Martin Haye
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a0b02c7177
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Fixed art town texture bug. Fixed some automap bugs.
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2018-03-16 10:15:49 -07:00 |
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Martin Haye
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cf03ab7f60
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Fixes for PLASMA 1.1
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2018-03-15 08:02:21 -07:00 |
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Martin Haye
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073457d56d
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Major automap improvements. Fixes for lamp.
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2018-03-14 09:28:57 -07:00 |
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Martin Haye
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a82cef30cc
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Moving forward on generalizing automap display.
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2018-03-11 11:54:38 -07:00 |
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Martin Haye
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1e6a12fd4c
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Improved look and consistency of automap size reduction.
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2018-03-10 15:45:17 -08:00 |
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Martin Haye
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a245855a5e
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First very basic automap display.
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2018-03-10 08:31:09 -08:00 |
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Martin Haye
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07c810e294
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Changed swapTile to copyTile, since that's how we effectively use it in the game, and makes for a consistent outcome every time.
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2018-03-07 08:49:21 -08:00 |
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Martin Haye
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eaf266f828
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Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
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2018-03-05 07:37:42 -08:00 |
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Martin Haye
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7b9522d6d6
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Added automap-compatible 2D tiles to 3D maps.
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2018-02-24 10:20:01 -08:00 |
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Martin Haye
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f971e79512
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No longer need to pack clock and compass icons; but do need to pack lamp icons.
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2018-02-14 09:43:11 -08:00 |
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Martin Haye
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1de7a61344
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Freed up old script hint flag, so I can use it for automap marking instead.
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2018-02-14 08:58:22 -08:00 |
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Martin Haye
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459f5037af
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Can now get and set the time (as an hour, 0-23).
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2018-01-16 09:15:52 -08:00 |
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Martin Haye
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1f0e96bd00
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Now identifies and runs time scripts; handles sky and ground color changes better.
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2018-01-10 08:47:20 -08:00 |
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Martin Haye
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f6069c576d
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Integrated new PLASMA compiler, including delicious ternary operator.
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2017-11-29 09:21:24 -08:00 |
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Martin Haye
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5e91ea175b
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Fix to get proper parent dir from relative file.
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2017-11-10 12:08:43 -08:00 |
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Martin Haye
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0086c6645e
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Some resources needed duping across disks; we were just lucky with LL.
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2017-11-09 10:00:20 -08:00 |
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Martin Haye
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77b222dfa6
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Version number fix. Added ability to put font.bin alongside world.xml.
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2017-11-09 07:41:41 -08:00 |
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Martin Haye
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b25224558c
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No longer need tossStrings() workaround.
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2017-09-19 08:49:00 -07:00 |
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Martin Haye
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52f42d7fcf
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Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
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2017-09-19 08:32:25 -07:00 |
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Martin Haye
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ef251e479a
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More progress on pack limits.
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2017-09-14 09:53:01 -07:00 |
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Martin Haye
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a34c54fdcd
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Working on pack limits, and some fixes to inv screen.
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2017-09-14 08:09:21 -07:00 |
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Martin Haye
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05d96b1243
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Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
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Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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b723a25bef
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Fixed memory management problems in combat (preloaded funcs, item generation). Fixed problems with join/split. Normalized keyboard commands on inv screen. Fixed using TNT if Paul has it instead of plyr.
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2017-09-03 09:28:46 -07:00 |
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Martin Haye
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805a1e426a
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Added god-mode cheat to edit game flags.
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2017-09-02 11:09:49 -07:00 |
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Martin Haye
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dbc94d707c
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Coding done on big item and flag refactor. Now for testing.
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2017-08-29 09:06:53 -07:00 |
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Martin Haye
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ffa1bb9afe
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Removed old kludged finalWin() logic. Moved a couple of functions to godmode.pla that were only used there anyway.
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2017-08-15 10:01:28 -07:00 |
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Martin Haye
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9c45ed0fb5
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Added import-game function.
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2017-08-14 08:01:31 -07:00 |
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Martin Haye
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8cd36fad17
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Added version stamp (encoded engine time, plus scenario differential)
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2017-08-11 11:17:38 -07:00 |
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Martin Haye
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4589d6ec66
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Added support for logic_negate
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2017-08-10 09:56:33 -07:00 |
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Martin Haye
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c02f9f8f83
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Allow scripts to add skills and XP.
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2017-08-06 11:23:40 -07:00 |
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Martin Haye
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f3f070bcba
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Pack clock and compass icons into global tileset in addition to avatars.
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2017-08-04 06:58:17 -07:00 |
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Martin Haye
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1ecddcf190
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Fixes for ammo on buy/sell/loot pages. Also, halved store profit so total for buy+sell is 100%.
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2017-07-16 12:34:24 -07:00 |
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Martin Haye
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729758ab0f
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Making good progress on loot hand-outs.
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2017-07-16 10:49:27 -07:00 |
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Martin Haye
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64fb24bd90
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Fixed healing salve.
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2017-07-16 08:09:54 -07:00 |
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Martin Haye
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926ba84665
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Cleanup of ammo giving.
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2017-07-16 07:38:47 -07:00 |
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Martin Haye
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e2b0d2d51d
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Coded ammo consumption and reloading. Now to test test test.
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2017-07-15 11:41:29 -07:00 |
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Martin Haye
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4d9516901e
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Reworked skills/attributes screen so you can revise your decisions.
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2017-07-14 08:41:10 -07:00 |
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Martin Haye
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e4030334a1
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Fixed some combat bugs; added initial equipping
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2017-07-11 08:56:14 -07:00 |
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Martin Haye
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30a5881f24
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Implemented initial character naming, gender assignment, and XP/SP init.
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2017-07-08 16:36:08 -07:00 |
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Martin Haye
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ce31c5bda8
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Fixed cat locket problem.
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2017-07-07 10:18:20 -07:00 |
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Martin Haye
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3b15ff0e48
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Most combat rules implemented now. Also, combat speed now adjustable with up/down arrow, or +/- keys.
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2017-07-04 09:15:50 -07:00 |
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Martin Haye
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4774b07d30
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Fix to avoid immediately leveling up on new game.
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2017-06-25 07:20:11 -07:00 |
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Martin Haye
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a52c9cc039
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Fleshing out the skills/stats display.
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2017-06-24 11:43:16 -07:00 |
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Martin Haye
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b972aa34b6
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Adding some more XP/leveling stuff.
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2017-06-16 11:31:42 -07:00 |
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Martin Haye
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6fdc16cd88
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Crawling ahead with level up logic.
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2017-06-14 09:22:05 -07:00 |
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Martin Haye
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90d9238002
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Adding level, XP, SP, etc.
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2017-06-13 10:07:03 -07:00 |
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Martin Haye
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2585a84553
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Some argument count fixes.
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2017-06-11 08:55:03 -07:00 |
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Martin Haye
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7c9f7138d9
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Finally added all function prototypes. Now for bug hunting.
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2017-06-11 08:25:15 -07:00 |
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Martin Haye
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eea4767a51
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More prototypes.
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2017-06-10 07:32:31 -07:00 |
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