Martin Haye
|
9b130326df
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-20 16:10:31 -07:00 |
|
Martin Haye
|
05f922aa87
|
Show 'Blocked' instead of beeping when you can't move to a square.
|
2020-06-20 16:09:20 -07:00 |
|
Martin Haye
|
7cc3852670
|
Improved layout of title screen text.
|
2020-06-20 12:52:25 -07:00 |
|
Martin Haye
|
d9e2011671
|
More reworking of title screen. Finished initial version of disk limiting.
|
2020-06-17 12:42:43 -07:00 |
|
Martin Haye
|
72f9827229
|
Adding disk limit and copyright message. Also fixed some plural matching problems.
|
2020-06-15 07:21:37 -07:00 |
|
Brendan Robert
|
7a03c7ab15
|
Fix ZPE on startup
|
2020-06-07 22:26:35 -05:00 |
|
Martin Haye
|
d3cfca29eb
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-07 10:14:54 -07:00 |
|
Martin Haye
|
0e5ce285fe
|
Memory rejigger to leave more room for title screen.
|
2020-06-07 10:14:43 -07:00 |
|
Martin Haye
|
4f696da1fa
|
Better pause to see whole title screen.
|
2020-06-07 10:14:32 -07:00 |
|
Brendan Robert
|
deafd12267
|
* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
|
2020-06-06 02:05:28 -05:00 |
|
Martin Haye
|
1ec5712553
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-06-05 13:18:22 -07:00 |
|
Martin Haye
|
ccd7f269b1
|
Don't call flipToPage1 until renderer is loaded.
|
2020-06-05 13:18:16 -07:00 |
|
Brendan Robert
|
68d12365d6
|
Yucky hack to reset ram pattern even on warm boot, fixes rebooting glitches due to uninitalized engine state variables.
|
2020-06-01 09:10:45 -05:00 |
|
Brendan Robert
|
a81852294b
|
Force lawless cheat module to load on start, fixes text color "glitch"
|
2020-06-01 09:10:00 -05:00 |
|
Martin Haye
|
9e93360d11
|
Save memory during automap display by packing small tilesets separately from regular tilesets.
|
2020-05-25 13:32:51 -07:00 |
|
Martin Haye
|
18031e182d
|
Fixed bug: pModUtil3d was hanging around after memory reset.
|
2020-05-22 14:35:25 -07:00 |
|
Martin Haye
|
d114e8de8d
|
Minor fix in automap clear
|
2020-05-06 06:40:49 -07:00 |
|
Martin Haye
|
8160a2e78c
|
Take animation header into account in automap display.
|
2020-05-06 06:40:22 -07:00 |
|
Martin Haye
|
cf6b5d2b31
|
Fix hard-to-find return-to-different-world bug.
|
2020-03-15 12:33:21 -07:00 |
|
Martin Haye
|
b04e2c6f15
|
Strafe left/right were reversed.
|
2020-03-05 09:11:56 -08:00 |
|
Martin Haye
|
74f81a89a5
|
Fix animation showing over inventory screen. Fix mini powder keg in combat.
|
2020-03-05 07:22:22 -08:00 |
|
Martin Haye
|
db052ecf44
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-02-26 08:34:27 -08:00 |
|
Martin Haye
|
a1558fd0f8
|
Animated 2D tiles now working.
|
2020-02-26 08:34:22 -08:00 |
|
Brendan Robert
|
9060e27a22
|
Updating .gitignore so I don't accidentally check garbage in
|
2020-02-24 09:26:18 -06:00 |
|
Brendan Robert
|
6dd9c7e789
|
Various bug fixes and added story book mode
|
2020-02-24 09:06:24 -06:00 |
|
Martin Haye
|
3bc1bd6f65
|
Slow progress on tile animation prep.
|
2020-02-19 08:00:03 -08:00 |
|
Martin Haye
|
a134b1cde7
|
Centralized the complex logic of giving an item to the party. Fixed selling of countable items.
|
2020-02-13 08:01:27 -08:00 |
|
Martin Haye
|
dd9690ad82
|
Multiple loot groups per enemy now fully implemented.
|
2020-02-13 06:58:23 -08:00 |
|
Martin Haye
|
562a1bf285
|
Finished the item-generation split refactor.
|
2020-01-22 09:44:18 -08:00 |
|
Martin Haye
|
691fc35c40
|
Refactored generated items into separate weapons/armor/misc modules, because the combined module has been very unwieldy for quite a while.
|
2020-01-22 09:10:25 -08:00 |
|
Martin Haye
|
1aebcb1fa9
|
Merge branch 'master' of github.com:badvision/lawless-legends
|
2020-01-02 10:45:15 -08:00 |
|
Martin Haye
|
f5ea5f01b1
|
Added emulator flag to signal story mode.
|
2020-01-02 10:44:58 -08:00 |
|
Brendan Robert
|
19c68edadb
|
Updated Jace emulator to allow HD images as well as 800kb floppy images
|
2020-01-01 18:56:30 -06:00 |
|
Martin Haye
|
b73e1c53aa
|
Fixed out-of-mem at end of combat caused by portrait blocking load of giant item table.
|
2019-12-28 11:43:12 -08:00 |
|
Martin Haye
|
41efac1db0
|
Combat now paying attention to group selection.
|
2019-12-19 09:38:14 -08:00 |
|
Martin Haye
|
386494b8db
|
Progress on group selection in combat.
|
2019-12-04 10:12:43 -08:00 |
|
Martin Haye
|
2043deeb70
|
More progress on gang combat, plus other misc fixes.
|
2019-11-14 09:36:39 -08:00 |
|
Martin Haye
|
04495cf36e
|
Moved tools into their own dir.
|
2019-11-14 06:42:08 -08:00 |
|
Martin Haye
|
cbf17851b3
|
Good progress on gang combat.
|
2019-11-07 12:01:46 -08:00 |
|
Martin Haye
|
12d02919ab
|
Making progress on combat gangs.
|
2019-10-10 09:48:21 -07:00 |
|
Martin Haye
|
a2425e0751
|
Added a new 'promptAnyKey' block to save space and time.
|
2019-09-12 07:21:09 -07:00 |
|
Martin Haye
|
cda4387507
|
Added ability to reload weapon from inventory screen. Added auto-reload after combat.
|
2019-09-12 07:20:54 -07:00 |
|
Martin Haye
|
37af866d24
|
Fixed floppy version of story mode.
|
2019-08-08 09:45:01 -07:00 |
|
Martin Haye
|
f1fa25da1c
|
Several fixes to quest display logic.
|
2019-08-08 08:03:57 -07:00 |
|
Martin Haye
|
b97c5f6d6a
|
Remapped keys for quest log and map pos.
|
2019-08-01 08:11:42 -07:00 |
|
Martin Haye
|
bb4be7a173
|
Fixed decompression bug: min 'underlap' needs to be 5 instead of 3 - case brought on by gen_flags.b
|
2019-08-01 08:11:28 -07:00 |
|
Martin Haye
|
c13776bd8e
|
numberGameFlags wasn't finding flags in subsequent blocks.
|
2019-07-22 15:38:27 -07:00 |
|
Martin Haye
|
4965f80b58
|
Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
|
2019-07-18 16:28:39 -05:00 |
|
Martin Haye
|
0f79aba535
|
Moved some more 3d-only stuff to util3d.
|
2019-07-16 13:03:40 -05:00 |
|
Martin Haye
|
377d7c21f4
|
Added (press any key) to story mode screens.
|
2019-07-16 13:03:31 -05:00 |
|