cc1dc4
|
Displayed first chars from new font engine\!
|
2015-06-07 13:40:04 -07:00 |
|
Martin Haye
|
a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
|
2015-06-06 09:37:04 -07:00 |
|
Martin Haye
|
a8e501c51b
|
Now can actually make use of the RAM freed by moving ProDOS.
|
2015-06-04 10:11:38 -07:00 |
|
Martin Haye
|
53b956eccc
|
Relocated ProDOS to aux bank.
|
2015-06-04 09:17:39 -07:00 |
|
Martin Haye
|
de5fce5414
|
Fix problem with clearing the fake character data.
|
2015-06-03 09:12:15 -07:00 |
|
Martin Haye
|
5fa973ea7c
|
Added a 'get any key' block.
|
2015-06-03 07:56:19 -07:00 |
|
Martin Haye
|
331918eb8b
|
Fixed bug that chopped off long texts. Added some faked-up player character stats.
|
2015-06-01 10:38:22 -07:00 |
|