Martin Haye
|
386494b8db
|
Progress on group selection in combat.
|
2019-12-04 10:12:43 -08:00 |
|
David Schmenk
|
0f8d46bd17
|
Nevermind :-(
|
2019-12-01 16:06:56 -08:00 |
|
David Schmenk
|
1d45c04792
|
Adjust ENTER for simpler DINTRP
|
2019-12-01 14:57:17 -08:00 |
|
David Schmenk
|
6518b8b207
|
Update plvm02.s
Simplify DINTERP (looks similar to return from CALL)
|
2019-11-28 13:14:26 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
f2da9203e0
|
Forgot the new code.
|
2019-07-15 10:49:03 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
995907da95
|
Added null pointer checking to PLASMA runtime.
|
2019-07-15 10:20:27 -07:00 |
|
Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
|
2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
|
2019-06-20 08:41:47 -07:00 |
|
Martin Haye
|
706fec214b
|
Take advantage of wider text wrapping for help mode and story mode.
|
2019-06-20 07:38:44 -07:00 |
|
Martin Haye
|
54bb6f453f
|
Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
|
2019-06-20 07:38:32 -07:00 |
|
Martin Haye
|
68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
|
2019-06-14 09:45:15 -07:00 |
|
Martin Haye
|
c588e794b4
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2019-06-13 10:08:55 -07:00 |
|
Martin Haye
|
63a6d7c3eb
|
Blink cursor while story mode waits for a key.
|
2019-06-13 10:08:20 -07:00 |
|
Martin Haye
|
7f6d3752c0
|
Story mode fully working now.
|
2019-06-13 09:50:11 -07:00 |
|
Martin Haye
|
65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
|
2019-06-13 08:52:54 -07:00 |
|
Martin Haye
|
4d80243d8f
|
Check automap marks first thing when making game, in case using incompatible file.
|
2019-06-13 08:52:30 -07:00 |
|
Martin Haye
|
f7a166ed41
|
Another record mode fix.
|
2019-06-13 08:51:49 -07:00 |
|
Martin Haye
|
6c22417d4a
|
More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
|
2019-06-13 08:50:38 -07:00 |
|
Brendan Robert
|
ec4f0f410b
|
Updated ControlsFX library version and added sort by context menu option
|
2019-05-19 10:34:03 -04:00 |
|
Brendan Robert
|
2d6bcc0f48
|
- Added modal selectors for tile and image editors
- Selected color is retained when switching tiles and images
|
2019-05-11 19:10:34 -04:00 |
|
Martin Haye
|
929d884e41
|
Better recording.
|
2019-05-02 09:24:19 -07:00 |
|
Martin Haye
|
79e3867a21
|
Playback of recordings now working.
|
2019-05-02 08:06:36 -07:00 |
|
Martin Haye
|
7a38fa534d
|
First recording made.
|
2019-04-30 06:35:41 -07:00 |
|
Martin Haye
|
49ade7b345
|
Optimized rand16
|
2019-04-24 09:22:44 -07:00 |
|
Martin Haye
|
32021f42fa
|
Replaced random number generator. Made good progress on record mode.
|
2019-04-24 06:33:18 -07:00 |
|
Martin Haye
|
ff6c08b9d7
|
Working on record mode (required refactoring buildString to save cswl/cswh)
|
2019-04-12 07:21:57 -07:00 |
|
Martin Haye
|
027d988171
|
Story loading now works.
|
2019-02-21 09:23:34 -08:00 |
|
Martin Haye
|
023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
|
2019-01-24 09:51:56 -08:00 |
|
Martin Haye
|
0139adca30
|
Progress on story mode.
|
2019-01-24 08:52:02 -08:00 |
|
Martin Haye
|
63f40d60b5
|
Basics of storybook packing now operational.
|
2019-01-10 09:45:40 -08:00 |
|
Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
|
2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
|
e1bc8de7f6
|
Lots of progress making automap target work.
|
2018-11-15 09:00:20 -08:00 |
|