Commit Graph

1877 Commits

Author SHA1 Message Date
Brendan Robert
68d12365d6 Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables. 2020-06-01 09:10:45 -05:00
Brendan Robert
a81852294b Force lawless cheat module to load on start, fixes text color "glitch" 2020-06-01 09:10:00 -05:00
Martin Haye
9e93360d11 Save memory during automap display by packing small tilesets separately from regular tilesets. 2020-05-25 13:32:51 -07:00
Martin Haye
18031e182d Fixed bug: pModUtil3d was hanging around after memory reset. 2020-05-22 14:35:25 -07:00
Martin Haye
5c8bbada56 Merge branch 'master' of github.com:badvision/lawless-legends 2020-05-06 06:40:59 -07:00
Martin Haye
d114e8de8d Minor fix in automap clear 2020-05-06 06:40:49 -07:00
Martin Haye
8160a2e78c Take animation header into account in automap display. 2020-05-06 06:40:22 -07:00
Brendan Robert
ce8056ef0a Implemented map cloning operation 2020-04-27 13:18:58 -05:00
Brendan Robert
e421efc18d Fix for color selector when image zoom is active 2020-04-09 09:57:51 -05:00
Martin Haye
cf6b5d2b31 Fix hard-to-find return-to-different-world bug. 2020-03-15 12:33:21 -07:00
Martin Haye
b04e2c6f15 Strafe left/right were reversed. 2020-03-05 09:11:56 -08:00
Martin Haye
74f81a89a5 Fix animation showing over inventory screen. Fix mini powder keg in combat. 2020-03-05 07:22:22 -08:00
Martin Haye
db052ecf44 Merge branch 'master' of github.com:badvision/lawless-legends 2020-02-26 08:34:27 -08:00
Martin Haye
a1558fd0f8 Animated 2D tiles now working. 2020-02-26 08:34:22 -08:00
Brendan Robert
9060e27a22 Updating .gitignore so I don't accidentally check garbage in 2020-02-24 09:26:18 -06:00
Brendan Robert
6dd9c7e789 Various bug fixes and added story book mode 2020-02-24 09:06:24 -06:00
Brendan Robert
3e025e405f Color pattern and brush type are now retained when switching between tiles 2020-02-24 09:05:05 -06:00
Brendan Robert
6637e623fa Added better control over sort direction in sheet editor 2020-02-24 09:04:19 -06:00
Martin Haye
3bc1bd6f65 Slow progress on tile animation prep. 2020-02-19 08:00:03 -08:00
Martin Haye
a134b1cde7 Centralized the complex logic of giving an item to the party. Fixed selling of countable items. 2020-02-13 08:01:27 -08:00
Martin Haye
dd9690ad82 Multiple loot groups per enemy now fully implemented. 2020-02-13 06:58:23 -08:00
Martin Haye
562a1bf285 Finished the item-generation split refactor. 2020-01-22 09:44:18 -08:00
Martin Haye
691fc35c40 Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while. 2020-01-22 09:10:25 -08:00
Martin Haye
1aebcb1fa9 Merge branch 'master' of github.com:badvision/lawless-legends 2020-01-02 10:45:15 -08:00
Martin Haye
f5ea5f01b1 Added emulator flag to signal story mode. 2020-01-02 10:44:58 -08:00
Brendan Robert
6e87068b30 Removing IDE configuration files 2020-01-01 18:57:00 -06:00
Brendan Robert
19c68edadb Updated Jace emulator to allow HD images as well as 800kb floppy images 2020-01-01 18:56:30 -06:00
Martin Haye
030049b986 Merge branch 'master' of github.com:badvision/lawless-legends 2019-12-28 11:44:40 -08:00
Martin Haye
b73e1c53aa Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table. 2019-12-28 11:43:12 -08:00
Martin Haye
41efac1db0 Combat now paying attention to group selection. 2019-12-19 09:38:14 -08:00
Martin Haye
386494b8db Progress on group selection in combat. 2019-12-04 10:12:43 -08:00
David Schmenk
0f8d46bd17
Nevermind :-( 2019-12-01 16:06:56 -08:00
David Schmenk
1d45c04792
Adjust ENTER for simpler DINTRP 2019-12-01 14:57:17 -08:00
David Schmenk
6518b8b207
Update plvm02.s
Simplify DINTERP (looks similar to return from CALL)
2019-11-28 13:14:26 -08:00
Martin Haye
2043deeb70 More progress on gang combat, plus other misc fixes. 2019-11-14 09:36:39 -08:00
Martin Haye
04495cf36e Moved tools into their own dir. 2019-11-14 06:42:08 -08:00
Martin Haye
cbf17851b3 Good progress on gang combat. 2019-11-07 12:01:46 -08:00
Martin Haye
12d02919ab Making progress on combat gangs. 2019-10-10 09:48:21 -07:00
Martin Haye
a2425e0751 Added a new 'promptAnyKey' block to save space and time. 2019-09-12 07:21:09 -07:00
Martin Haye
cda4387507 Added ability to reload weapon from inventory screen. Added auto-reload after combat. 2019-09-12 07:20:54 -07:00
Martin Haye
37af866d24 Fixed floppy version of story mode. 2019-08-08 09:45:01 -07:00
Martin Haye
f1fa25da1c Several fixes to quest display logic. 2019-08-08 08:03:57 -07:00
Martin Haye
b97c5f6d6a Remapped keys for quest log and map pos. 2019-08-01 08:11:42 -07:00
Martin Haye
bb4be7a173 Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b 2019-08-01 08:11:28 -07:00
Martin Haye
c13776bd8e numberGameFlags wasn't finding flags in subsequent blocks. 2019-07-22 15:38:27 -07:00
Martin Haye
4965f80b58 Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots. 2019-07-18 16:28:39 -05:00
Martin Haye
0f79aba535 Moved some more 3d-only stuff to util3d. 2019-07-16 13:03:40 -05:00
Martin Haye
377d7c21f4 Added (press any key) to story mode screens. 2019-07-16 13:03:31 -05:00
Martin Haye
ad6e72af67 Translate curly quotes to regular quotes. Complain about other non-ASCII chars. 2019-07-15 10:49:25 -07:00
Martin Haye
f2da9203e0 Forgot the new code. 2019-07-15 10:49:03 -07:00