Martin Haye
|
cce4a4b60d
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-08-05 09:47:33 -07:00 |
|
Martin Haye
|
d39ef89c86
|
Stamina now immediately increases health. At level-up, stam/2 + 2d6 is added (instead of stam + 2d6)
|
2021-08-05 09:47:25 -07:00 |
|
Martin Haye
|
a6f974da33
|
Added number-of-attacks logic for high levels of hand-to-hand etc. Added stats cross-reference to pack report. Added more smart-quote translation to packer.
|
2021-08-02 08:24:28 -07:00 |
|
Brendan Robert
|
3f3a7c83ba
|
Memory handlers should be smarter about I/O page detection even with aux flag specified
|
2021-05-24 09:18:41 -05:00 |
|
Brendan Robert
|
0bcd1976f5
|
Build issues resolved due to signed jars
|
2021-05-24 09:16:51 -05:00 |
|
Brendan Robert
|
9781138ba8
|
Music player bugfixes
|
2021-05-24 09:16:21 -05:00 |
|
Martin Haye
|
5651578bbd
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-05-13 09:26:31 -07:00 |
|
Martin Haye
|
f102f9b2b3
|
Moved New Game script and resources (i.e. portraits) to disk 2
|
2021-05-13 09:26:25 -07:00 |
|
Brendan Robert
|
df04f4018e
|
Fixed bug in changing scores
|
2021-05-09 16:16:02 -05:00 |
|
Brendan Robert
|
2278344278
|
Completed music feature, added score selection and software-defined repeat mode for songs
|
2021-04-26 09:24:32 -05:00 |
|
Martin Haye
|
f47713b4e0
|
Added support for playing sounds via emulator.
|
2021-04-22 08:52:57 -07:00 |
|
Martin Haye
|
21312acdb8
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2021-04-20 08:02:33 -07:00 |
|
Martin Haye
|
9b1d929647
|
Updated doc for asmPlasm - was missing LC re-enable step
|
2021-04-17 07:59:32 -07:00 |
|
Martin Haye
|
c320e173cd
|
A few combat updates for better hand-to-hand and debugging.
|
2021-04-17 07:59:00 -07:00 |
|
Martin Haye
|
d4551be85d
|
Updated doc for asmPlasmNoRet
|
2021-04-17 07:58:27 -07:00 |
|
Martin Haye
|
8e0c2d76c5
|
Fixed 'hand-to-hand' string to contain dashes.
|
2021-04-17 07:57:52 -07:00 |
|
Brendan Robert
|
5f8171500f
|
Adding music/sfx playback support
|
2021-04-13 00:22:24 -05:00 |
|
Brendan Robert
|
b727537457
|
Switch device list to unsynchronized and use Eclipse collections for speed
|
2021-04-02 16:46:26 -05:00 |
|
Brendan Robert
|
8fd831479d
|
Cache memory configurations and avoid rebuilding as often (small performance boost)
|
2021-04-02 16:45:51 -05:00 |
|
Brendan Robert
|
a8e76cd4f6
|
Removed 3rd party dependency for this test
|
2021-04-02 15:33:16 -05:00 |
|
Brendan Robert
|
5b9d95c2c2
|
Modernizing dependencies
|
2021-04-02 15:18:58 -05:00 |
|
Brendan Robert
|
6ede1e27ed
|
Minor performance improvements
|
2021-04-02 15:07:45 -05:00 |
|
Brendan Robert
|
d9061488f4
|
Updated to the new video model locations that do not conflict with Apple //gs IO locations from commit 00d0f7391c
|
2021-03-08 16:32:51 -06:00 |
|
Brendan Robert
|
24c6e82b7a
|
Replace icon set for menu and hide unnecessary items
|
2021-03-08 14:12:40 -06:00 |
|
Brendan Robert
|
ef39c438fb
|
Adjust text boundaries for main menu B&W region
|
2021-03-08 14:12:15 -06:00 |
|
Martin Haye
|
ecfe070bd2
|
Good idea from Frank M: can now use 'M' key to exit map as well as enter. Took that idea to the quest log as well, so that 'Q' exits quest log.
|
2021-03-02 18:33:36 -08:00 |
|
Martin Haye
|
44dc06287e
|
Inhibit interrupts when calling ProRWTS
|
2021-03-02 17:41:14 -08:00 |
|
Martin Haye
|
e9399116c7
|
Test that AUX RAM is available; if not complain that 128K IIe or later is required.
|
2021-03-02 17:28:04 -08:00 |
|
Martin Haye
|
3f405c84a6
|
Merged PR 41
|
2021-03-02 05:51:05 -08:00 |
|
Martin Haye
|
8ddcc88a2c
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2021-03-02 05:49:07 -08:00 |
|
Martin Haye
|
aed05ee348
|
Handy debugging of block data; commented out but avail if needed.
|
2021-03-02 05:48:54 -08:00 |
|
Martin Haye
|
7aacb2e2ce
|
Fix crash on second access round to partition - need to save and restore ProRWTS 'istree' flag.
|
2021-03-02 05:45:40 -08:00 |
|
Peter Ferrie
|
55735c9be3
|
always set status, always spin up if drive changed
|
2021-02-28 16:48:09 -08:00 |
|
Martin Haye
|
57fee98909
|
Pulled in biggest speed optimization from https://github.com/badvision/lawless-legends/pull/32 that saves 8 cycles in log computation. Thoroughly tested. Thanks Peter.
|
2021-02-28 12:51:20 -08:00 |
|
Martin Haye
|
634f1dbbd5
|
Pulled in changes from https://github.com/badvision/lawless-legends/pull/32 that I deemed 99.9% safe and this requiring no testing.
|
2021-02-28 12:31:52 -08:00 |
|
Martin Haye
|
766e544c71
|
Fix for rdwrfile on drive 2.
|
2021-02-28 09:30:53 -08:00 |
|
Martin Haye
|
013c113dba
|
Pull in most recent poll-with-timeout from Peter.
|
2021-02-28 06:28:43 -08:00 |
|
Peter Ferrie
|
9e94b0af1c
|
poll floppy with timeout
|
2021-02-27 18:22:25 -08:00 |
|
Martin Haye
|
b260002b4d
|
Patched to check for real drive data, so we don't spin forever waiting for disk 2.
|
2021-02-27 11:14:25 -08:00 |
|
Martin Haye
|
db1d043744
|
Echo record mode when it is turned on.
|
2021-02-27 09:28:12 -08:00 |
|
Martin Haye
|
83c3746ff7
|
Another fix for rewind in new rwts.
|
2021-02-27 08:57:42 -08:00 |
|
Martin Haye
|
fbf63e1c77
|
Turned off debug instrumentation for now.
|
2021-02-27 08:30:40 -08:00 |
|
Martin Haye
|
58f3091437
|
Update reseek for new rwts.
|
2021-02-27 08:26:56 -08:00 |
|
Martin Haye
|
0b6f395781
|
When resetting save game, write non-zeros so that it doesn't end up sparse when copied to a hard drive.
|
2021-02-27 08:26:37 -08:00 |
|
Martin Haye
|
e9c161b010
|
Fixed reseek to clear 5 bytes instead of 4; needed by new ProRWTS. Removed some obsolete debug code.
|
2021-02-27 07:02:03 -08:00 |
|
Martin Haye
|
cd94468985
|
Moved blkidx so it can be easily cleared by reseek.
|
2021-02-27 07:01:23 -08:00 |
|
Martin Haye
|
5ba4e3518e
|
Slightly better debug instrumentation
|
2021-02-26 06:31:10 -08:00 |
|
Martin Haye
|
0ec69fadef
|
Additional debug output during ProRWTS integration.
|
2021-02-25 06:50:02 -08:00 |
|
Martin Haye
|
1740394588
|
Peter found this: fast_subindex needs to be on in ProRWTS.
|
2021-02-25 06:49:31 -08:00 |
|
Martin Haye
|
a2f4828f54
|
Debugging integration with new ProRWTS.
|
2021-02-24 06:50:20 -08:00 |
|
Martin Haye
|
618429add9
|
Added back ver_02 header so that prorwts2.s assembles.
|
2021-02-23 06:28:04 -08:00 |
|
Peter Ferrie
|
c0006406be
|
newer ProRWTS2
|
2021-02-22 12:21:16 -08:00 |
|
Martin Haye
|
20f604119d
|
Improved loader debug mode.
|
2021-02-20 15:28:56 -08:00 |
|
Martin Haye
|
e0a29b59ba
|
Don't overwrite page DF in plasma vm, as loader needs decomp to temporarily live there.
|
2021-02-20 15:28:38 -08:00 |
|
Martin Haye
|
00d0f7391c
|
Avoid IIgs meaningful locations for emulator signals.
|
2021-02-20 14:34:11 -08:00 |
|
Martin Haye
|
edd127ac49
|
Avoid trashing ProDOS until after ProRWTS inits.
|
2021-02-20 14:33:48 -08:00 |
|
Martin Haye
|
fd259f8f7e
|
Patch no longer needed, since the problem was really that the loader was partially trashing ProDOS before initting ProRWTS.
|
2021-02-20 14:32:47 -08:00 |
|
Martin Haye
|
f33325d159
|
Move most global scripts to disk 2 instead of 1.
|
2021-02-20 14:27:21 -08:00 |
|
Martin Haye
|
ff315e79ed
|
Patch ProRWTS to avoid uninitialized value if GET_PREFIX fails.
|
2021-02-20 12:01:12 -08:00 |
|
Martin Haye
|
3762cc5edb
|
Pack non-required global scripts on their map disk rather than disk 1, because disk 1 got too tight.
|
2021-01-25 07:06:24 -08:00 |
|
Martin Haye
|
8933f2ef38
|
Proper support for setting/increasing/decreasing stats by a variable amount.
|
2021-01-05 08:50:09 -08:00 |
|
Martin Haye
|
2fb2f3660f
|
Added global bank balance stat.
|
2020-12-31 11:09:53 -08:00 |
|
Martin Haye
|
b718484d7d
|
Added story log output to pack_report.txt, and some story sanity checking.
|
2020-10-17 07:47:59 -07:00 |
|
Martin Haye
|
be2ca780ba
|
Removed help prompt since Seth has it. Updated keys for automap scrolling.
|
2020-09-08 11:25:53 -07:00 |
|
Martin Haye
|
fe42c80a29
|
Stay on same quest when showing on map.
|
2020-08-25 08:42:44 -07:00 |
|
Martin Haye
|
2de27ed7e0
|
Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
|
2020-08-24 09:57:22 -07:00 |
|
Martin Haye
|
52837c1a35
|
Switched record mode key to just 'R' to save time.
|
2020-08-24 09:56:50 -07:00 |
|
Martin Haye
|
1d2ee3ad13
|
Made debug mode more compact in mem mgr.
|
2020-08-24 09:56:20 -07:00 |
|
Martin Haye
|
7e6308e994
|
Make BRK work correctly when in aux mem decompression.
|
2020-08-24 09:56:00 -07:00 |
|
Martin Haye
|
63a1935622
|
Updates for Java 9+ compatibility (tested on Java 14 - Windows).
|
2020-08-24 09:55:27 -07:00 |
|
Martin Haye
|
c81de67a6f
|
Improved auto-reload messaging to avoid printing when there's nothing to do.
|
2020-08-22 11:15:21 -07:00 |
|
Martin Haye
|
91be4d56bf
|
Implemented auto-save, and sped up saving in general. Fixes for the improved help screen.
|
2020-08-22 10:50:45 -07:00 |
|
Martin Haye
|
7b9a9b4eb6
|
Remapped some keys to make them more obvious for help screen.
|
2020-08-21 08:06:19 -07:00 |
|
Martin Haye
|
7f0c920e5e
|
Better messaging when a required sheet like 'Armor' is missing.
|
2020-08-21 07:57:41 -07:00 |
|
Martin Haye
|
e6f16f608f
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-07-28 07:35:39 -07:00 |
|
Brendan Robert
|
fff0d74aa9
|
Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
|
2020-07-28 09:34:51 -05:00 |
|
Martin Haye
|
65069b932e
|
Added help prompt on load or new, and move mode prompt on new game.
|
2020-07-28 07:31:07 -07:00 |
|
Martin Haye
|
a76db77e93
|
Added emusig flag for title screen text area.
|
2020-07-28 07:30:21 -07:00 |
|
Martin Haye
|
a520c90646
|
Advance time a little after combat.
|
2020-07-07 09:13:59 -07:00 |
|
Martin Haye
|
7c911c34c3
|
Took out temporary automap checking (but left it commented out in case we need it again later). Fixed story mode crash on disk-limited version. Added healing over time.
|
2020-07-07 08:33:59 -07:00 |
|
Martin Haye
|
cd117aef7c
|
Don't crash on story display in disk-limited version.
|
2020-06-20 16:16:59 -07:00 |
|
Martin Haye
|
9b130326df
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-20 16:10:31 -07:00 |
|
Martin Haye
|
05f922aa87
|
Show 'Blocked' instead of beeping when you can't move to a square.
|
2020-06-20 16:09:20 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Brendan Robert
|
7a03c7ab15
|
Fix ZPE on startup
|
2020-06-07 22:26:35 -05:00 |
|
Martin Haye
|
d3cfca29eb
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-07 10:14:54 -07:00 |
|
Martin Haye
|
0e5ce285fe
|
Memory rejigger to leave more room for title screen.
|
2020-06-07 10:14:43 -07:00 |
|
Martin Haye
|
4f696da1fa
|
Better pause to see whole title screen.
|
2020-06-07 10:14:32 -07:00 |
|
Brendan Robert
|
deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
|
2020-06-06 02:05:28 -05:00 |
|
Martin Haye
|
1ec5712553
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-05 13:18:22 -07:00 |
|
Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
|
2020-06-05 13:18:16 -07:00 |
|
Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
|
2020-06-01 09:10:45 -05:00 |
|
Brendan Robert
|
a81852294b
|
Force lawless cheat module to load on start, fixes text color "glitch"
|
2020-06-01 09:10:00 -05:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
|
Martin Haye
|
18031e182d
|
Fixed bug: pModUtil3d was hanging around after memory reset.
|
2020-05-22 14:35:25 -07:00 |
|
Martin Haye
|
d114e8de8d
|
Minor fix in automap clear
|
2020-05-06 06:40:49 -07:00 |
|
Martin Haye
|
8160a2e78c
|
Take animation header into account in automap display.
|
2020-05-06 06:40:22 -07:00 |
|
Martin Haye
|
cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
|
2020-03-15 12:33:21 -07:00 |
|
Martin Haye
|
b04e2c6f15
|
Strafe left/right were reversed.
|
2020-03-05 09:11:56 -08:00 |
|
Martin Haye
|
74f81a89a5
|
Fix animation showing over inventory screen. Fix mini powder keg in combat.
|
2020-03-05 07:22:22 -08:00 |
|
Martin Haye
|
db052ecf44
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-02-26 08:34:27 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
|
Brendan Robert
|
9060e27a22
|
Updating .gitignore so I don't accidentally check garbage in
|
2020-02-24 09:26:18 -06:00 |
|
Brendan Robert
|
6dd9c7e789
|
Various bug fixes and added story book mode
|
2020-02-24 09:06:24 -06:00 |
|
Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
|
2020-02-13 08:01:27 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Martin Haye
|
1aebcb1fa9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-01-02 10:45:15 -08:00 |
|
Martin Haye
|
f5ea5f01b1
|
Added emulator flag to signal story mode.
|
2020-01-02 10:44:58 -08:00 |
|
Brendan Robert
|
19c68edadb
|
Updated Jace emulator to allow HD images as well as 800kb floppy images
|
2020-01-01 18:56:30 -06:00 |
|
Martin Haye
|
b73e1c53aa
|
Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
|
2019-12-28 11:43:12 -08:00 |
|
Martin Haye
|
41efac1db0
|
Combat now paying attention to group selection.
|
2019-12-19 09:38:14 -08:00 |
|
Martin Haye
|
386494b8db
|
Progress on group selection in combat.
|
2019-12-04 10:12:43 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|
Martin Haye
|
ad6e72af67
|
Translate curly quotes to regular quotes. Complain about other non-ASCII chars.
|
2019-07-15 10:49:25 -07:00 |
|
Martin Haye
|
f2da9203e0
|
Forgot the new code.
|
2019-07-15 10:49:03 -07:00 |
|
Martin Haye
|
317fa2c890
|
Refactored some 3d-only code into a new module, to reduce the bloated size of gameloop.
|
2019-07-15 10:21:12 -07:00 |
|
Martin Haye
|
995907da95
|
Added null pointer checking to PLASMA runtime.
|
2019-07-15 10:20:27 -07:00 |
|
Martin Haye
|
c93418510e
|
Implemented switchable move mode: default -> fast -> classic
|
2019-06-27 08:59:17 -07:00 |
|
Martin Haye
|
1efc0d3630
|
Fix portrait debug switching in god mode.
|
2019-06-20 08:41:47 -07:00 |
|
Martin Haye
|
706fec214b
|
Take advantage of wider text wrapping for help mode and story mode.
|
2019-06-20 07:38:44 -07:00 |
|
Martin Haye
|
54bb6f453f
|
Support text wrapping in wider windows (limit raised from 127 pix to 255 pix).
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2019-06-20 07:38:32 -07:00 |
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Martin Haye
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68de768e39
|
Split out itemutils to save memory during store interactions (didn't need all the party stuff).
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2019-06-14 09:45:15 -07:00 |
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Martin Haye
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63a6d7c3eb
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Blink cursor while story mode waits for a key.
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2019-06-13 10:08:20 -07:00 |
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Martin Haye
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7f6d3752c0
|
Story mode fully working now.
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2019-06-13 09:50:11 -07:00 |
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Martin Haye
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65ba8a454f
|
Lots of additions and fixes for story mode. Mostly working now.
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2019-06-13 08:52:54 -07:00 |
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Martin Haye
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4d80243d8f
|
Check automap marks first thing when making game, in case using incompatible file.
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2019-06-13 08:52:30 -07:00 |
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Martin Haye
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f7a166ed41
|
Another record mode fix.
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2019-06-13 08:51:49 -07:00 |
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Martin Haye
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6c22417d4a
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More reliable checks for the destruction of 3D rasterizer's line table on aux zp.
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2019-06-13 08:50:38 -07:00 |
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Martin Haye
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929d884e41
|
Better recording.
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2019-05-02 09:24:19 -07:00 |
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Martin Haye
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79e3867a21
|
Playback of recordings now working.
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2019-05-02 08:06:36 -07:00 |
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Martin Haye
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7a38fa534d
|
First recording made.
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2019-04-30 06:35:41 -07:00 |
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Martin Haye
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49ade7b345
|
Optimized rand16
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2019-04-24 09:22:44 -07:00 |
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Martin Haye
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32021f42fa
|
Replaced random number generator. Made good progress on record mode.
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2019-04-24 06:33:18 -07:00 |
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Martin Haye
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ff6c08b9d7
|
Working on record mode (required refactoring buildString to save cswl/cswh)
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2019-04-12 07:21:57 -07:00 |
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Martin Haye
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027d988171
|
Story loading now works.
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2019-02-21 09:23:34 -08:00 |
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Martin Haye
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023c33218f
|
Implemented scroll-lock mode in font engine, in support of story mode.
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2019-01-24 09:51:56 -08:00 |
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Martin Haye
|
0139adca30
|
Progress on story mode.
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2019-01-24 08:52:02 -08:00 |
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Martin Haye
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63f40d60b5
|
Basics of storybook packing now operational.
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2019-01-10 09:45:40 -08:00 |
|
Martin Haye
|
6455a56f30
|
Final sprint to get display of quest target coords (or nearest exit when applicable).
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2019-01-07 11:38:57 -08:00 |
|
Martin Haye
|
046141958a
|
Had forgotten to use gen_mapsizes to validate the disk marks on load. That's done now.
|
2018-11-20 08:29:19 -08:00 |
|
Martin Haye
|
a208b5b4a0
|
More work on quest log locations.
|
2018-11-20 06:54:52 -08:00 |
|
Martin Haye
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e1bc8de7f6
|
Lots of progress making automap target work.
|
2018-11-15 09:00:20 -08:00 |
|
Martin Haye
|
44a3aadf86
|
Fix for proper reload after player death.
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2018-09-29 10:10:25 -07:00 |
|
Martin Haye
|
bca78c5040
|
Merge branch 'master' of github.com:badvision/lawless-legends
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2018-09-29 09:46:27 -07:00 |
|
Martin Haye
|
2b6edd912a
|
Refactored enemies table to make it smaller and split it in half. It was getting too big for memory.
|
2018-09-29 09:46:19 -07:00 |
|
Brendan Robert
|
e7c702136c
|
Reworking sound bits
|
2018-09-15 16:23:58 -05:00 |
|
Brendan Robert
|
1d793f640a
|
Emulator updates
|
2018-09-15 16:23:32 -05:00 |
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Martin Haye
|
30405be0c2
|
Some fixes to quest log.
|
2018-09-13 08:27:57 -07:00 |
|
Martin Haye
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6375b8aad1
|
Generating full quest data, I think.
|
2018-08-30 09:16:18 -07:00 |
|
Martin Haye
|
27c335444f
|
Added two new cross-references to pack_report.txt: (1) Flag use, (2) Script locations. Also, started actually checking quest sheet values.
|
2018-08-28 08:10:09 -07:00 |
|
Martin Haye
|
eb0e68e33c
|
Not sure what all that allowZoneInit stuff was about, but we need to able to adjust encounter zones at any time.
|
2018-06-07 09:11:07 -07:00 |
|
Martin Haye
|
f35739aec9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2018-05-31 10:37:47 -07:00 |
|
Martin Haye
|
95d4415449
|
Added teleport cross-reference.
|
2018-05-31 10:37:44 -07:00 |
|
Martin Haye
|
06a9600d7a
|
Now clears automap marks when starting new game.
|
2018-05-31 08:33:25 -07:00 |
|
Martin Haye
|
2b0e13b105
|
Wording change per Seth's request.
|
2018-05-31 07:35:09 -07:00 |
|
Brendan Robert
|
aaa234e278
|
Tweak startup behavior to prevent deadlocks on startup
|
2018-05-16 00:40:40 -05:00 |
|
Brendan Robert
|
99e57454d5
|
Updated configuration to synchronize access to child nodes to prevent concurrent modification exceptions
|
2018-05-16 00:40:01 -05:00 |
|
Brendan Robert
|
0af41844ca
|
Changed romLoaded to atomicBoolean
|
2018-05-16 00:37:56 -05:00 |
|
Brendan Robert
|
26ba3083ea
|
Fixed playback thread handling as well as isRunning detection to fix stuck threads
|
2018-05-16 00:37:25 -05:00 |
|
Martin Haye
|
7f4c90ddcb
|
Fix to leave global tileset in mem.
|
2018-05-15 13:17:52 -07:00 |
|
Martin Haye
|
3d348a2a5e
|
Added capability to 'Use' any skill.
|
2018-05-14 07:35:52 -07:00 |
|
Martin Haye
|
4839168bbf
|
Even simpler automap icons. Fix big string generation problem.
|
2018-05-12 07:58:27 -07:00 |
|
Martin Haye
|
80cf33d17b
|
Fix crash when starting combat.
|
2018-05-10 08:07:19 -07:00 |
|
Martin Haye
|
cad2626221
|
Fixed name generation bug with plain items.
|
2018-05-10 07:40:06 -07:00 |
|
Martin Haye
|
66d95451c2
|
Keep automap icons simple - no dither processing.
|
2018-05-10 06:53:55 -07:00 |
|
Martin Haye
|
de9de7288c
|
Fix to put automap marks even on blank squares (since they may need an automap-special icon for a script there).
|
2018-05-10 06:53:40 -07:00 |
|
Martin Haye
|
ba748eed52
|
Excellent progress on displaying map special icons.
|
2018-05-09 09:11:27 -07:00 |
|
Martin Haye
|
7ffc63db8e
|
Making progress on display of automap specials.
|
2018-05-06 09:25:42 -07:00 |
|
Martin Haye
|
f49a34434d
|
Generating mapSpecials table.
|
2018-05-03 08:38:35 -07:00 |
|
Martin Haye
|
54735f5317
|
Refined the resource index so that wilderness map really does fully function from any of the data disks.
|
2018-04-28 09:38:24 -07:00 |
|
Martin Haye
|
681faa7187
|
Made pack_report.txt more compact and clear.
|
2018-04-28 07:22:41 -07:00 |
|
Martin Haye
|
28b7a97add
|
Deduplicated strings to make gen_enemies and gen_items smaller. Optimized load order in combat.
|
2018-04-27 09:23:24 -07:00 |
|
Martin Haye
|
7e06ed5da7
|
Updated memory map.
|
2018-04-27 08:15:47 -07:00 |
|
Martin Haye
|
52ad5e43c7
|
Changed memory manager allocation policy to best-fit.
|
2018-04-27 08:03:21 -07:00 |
|
Martin Haye
|
3f73ebaf17
|
Refactoring mem mgr scan loops.
|
2018-04-26 09:55:57 -07:00 |
|
Martin Haye
|
8ab58e2ad1
|
Moved expander down into aux 00.790
|
2018-04-26 09:19:33 -07:00 |
|
Martin Haye
|
96f6529823
|
Use new FIND_IN_MEM.
|
2018-04-25 08:58:20 -07:00 |
|
Martin Haye
|
a94bd71ef6
|
Removed some debug code.
|
2018-04-25 08:58:09 -07:00 |
|
Martin Haye
|
8a5a1e1a65
|
Modified ProRWTS to preserve scratchpad space in aux text screen area.
|
2018-04-25 08:57:47 -07:00 |
|
Martin Haye
|
d29ac7ffea
|
Fixed bug causing NPCs to never be attacked in combat.
|
2018-04-20 10:10:18 -07:00 |
|
Martin Haye
|
80bc9c277c
|
Refactored godmode so it's not occupying memory most of the time.
|
2018-04-20 09:21:52 -07:00 |
|
Martin Haye
|
c7dfbef4c6
|
Fix bug when move backward called twice.
|
2018-04-16 08:19:38 -07:00 |
|