Martin Haye
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ea5800155f
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Got basics of new fixup mechanism working.
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2016-07-03 07:33:12 -07:00 |
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Martin Haye
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bb0a9339fe
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Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
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2016-07-01 17:19:12 -07:00 |
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Martin Haye
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30a9f15ae2
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Added generation for generic items like amulets.
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2016-07-01 16:57:24 -07:00 |
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Martin Haye
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d89d9dfbad
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Fixed so some enemies get a crack at you when you're fleeing.
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2016-07-01 16:32:57 -07:00 |
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Martin Haye
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437471451b
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Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
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2016-06-30 09:31:29 -07:00 |
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Martin Haye
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02bbbf5ac7
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Clean up what happens at the end of a combat script.
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2016-06-30 08:47:30 -07:00 |
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Martin Haye
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f1fbd7bd8c
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Working on getting script to resume after combat.
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2016-06-30 08:36:46 -07:00 |
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Martin Haye
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cf0c3d3ac1
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Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
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2016-06-29 07:42:58 -07:00 |
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Martin Haye
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8ebbc16da8
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Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
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2016-06-28 07:40:09 -07:00 |
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Martin Haye
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45ab9bafe2
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Implementing new game / load game screen.
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2016-06-24 05:58:30 -07:00 |
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Martin Haye
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17793d011f
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Preserve previous saved game if 2mg is present.
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2016-06-21 08:17:18 -07:00 |
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Martin Haye
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87ab8b6031
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Allow control chars in command table; basic framework for game load/save established.
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2016-06-19 08:38:40 -07:00 |
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Martin Haye
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dcea57cc7c
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It was silly to have strcmpi when all we needed was streqi.
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2016-06-19 08:15:51 -07:00 |
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Martin Haye
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caa05f16f6
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Refactored to save space in the main gameloop module.
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2016-06-19 08:04:43 -07:00 |
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Martin Haye
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6c33299a77
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Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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Martin Haye
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d5f1663267
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Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
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fd989c0d32
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Got rid of old hard-coded globalScripts.pla
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2016-06-16 17:48:58 -07:00 |
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Martin Haye
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7e758be30e
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Added player generation.
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2016-06-16 17:42:18 -07:00 |
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Martin Haye
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4e57da0d53
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Now translating armor spreadsheet to code.
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2016-06-16 07:27:13 -07:00 |
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Martin Haye
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646d48d206
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Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
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4366daef8f
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Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
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944935c4a2
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Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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92e5016cb9
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Now parsing enemies from within the <sheets> element of world.xml
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2016-06-08 09:56:10 -07:00 |
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Martin Haye
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170c98508f
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Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
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f82b080ae7
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Fixed byte coercion problems uncovered by new Groovy version.
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2016-05-31 08:28:02 -07:00 |
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Martin Haye
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8fa40a7040
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Fix PackPartitions build to always use local groovy jar.
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2016-05-31 08:03:26 -07:00 |
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Martin Haye
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3df106d6eb
|
Unified build system, with new readme.
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2016-05-31 07:45:49 -07:00 |
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Martin Haye
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6316395d16
|
Took out high-bit hacking, as Seth now has full control over these in Outlaw.
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2016-05-31 07:17:38 -07:00 |
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Martin Haye
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0ea7e8194c
|
Adding groovy jar to repo to ease build nightmares.
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2016-05-31 07:03:54 -07:00 |
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Martin Haye
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686bc8b614
|
Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
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2016-05-30 08:28:10 -07:00 |
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Martin Haye
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672c00fdbd
|
Changes to build cleanly in a fresh Debian box.
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2016-05-30 08:27:06 -07:00 |
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Martin Haye
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cd4bd80639
|
Break up long strings automatically.
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2016-05-19 09:31:05 +02:00 |
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Martin Haye
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6ed1518520
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String management: break up long strings into plasma-size chunks; clear string pool after each.
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2016-05-10 07:13:22 +02:00 |
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Martin Haye
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1bd54841e6
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Now writes warnings to a file so Seth can see them easily.
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2016-04-28 09:26:11 -07:00 |
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Martin Haye
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d0100f94e6
|
Barf when strings get too long.
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2016-04-28 07:30:59 -07:00 |
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Martin Haye
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9cdc68b0ee
|
Improved messaging for errors.
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2016-04-26 06:39:44 -07:00 |
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Martin Haye
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1a36b10698
|
Handle de-quoting the enemies.tsv file.
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2016-04-07 10:11:35 -07:00 |
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Martin Haye
|
ccc43368d4
|
Encounter zones working now.
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2016-03-31 10:01:04 -07:00 |
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Martin Haye
|
d17ef502e3
|
Good progress on implementing encounter zones.
|
2016-03-29 15:17:42 -07:00 |
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Martin Haye
|
510385ccd3
|
Better error reporting.
|
2016-03-27 08:18:32 -07:00 |
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Martin Haye
|
3a1ad7a0c0
|
Streamlined packing procedure for Windows use.
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2016-03-25 09:39:15 -07:00 |
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Martin Haye
|
44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
|
2016-03-24 09:45:07 -07:00 |
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Martin Haye
|
99f5879993
|
String response gathering and checking now working.
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2016-03-22 08:22:26 -07:00 |
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Martin Haye
|
4bf6d8204a
|
Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
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2016-02-27 11:02:58 -08:00 |
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Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
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2016-02-16 09:33:16 -08:00 |
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Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
|
2016-02-15 16:25:24 -08:00 |
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Martin Haye
|
e05a9691f9
|
Further work on just-in-time copy to build dir.
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2016-02-15 14:43:25 -08:00 |
|
Martin Haye
|
ed21cb6d23
|
Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
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Martin Haye
|
5aeabcde51
|
Use user-defined script names in generated PLASMA code.
|
2016-02-10 04:58:14 -08:00 |
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