Martin Haye
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ed02a8bdc9
|
Size optimization - saved 2 bytes.
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2017-01-15 11:33:39 -08:00 |
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Martin Haye
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52840945d7
|
Optimized end check.
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2017-01-15 11:31:02 -08:00 |
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Martin Haye
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324fbd48b0
|
Optimized gamma in decomp, for 1.2% gain.
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2017-01-15 10:47:32 -08:00 |
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Martin Haye
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d93d70b172
|
Sped up decomp 3.7% by unrolling part of match loop.
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2017-01-15 10:22:09 -08:00 |
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Martin Haye
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7fb830793c
|
Doing some speed testing.
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2017-01-15 09:10:43 -08:00 |
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Martin Haye
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18c9e9528f
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Fixed BRK handler to retain value of A-reg.
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2017-01-13 07:50:23 -08:00 |
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Martin Haye
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2f8de46d0e
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Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out.
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2017-01-12 09:08:05 -08:00 |
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Martin Haye
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4b9f2c9a85
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Create proper save file on all disks. Updated memory map.
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2017-01-12 07:30:54 -08:00 |
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Martin Haye
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99f9f9f35c
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Now supporting multi-floppy mode.
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2017-01-11 19:02:31 -08:00 |
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Martin Haye
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094d4ca8da
|
Smaller 140k image, now with ProBoot.
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2017-01-11 15:32:32 -08:00 |
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Martin Haye
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2404025654
|
Working on floppy generation.
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2017-01-11 15:20:22 -08:00 |
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Martin Haye
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d0ca62eb53
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Adding ProBoot and floppy version.
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2017-01-11 09:54:58 -08:00 |
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Martin Haye
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3c6814e7af
|
Refactored disk images to slim down main 800k image.
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2017-01-11 07:36:59 -08:00 |
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Martin Haye
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994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
|
2017-01-09 07:47:51 -08:00 |
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Martin Haye
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6e8089d3a3
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Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
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Martin Haye
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8dc84239e4
|
Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.)
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2017-01-07 16:43:27 -08:00 |
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Martin Haye
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ae4210a050
|
Temporary workarounds.
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2017-01-07 11:25:01 -08:00 |
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Martin Haye
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845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
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Martin Haye
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572beb65e7
|
Added memory map.
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2017-01-05 16:01:25 -08:00 |
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Martin Haye
|
3123bdd903
|
Moved ProRWTS to aux LC. Also getting further in boot seq now.
|
2017-01-05 14:27:44 -08:00 |
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Martin Haye
|
410ba2238f
|
Slightly better build wrapper scripts.
|
2017-01-05 08:54:19 -08:00 |
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Martin Haye
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efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
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Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
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2017-01-04 15:05:43 -08:00 |
|
Martin Haye
|
dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
|
2017-01-04 13:15:39 -08:00 |
|
Martin Haye
|
8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
b62f4cbe53
|
Better commenting of decompressor.
|
2017-01-02 11:33:52 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
5f53550df2
|
Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings.
|
2016-12-13 09:07:36 -08:00 |
|
Martin Haye
|
652673ea01
|
Now supports 0..3 args on global funcs.
|
2016-12-08 07:05:28 -08:00 |
|
Martin Haye
|
056fb3857e
|
Removing old script no longer needed.
|
2016-12-08 06:05:02 -08:00 |
|
Martin Haye
|
9d849736e2
|
More fleshing out of global function calling.
|
2016-12-06 09:38:24 -08:00 |
|
Martin Haye
|
4d414bd6ce
|
Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc.
|
2016-12-05 09:23:00 -08:00 |
|
Martin Haye
|
1f55dea477
|
Basics of benching/unbenching for players.
|
2016-11-10 08:40:50 -08:00 |
|
Martin Haye
|
0313db8d1a
|
Progress on intimate mode - text display now mostly working.
|
2016-11-08 08:39:18 -08:00 |
|
Martin Haye
|
e6bcc747bd
|
Outlines of 'intimate mode'
|
2016-11-07 07:58:46 -08:00 |
|
Martin Haye
|
99606c623c
|
Return to graphics mode when using an item (like TNT) per Seth's request.
|
2016-11-04 08:27:22 -07:00 |
|
Martin Haye
|
2aa9e342e7
|
Added tile swap for 3D mode.
|
2016-11-01 09:25:36 -07:00 |
|
Martin Haye
|
831c0cd822
|
Fixed memory corruption issue when party screen updated during combat.
|
2016-10-31 08:04:22 -07:00 |
|
Martin Haye
|
c6e46398c1
|
Prefix 'You have died' with a newline.
|
2016-10-26 08:13:06 -07:00 |
|
Martin Haye
|
72fe0986fd
|
Fix for text display followed by animation in 3D mode.
|
2016-10-26 08:04:29 -07:00 |
|
Martin Haye
|
72cb83c415
|
Exit inventory once an item is used.
|
2016-10-26 07:50:13 -07:00 |
|
Martin Haye
|
e363b01c60
|
Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to.
|
2016-10-26 07:45:47 -07:00 |
|
Martin Haye
|
65b5bf001e
|
Fix for fwd/bkwd animations.
|
2016-10-26 07:38:07 -07:00 |
|
Martin Haye
|
048c09edf4
|
Fixed portraitNum bug (was relying on a specific Lawless Legends portrait)
|
2016-10-25 15:05:00 -07:00 |
|
Martin Haye
|
9dc84046c5
|
Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle.
|
2016-10-25 08:58:38 -07:00 |
|
Martin Haye
|
63d38e5498
|
Reduce aux mem fragmentation by putting gameloop at end of it.
|
2016-10-25 08:49:38 -07:00 |
|
Martin Haye
|
520fc7216e
|
Now animating 3D textures.
|
2016-10-24 08:20:52 -07:00 |
|
Martin Haye
|
33d9f17503
|
New blocks for setting and clearing full-screen img.
|
2016-10-24 07:08:37 -07:00 |
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