Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
4e57da0d53
|
Now translating armor spreadsheet to code.
|
2016-06-16 07:27:13 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
Martin Haye
|
92e5016cb9
|
Now parsing enemies from within the <sheets> element of world.xml
|
2016-06-08 09:56:10 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
026f03ff76
|
Fixed instructions for placing scenario files correctly.
|
2016-05-31 08:32:41 -07:00 |
|
Martin Haye
|
f82b080ae7
|
Fixed byte coercion problems uncovered by new Groovy version.
|
2016-05-31 08:28:02 -07:00 |
|
Martin Haye
|
8fa40a7040
|
Fix PackPartitions build to always use local groovy jar.
|
2016-05-31 08:03:26 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
|
2016-05-31 07:17:38 -07:00 |
|
Martin Haye
|
0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
|
2016-05-31 07:03:54 -07:00 |
|
Martin Haye
|
686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
|
2016-05-30 08:28:10 -07:00 |
|
Martin Haye
|
672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
|
2016-05-30 08:27:06 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
cd4bd80639
|
Break up long strings automatically.
|
2016-05-19 09:31:05 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
1bd54841e6
|
Now writes warnings to a file so Seth can see them easily.
|
2016-04-28 09:26:11 -07:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
8ab5e66078
|
Merge branch 'peterferrie-master'
|
2016-04-28 07:45:10 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Martin Haye
|
d0100f94e6
|
Barf when strings get too long.
|
2016-04-28 07:30:59 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|
Peter Ferrie
|
d8e235d753
|
minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
|
2016-04-12 16:54:00 -07:00 |
|
Martin Haye
|
1a36b10698
|
Handle de-quoting the enemies.tsv file.
|
2016-04-07 10:11:35 -07:00 |
|
Martin Haye
|
312ee3a8a3
|
Fixed problem clearing portrait after teleport.
|
2016-04-07 07:35:28 -07:00 |
|
Martin Haye
|
ccc43368d4
|
Encounter zones working now.
|
2016-03-31 10:01:04 -07:00 |
|
Martin Haye
|
453d44b11a
|
Speed things up a little.
|
2016-03-29 15:22:31 -07:00 |
|
Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
|
Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
|
Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
|
2016-03-25 09:39:15 -07:00 |
|
Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
|
Martin Haye
|
99f5879993
|
String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
|
Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
|
Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
|
2016-02-16 09:33:16 -08:00 |
|
Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
|
Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
|
2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
|
Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
|
Martin Haye
|
291d529d5a
|
Added incremental build of map scripts.
|
2016-02-09 08:39:52 -08:00 |
|
Martin Haye
|
e12555531a
|
Pure-PLASMA scripts from Outlaw now working.
|
2016-02-09 08:23:25 -08:00 |
|
Martin Haye
|
042450d4ce
|
Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
|
2016-02-03 08:50:22 -08:00 |
|
Martin Haye
|
c0e98cd6c4
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-02-01 08:07:19 -08:00 |
|
Martin Haye
|
8439e6840d
|
PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
|
2016-02-01 08:07:12 -08:00 |
|
dschmenk
|
d975768c62
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2016-01-29 13:46:03 -08:00 |
|
dschmenk
|
4efbe1bc23
|
Fix IDXW bug
|
2016-01-29 13:45:08 -08:00 |
|
Martin Haye
|
10db0b073a
|
Added hex character constants within strings.
|
2016-01-29 08:27:00 -08:00 |
|
Martin Haye
|
4f6ca7ed34
|
Added cache to speed up packing.
|
2016-01-24 17:00:40 -08:00 |
|
Martin Haye
|
2851e6ca24
|
Cleaned up texture divvy code.
|
2016-01-24 13:11:35 -08:00 |
|
Martin Haye
|
c445c9808f
|
Integrated disk image generation into PackPartitions.
|
2016-01-24 12:37:11 -08:00 |
|
Martin Haye
|
f239bd4ac2
|
PackPartitions now does everything itself: compile, assemble, pack.
|
2016-01-18 19:55:36 -08:00 |
|
Martin Haye
|
d1558d67cf
|
PackPartitions now calls ACME to assemble sources.
|
2016-01-18 19:28:59 -08:00 |
|
Martin Haye
|
4caf8033b7
|
More progress building PLASMA code.
|
2016-01-18 18:23:02 -08:00 |
|
Martin Haye
|
26bc00f3af
|
First steps getting PLASMA compiler to run inside PackPartitiions.
|
2016-01-18 17:59:54 -08:00 |
|
Martin Haye
|
4a410c8a07
|
Fixed circular dependencies at build time.
|
2016-01-18 17:00:31 -08:00 |
|
Martin Haye
|
1c3c7c6f8a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-18 13:11:51 -08:00 |
|
Martin Haye
|
79c30b84fc
|
Added PLASMA makefile rule to build plasm.jar
|
2016-01-18 13:11:43 -08:00 |
|
BagoZonde
|
2695446070
|
C64: 2d proof of concept demo - fonts adjustment
|
2016-01-14 01:40:42 +00:00 |
|
BagoZonde
|
c4430864a5
|
C64: 2d proof of concept demo - fonts added
|
2016-01-14 01:36:11 +00:00 |
|
BagoZonde
|
f545d733d3
|
C64: 2d proof of concept demo - text displaying functionality, converting to ASCII
|
2016-01-14 00:57:19 +00:00 |
|
Martin Haye
|
db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
|
Martin Haye
|
b1eb16df92
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-01-07 11:29:33 -08:00 |
|
Martin Haye
|
9883d292fc
|
Start with first portrait for test mode.
|
2016-01-07 11:29:31 -08:00 |
|
Martin Haye
|
a93db4ea66
|
Took out some useless main/aux switching in decomp routine.
|
2016-01-07 11:28:03 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
|
dschmenk
|
328b0b5a1c
|
Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
|
ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
|
2016-01-01 10:18:33 -08:00 |
|
Martin Haye
|
7e9bcabcc1
|
Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
|
Martin Haye
|
8c6c658ecf
|
Making translating enemy table to code.
|
2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
55cd9892e3
|
More efficient way to call global scripts.
|
2015-12-31 09:56:50 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
|
Refactored global scripts into their own module.
|
2015-12-29 11:22:14 -08:00 |
|
Martin Haye
|
c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
|
2015-12-29 08:59:13 -08:00 |
|
Martin Haye
|
12a1427af6
|
Removed some gamelib functions that are better being only in the main module.
|
2015-12-28 10:52:57 -08:00 |
|
Martin Haye
|
c4e88d3873
|
Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
|
2015-12-28 10:20:28 -08:00 |
|
Martin Haye
|
d5d30639d6
|
Save map state to global vars.
|
2015-12-28 09:13:18 -08:00 |
|
Martin Haye
|
5fc03b6f55
|
Better debug for out-of-memory.
|
2015-12-23 15:59:11 -08:00 |
|
Martin Haye
|
df901ee94f
|
Fixed some bugs introduced by refactoring, and also the portrait preview facility.
|
2015-12-23 15:42:37 -08:00 |
|
Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
|
2015-12-17 09:19:49 -08:00 |
|
Martin Haye
|
a1b60a490c
|
Comment fix for min/max, thanks Dave.
|
2015-12-17 06:48:30 -08:00 |
|
Martin Haye
|
f46aed43a6
|
Pick up animation flags properly.
|
2015-12-17 06:48:15 -08:00 |
|
Martin Haye
|
11464433be
|
Now packing animation sequences.
|
2015-12-12 07:22:15 -08:00 |
|
Martin Haye
|
70174a3342
|
Forgot to check in some files from the combat refactor.
|
2015-12-11 06:48:00 -08:00 |
|
Martin Haye
|
54bdfdd47e
|
Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
|
a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
|
Martin Haye
|
be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
|
Martin Haye
|
90187c007c
|
Starting to work on translating enemy table to code.
|
2015-12-06 15:44:28 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
|
2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
299b5aed2f
|
Enemies fight back\!
|
2015-12-05 15:01:44 -08:00 |
|
Martin Haye
|
d6c321b11a
|
Finally happy with combat pacing and spacing.
|
2015-12-05 11:40:27 -08:00 |
|
Martin Haye
|
c4a7e4fe6a
|
Cleaning up display of combat.
|
2015-12-05 11:13:35 -08:00 |
|
Martin Haye
|
98d9631a90
|
More combat.
|
2015-11-30 08:49:46 -08:00 |
|
Martin Haye
|
f342bb55c0
|
Fixed scrolling in combat window.
|
2015-11-30 08:02:32 -08:00 |
|
Martin Haye
|
305e79977d
|
Took out more debugging text.
|
2015-11-30 07:48:36 -08:00 |
|
Martin Haye
|
20576c9986
|
Turn off memory debugging when not needed.
|
2015-11-30 07:46:25 -08:00 |
|
Martin Haye
|
010570bca7
|
Added more combat mechanics; fixed totally-wrong structure numbers.
|
2015-11-30 07:46:05 -08:00 |
|
Martin Haye
|
da7356450c
|
Combat order determination implemented.
|
2015-11-29 09:21:03 -08:00 |
|
Martin Haye
|
4eafd97388
|
Added a few more messages at the start of combat.
|
2015-11-29 07:50:29 -08:00 |
|
Martin Haye
|
6b38c49ffd
|
Added fight/run logic.
|
2015-11-19 08:36:35 -08:00 |
|
Martin Haye
|
87cd0c3fd0
|
Handle singular/plural and singular(s) forms in display strings.
|
2015-11-19 08:27:04 -08:00 |
|
Martin Haye
|
ddaca82733
|
Now displaying start of combat.
|
2015-11-11 08:55:16 -08:00 |
|
Martin Haye
|
6b3b0372fd
|
Now showing Hue's real data.
|
2015-11-05 09:09:45 -08:00 |
|
Martin Haye
|
c1bcb8d187
|
A few minor fixes to game logic.
|
2015-11-05 07:18:17 -08:00 |
|
Martin Haye
|
6e2187087f
|
Added enemy grouping.
|
2015-10-01 10:04:01 -07:00 |
|
Martin Haye
|
679a9ae6fb
|
Fleshed out first prototype player, Hue Hauser, along with his chaps and handgun.
|
2015-10-01 08:34:49 -07:00 |
|
Martin Haye
|
9ff4aeb793
|
Forgot to commit this.
|
2015-09-19 13:51:08 -07:00 |
|
Martin Haye
|
6ee122f942
|
Cleaner initialization of test string table.
|
2015-09-19 13:46:36 -07:00 |
|
Martin Haye
|
efe6525167
|
Tested and fixed heap intern of strings.
|
2015-09-19 13:44:41 -07:00 |
|
Martin Haye
|
2f67d1c72f
|
Reworked GC algorithm to share code better. Passes heap test again.
|
2015-09-19 13:27:57 -07:00 |
|
Martin Haye
|
bd0426e622
|
Forgot to check in the actual player types.
|
2015-09-19 08:30:52 -07:00 |
|
Martin Haye
|
698ce413cc
|
Added string interning to heap. Working on type system for players, items, combat.
|
2015-09-17 10:03:02 -07:00 |
|
Martin Haye
|
a1186596f9
|
Fix to allow blank lines and comments within struc definition.
|
2015-09-15 07:27:16 -07:00 |
|
Martin Haye
|
fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
|
2015-09-13 09:30:10 -07:00 |
|
Martin Haye
|
a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
|
Martin Haye
|
4934a84128
|
Correct spelling error in build file.
|
2015-09-10 08:01:14 -07:00 |
|
Martin Haye
|
24bf2c9519
|
Archived heap test code in a separate place. Ready to actually use the heap, instead of test it.
|
2015-09-09 07:52:10 -07:00 |
|
Martin Haye
|
f88866085f
|
Heap test now runs for a long, long time. I think the heap code is solid.
|
2015-09-09 07:31:30 -07:00 |
|
Martin Haye
|
cc9b77f7e6
|
Heap test runs for a long time now without failing. It does eventually fail, but it's a long time.
|
2015-09-08 08:46:45 -07:00 |
|
Martin Haye
|
074befaca3
|
More heap testing and bug fixes.
|
2015-09-08 08:18:17 -07:00 |
|
Martin Haye
|
da6073fefa
|
More generic linked list support.
|
2015-09-07 08:46:17 -07:00 |
|
Martin Haye
|
6d61a0073f
|
First time free-and-collect works right.
|
2015-09-06 11:06:01 -07:00 |
|
Martin Haye
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1f324ea547
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Lots of heap debugging and fixes.
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2015-09-05 11:01:45 -07:00 |
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Martin Haye
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b5eb726b25
|
Heap testing going well.
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2015-09-02 10:16:39 -07:00 |
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Martin Haye
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7aee4a37f7
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Now allocating players and items; starting GC debugging.
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2015-09-02 09:55:21 -07:00 |
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Martin Haye
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95c549984c
|
Hacked into PLASMA's memory accessors to give VM code transparent read/write access to main language card $E000.FFFF, and aux bank 1 language card $D000.DFFF.
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2015-09-02 07:54:41 -07:00 |
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Martin Haye
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868837d040
|
More work on small-object heap testing.
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2015-08-28 14:24:16 -07:00 |
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Martin Haye
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e7ec609e24
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-08-28 14:04:11 -07:00 |
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Martin Haye
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159f956bf7
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More heap testing.
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2015-08-28 14:04:08 -07:00 |
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dschmenk
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64ab54dbf3
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Thanks MArtin Haye for the removal of unneccesary ALTRD code!
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2015-08-28 12:19:08 -07:00 |
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Martin Haye
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ec6368a10b
|
Fixed memory manager init that didn't properly copy heap code.
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2015-08-28 08:24:21 -07:00 |
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Martin Haye
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f3b8b7b48d
|
Increment random seed in my keyboard loop.
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2015-08-21 09:40:53 -07:00 |
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Martin Haye
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9eb99c4dc5
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Increment random seed in my keyboard loop.
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2015-08-21 09:28:57 -07:00 |
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Martin Haye
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50a7123381
|
Added random number generator.
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2015-08-21 08:57:15 -07:00 |
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Martin Haye
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6cfbe817c2
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More cleanup.
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2015-08-21 08:03:08 -07:00 |
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Martin Haye
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d2e1c28575
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Cleanup.
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2015-08-21 07:59:03 -07:00 |
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Martin Haye
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a8a4fdefed
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Working on implementing heap API.
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2015-08-19 08:45:02 -07:00 |
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Martin Haye
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a8ec4fd42c
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Cleaned up some inefficient memory manager code.
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2015-08-19 07:53:08 -07:00 |
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Martin Haye
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2e4a992c75
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Simplified calling sequence for memory manager.
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2015-08-19 07:22:20 -07:00 |
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Martin Haye
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39c37c2517
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Made API for garbage collector (now called heap system)
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2015-08-18 09:39:05 -07:00 |
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Martin Haye
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a6c2b46a92
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Merged in GC code.
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2015-08-18 07:11:59 -07:00 |
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Martin Haye
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56163b41d6
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More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
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2015-08-18 06:58:13 -07:00 |
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Martin Haye
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d347093dee
|
Added moveFast mode for demos.
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2015-08-06 08:43:41 -07:00 |
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Martin Haye
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fef4595e9a
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Using new font engine HTAB code now.
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2015-07-11 08:58:00 -07:00 |
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Martin Haye
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5c95954cee
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Fix bug where text prompt on 3D maps was displayed on non-visible page.
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2015-07-11 07:39:57 -07:00 |
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Martin Haye
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45c993d610
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Modified for new XSD place for script names. Also, added new Tab code from Andrew.
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2015-07-06 17:09:15 -07:00 |
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Martin Haye
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195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
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2015-07-04 10:02:49 -07:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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a6876e8d39
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Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
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2015-06-30 09:27:10 -07:00 |
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Martin Haye
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03e0117537
|
Fixed bug with center scroll eventually overflowing.
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2015-06-29 08:47:42 -07:00 |
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Martin Haye
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cf55e06347
|
Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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0c4aac3da9
|
Added aux mem check, and fixed bug in CROSS_WEST.
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2015-06-28 09:26:52 -07:00 |
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Martin Haye
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6ddc105fd8
|
Made progress on garbage collection.
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2015-06-23 18:33:58 -07:00 |
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Martin Haye
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f4e7586c13
|
Fix for null category, and new font from Seth.
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2015-06-19 12:40:41 -07:00 |
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Martin Haye
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9e2c0fc3fe
|
New font from Seth, and fixed a few font engine bugs that I introduced.
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2015-06-11 11:02:02 -07:00 |
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Martin Haye
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f586bc6066
|
Seth's first tweak of the font.
|
2015-06-11 05:31:13 -07:00 |
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Martin Haye
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81a34f9a61
|
Checking in Andrew's original font.
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2015-06-11 05:30:56 -07:00 |
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Martin Haye
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9e64a6df38
|
Andrew's shiny new proportional font engine is working!
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2015-06-08 08:11:39 -07:00 |
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Martin Haye
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edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
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Martin Haye
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0077d9ea05
|
Working on code to set font window boundaries. Also ported Andrew's word-break parser.
|
2015-06-07 15:50:06 -07:00 |
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Martin Haye
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9991cc1dc4
|
Displayed first chars from new font engine\!
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2015-06-07 13:40:04 -07:00 |
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Martin Haye
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edf0433f07
|
Minor fixes.
|
2015-06-06 15:19:23 -07:00 |
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Martin Haye
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05a6f5390f
|
Proportional font engine now assembles.
|
2015-06-06 14:57:42 -07:00 |
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Martin Haye
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e70280df73
|
Merge branch 'master' into pfont
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2015-06-06 14:23:08 -07:00 |
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Martin Haye
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a92f2e1da9
|
Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
|
2015-06-06 09:37:04 -07:00 |
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Martin Haye
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9d19b46cb1
|
Memory manager now working fully in LC ram.
|
2015-06-06 09:32:42 -07:00 |
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Martin Haye
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bd1274448d
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Moving memory manager up into Language Card RAM.
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2015-06-06 09:25:04 -07:00 |
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Martin Haye
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cd68312dc6
|
Finished rearranging debug code.
|
2015-06-06 07:48:21 -07:00 |
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Martin Haye
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5b8f75ecd1
|
Refactored debug macro support to be always present, and provided by the memory manager.
|
2015-06-05 07:54:09 -07:00 |
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Martin Haye
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16509b9942
|
Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP.
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2015-06-04 10:21:04 -07:00 |
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Martin Haye
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a8e501c51b
|
Now can actually make use of the RAM freed by moving ProDOS.
|
2015-06-04 10:11:38 -07:00 |
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Martin Haye
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53b956eccc
|
Relocated ProDOS to aux bank.
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2015-06-04 09:17:39 -07:00 |
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Martin Haye
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4a1a5b3fd5
|
Added original code of font and hi-res addr tbl for font engine.
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2015-06-04 07:26:08 -07:00 |
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Martin Haye
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95c98b631e
|
Converting pfont to ACME.
|
2015-06-04 07:03:58 -07:00 |
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Martin Haye
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de5fce5414
|
Fix problem with clearing the fake character data.
|
2015-06-03 09:12:15 -07:00 |
|
Martin Haye
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960d61e422
|
Started porting Andrew's proportional font engine.
|
2015-06-03 09:10:22 -07:00 |
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Martin Haye
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5fa973ea7c
|
Added a 'get any key' block.
|
2015-06-03 07:56:19 -07:00 |
|
Martin Haye
|
331918eb8b
|
Fixed bug that chopped off long texts. Added some faked-up player character stats.
|
2015-06-01 10:38:22 -07:00 |
|
Martin Haye
|
6b51dff8b9
|
Added move_backward blockly block.
|
2015-05-31 19:03:38 -07:00 |
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Martin Haye
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26e7e1b119
|
More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
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57462b7638
|
Moved scenario script strings to aux mem.
|
2015-05-31 11:19:03 -07:00 |
|
Martin Haye
|
cccb136726
|
Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
|
2015-05-31 08:45:23 -07:00 |
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Martin Haye
|
fa266e6367
|
Fixed so portraits work right in 3D maps.
|
2015-05-28 09:05:24 -07:00 |
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Martin Haye
|
f1dfcccff3
|
Added Blockly blocks for showing portraits.
|
2015-05-28 08:14:01 -07:00 |
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Martin Haye
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e7308b9ab6
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-05-27 08:13:18 -07:00 |
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Martin Haye
|
a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
|
2015-05-27 08:13:09 -07:00 |
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BagoZonde
|
c32a533cc9
|
C64: 2d proof of concept demo
|
2015-05-24 11:23:31 +02:00 |
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Martin Haye
|
2069140e31
|
Fixed for broken scripting after loading new map sections.
|
2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
|
Now able to script transitions from 2D to 3D and back.
|
2015-05-20 09:47:35 -07:00 |
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Martin Haye
|
0a85fb5f1d
|
Fixed more bugs. Now 2D to 3D, and back, work.
|
2015-05-16 11:00:31 -07:00 |
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Martin Haye
|
7be0112be4
|
Symmetric improvements to 2D API.
|
2015-05-16 08:48:29 -07:00 |
|
Martin Haye
|
80cf3ddb03
|
Got triggers working right on 3D map, including multiple triggers per location.
|
2015-05-15 08:19:18 -07:00 |
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Martin Haye
|
375cac1459
|
Getting 3D back into shape.
|
2015-05-07 10:17:38 -07:00 |
|
Martin Haye
|
64870ea6a8
|
Working on 2D to 3D transition.
|
2015-05-07 09:12:52 -07:00 |
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Martin Haye
|
d4a550f760
|
Corrected handling of obstruction and script flags on 2D map.
|
2015-05-07 06:54:43 -07:00 |
|
Martin Haye
|
329a7070ce
|
Cleaned some debug stuff up.
|
2015-05-06 09:45:59 -07:00 |
|
Martin Haye
|
f22f4ed9db
|
Teleportation mostly fixed.
|
2015-05-06 09:36:27 -07:00 |
|
Martin Haye
|
be7b8a0b70
|
Testing long-range teleport.
|
2015-05-03 09:25:57 -07:00 |
|
Martin Haye
|
4f093e405f
|
Fixed bug when freeing and then reloading a module.
|
2015-04-28 08:14:19 -07:00 |
|
Martin Haye
|
eada6ad85d
|
Progress on 2D scrolling.
|
2015-04-27 08:25:15 -07:00 |
|
Martin Haye
|
8d4264d5f2
|
More 2D teleportation.
|
2015-04-27 06:21:42 -07:00 |
|
Martin Haye
|
1f5a6cec29
|
Basics of 2D teleport kinda working.
|
2015-04-20 08:32:02 -07:00 |
|
Martin Haye
|
783c011b53
|
Implemented the rest of the render API for the tile engine.
|
2015-04-15 10:22:05 -07:00 |
|
Martin Haye
|
7142365ed7
|
Okay, I think I finally have teleport code that might work.
|
2015-04-14 07:45:02 -07:00 |
|
Martin Haye
|
9739fb34e9
|
Working on 2D teleportation.
|
2015-04-14 07:19:42 -07:00 |
|
Martin Haye
|
9e94928f0a
|
More refactoring.
|
2015-04-09 10:31:36 -07:00 |
|
Martin Haye
|
efe2415098
|
More refactoring.
|
2015-04-05 09:52:38 -07:00 |
|
Martin Haye
|
4227042b11
|
More work refactoring API to rendering engines.
|
2015-03-31 12:02:48 -07:00 |
|
Martin Haye
|
58da79a805
|
Working on standardized API to 2d and 3d engines.
|
2015-03-25 11:51:29 -07:00 |
|
Martin Haye
|
a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
|
2015-03-25 07:40:46 -07:00 |
|
Martin Haye
|
56897dd67d
|
Implementing printf-like family of functions.
|
2015-03-05 09:34:42 -08:00 |
|
Martin Haye
|
d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-03-04 06:51:15 -08:00 |
|
David Schmenk
|
d6091a87a1
|
Fix in-line string off-by-one
|
2015-03-03 18:37:00 -08:00 |
|
Martin Haye
|
315c6b6936
|
More work on 2D script triggers.
|
2015-03-03 09:03:22 -08:00 |
|
Martin Haye
|
152fa2bd8b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-27 05:33:15 -08:00 |
|
Martin Haye
|
2b686a8629
|
More work on script triggers.
|
2015-02-27 05:33:11 -08:00 |
|
dschmenk
|
42bc9441a3
|
Add in-line strings
|
2015-02-26 13:07:08 -08:00 |
|
Martin Haye
|
5109fcf41a
|
Now calculating avatar X and Y offsets within current map section.
|
2015-02-23 08:39:10 -08:00 |
|
Martin Haye
|
abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
|
2015-02-23 08:01:47 -08:00 |
|
Martin Haye
|
3376930f85
|
Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
|
2015-02-20 08:17:35 -08:00 |
|
Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
|
2015-02-19 10:44:17 -08:00 |
|
Martin Haye
|
2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-16 16:18:04 -08:00 |
|
Martin Haye
|
792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
|
2015-02-16 16:18:00 -08:00 |
|
dschmenk
|
bc93460bd6
|
Oops, forgot to add this in (old stdlib.plh)
|
2015-02-13 16:50:25 -08:00 |
|
dschmenk
|
d9614dfbb9
|
Force \r to 0x0A
|
2015-02-13 16:49:12 -08:00 |
|
dschmenk
|
b8affbb871
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2015-02-13 16:47:51 -08:00 |
|
dschmenk
|
da0c23e35a
|
Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
|
2015-02-03 22:04:11 -08:00 |
|
Martin Haye
|
cc23a96a09
|
Full map scrolling now works.
|
2015-02-03 09:16:24 -08:00 |
|