595 Commits

Author SHA1 Message Date
Martin Haye
3f405c84a6 Merged PR 41 2021-03-02 05:51:05 -08:00
Martin Haye
8ddcc88a2c Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2021-03-02 05:49:07 -08:00
Martin Haye
aed05ee348 Handy debugging of block data; commented out but avail if needed. 2021-03-02 05:48:54 -08:00
Peter Ferrie
55735c9be3 always set status, always spin up if drive changed 2021-02-28 16:48:09 -08:00
Martin Haye
766e544c71 Fix for rdwrfile on drive 2. 2021-02-28 09:30:53 -08:00
Martin Haye
013c113dba Pull in most recent poll-with-timeout from Peter. 2021-02-28 06:28:43 -08:00
Peter Ferrie
9e94b0af1c poll floppy with timeout 2021-02-27 18:22:25 -08:00
Martin Haye
b260002b4d Patched to check for real drive data, so we don't spin forever waiting for disk 2. 2021-02-27 11:14:25 -08:00
Martin Haye
0b6f395781 When resetting save game, write non-zeros so that it doesn't end up sparse when copied to a hard drive. 2021-02-27 08:26:37 -08:00
Martin Haye
cd94468985 Moved blkidx so it can be easily cleared by reseek. 2021-02-27 07:01:23 -08:00
Martin Haye
1740394588 Peter found this: fast_subindex needs to be on in ProRWTS. 2021-02-25 06:49:31 -08:00
Martin Haye
a2f4828f54 Debugging integration with new ProRWTS. 2021-02-24 06:50:20 -08:00
Martin Haye
618429add9 Added back ver_02 header so that prorwts2.s assembles. 2021-02-23 06:28:04 -08:00
Peter Ferrie
c0006406be newer ProRWTS2 2021-02-22 12:21:16 -08:00
Martin Haye
e0a29b59ba Don't overwrite page DF in plasma vm, as loader needs decomp to temporarily live there. 2021-02-20 15:28:38 -08:00
Martin Haye
fd259f8f7e Patch no longer needed, since the problem was really that the loader was partially trashing ProDOS before initting ProRWTS. 2021-02-20 14:32:47 -08:00
Martin Haye
f33325d159 Move most global scripts to disk 2 instead of 1. 2021-02-20 14:27:21 -08:00
Martin Haye
ff315e79ed Patch ProRWTS to avoid uninitialized value if GET_PREFIX fails. 2021-02-20 12:01:12 -08:00
Martin Haye
8933f2ef38 Proper support for setting/increasing/decreasing stats by a variable amount. 2021-01-05 08:50:09 -08:00
Martin Haye
2fb2f3660f Added global bank balance stat. 2020-12-31 11:09:53 -08:00
Martin Haye
b718484d7d Added story log output to pack_report.txt, and some story sanity checking. 2020-10-17 07:47:59 -07:00
Martin Haye
63a1935622 Updates for Java 9+ compatibility (tested on Java 14 - Windows). 2020-08-24 09:55:27 -07:00
Martin Haye
91be4d56bf Implemented auto-save, and sped up saving in general. Fixes for the improved help screen. 2020-08-22 10:50:45 -07:00
Martin Haye
7f0c920e5e Better messaging when a required sheet like 'Armor' is missing. 2020-08-21 07:57:41 -07:00
Martin Haye
e6f16f608f Merge branch 'master' of github.com:badvision/lawless-legends 2020-07-28 07:35:39 -07:00
Brendan Robert
fff0d74aa9 Remove mockingboard on start, set graphics mode to text-friendly.
Added titlescreen mode
2020-07-28 09:34:51 -05:00
Martin Haye
65069b932e Added help prompt on load or new, and move mode prompt on new game. 2020-07-28 07:31:07 -07:00
Martin Haye
cd117aef7c Don't crash on story display in disk-limited version. 2020-06-20 16:16:59 -07:00
Martin Haye
9b130326df Merge branch 'master' of github.com:badvision/lawless-legends 2020-06-20 16:10:31 -07:00
Martin Haye
7cc3852670 Improved layout of title screen text. 2020-06-20 12:52:25 -07:00
Martin Haye
d9e2011671 More reworking of title screen. Finished initial version of disk limiting. 2020-06-17 12:42:43 -07:00
Martin Haye
72f9827229 Adding disk limit and copyright message. Also fixed some plural matching problems. 2020-06-15 07:21:37 -07:00
Brendan Robert
7a03c7ab15 Fix ZPE on startup 2020-06-07 22:26:35 -05:00
Brendan Robert
deafd12267 * Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
2020-06-06 02:05:28 -05:00
Brendan Robert
68d12365d6 Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables. 2020-06-01 09:10:45 -05:00
Brendan Robert
a81852294b Force lawless cheat module to load on start, fixes text color "glitch" 2020-06-01 09:10:00 -05:00
Martin Haye
9e93360d11 Save memory during automap display by packing small tilesets separately from regular tilesets. 2020-05-25 13:32:51 -07:00
Martin Haye
db052ecf44 Merge branch 'master' of github.com:badvision/lawless-legends 2020-02-26 08:34:27 -08:00
Martin Haye
a1558fd0f8 Animated 2D tiles now working. 2020-02-26 08:34:22 -08:00
Brendan Robert
9060e27a22 Updating .gitignore so I don't accidentally check garbage in 2020-02-24 09:26:18 -06:00
Brendan Robert
6dd9c7e789 Various bug fixes and added story book mode 2020-02-24 09:06:24 -06:00
Martin Haye
3bc1bd6f65 Slow progress on tile animation prep. 2020-02-19 08:00:03 -08:00
Martin Haye
dd9690ad82 Multiple loot groups per enemy now fully implemented. 2020-02-13 06:58:23 -08:00
Martin Haye
562a1bf285 Finished the item-generation split refactor. 2020-01-22 09:44:18 -08:00
Martin Haye
691fc35c40 Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while. 2020-01-22 09:10:25 -08:00
Brendan Robert
19c68edadb Updated Jace emulator to allow HD images as well as 800kb floppy images 2020-01-01 18:56:30 -06:00
Martin Haye
cbf17851b3 Good progress on gang combat. 2019-11-07 12:01:46 -08:00
Martin Haye
12d02919ab Making progress on combat gangs. 2019-10-10 09:48:21 -07:00
Martin Haye
a2425e0751 Added a new 'promptAnyKey' block to save space and time. 2019-09-12 07:21:09 -07:00
Martin Haye
37af866d24 Fixed floppy version of story mode. 2019-08-08 09:45:01 -07:00