Martin Haye
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ff1e31cd44
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Adding buy/sell store logic.
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2017-03-03 08:25:45 -08:00 |
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Martin Haye
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47d86a3dca
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Fix for number of fixups > 127
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2017-02-25 11:56:27 -08:00 |
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Martin Haye
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6dee0388b1
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Added ability to increase or decrease a stat for all party members.
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2017-02-24 08:49:12 -08:00 |
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Martin Haye
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eb9691cb20
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Proper dependencies for global funcs. Look for portrait on correct disk.
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2017-02-20 07:42:23 -08:00 |
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Martin Haye
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d7d2ae3bbb
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Added a god-mode cheat for adding an NPC to the party.
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2017-02-20 06:43:47 -08:00 |
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Martin Haye
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c29176722d
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Externalized godmode commands; only load when enabled.
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2017-02-19 10:08:03 -08:00 |
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Martin Haye
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c7e336355a
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Made combat win and death portraits root deps. Commented out a bunch of debug prints.
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2017-02-17 09:26:57 -08:00 |
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Martin Haye
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ad6b3f5ef8
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Lots of fixes, related to reseek and resource lookup.
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2017-02-17 09:01:35 -08:00 |
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Martin Haye
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eb2710865f
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Now using resource index... not right, but using it.
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2017-02-06 10:01:00 -08:00 |
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Martin Haye
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826176f344
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Work around AppleCommander last-block bug. Add resource map to disk 1.
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2017-02-06 07:49:00 -08:00 |
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Martin Haye
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c4898ef65f
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Now calculating exact disk sizes.
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2017-02-05 11:49:23 -08:00 |
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Martin Haye
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87926d1584
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Trying to get exact sizes now.
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2017-02-05 11:20:13 -08:00 |
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Martin Haye
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3c49a6c7ce
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Fixed some disk split bugs.
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2017-02-05 11:05:26 -08:00 |
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Martin Haye
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c060bf31d4
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Lots of progress on disk split allocation.
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2017-02-05 09:45:34 -08:00 |
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Martin Haye
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30dd953d44
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Made some progress on disk splitting... lots left though.
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2017-02-02 10:20:39 -08:00 |
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Martin Haye
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2b78f31b5a
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I think I'm now tracking all the dependencies needed for proper disk splitting.
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2017-01-29 10:47:58 -08:00 |
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Martin Haye
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6bf9889488
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A couple little comments.
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2017-01-29 09:43:02 -08:00 |
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Martin Haye
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cd090db01f
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Split long lines to making editing easier.
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2017-01-29 09:40:14 -08:00 |
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Martin Haye
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9d313d5176
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Added order field to maps. Fixed some loader bugs.
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2017-01-29 09:23:58 -08:00 |
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Martin Haye
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32656bd6fc
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Removed dependency on lz4, since we have our own compression algorithm now.
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2017-01-25 07:48:20 -08:00 |
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Martin Haye
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a143026583
|
Refactored packer to use compressed byte arrays most everywhere, because they're so much easier to work with then Java ByteBuffer.
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2017-01-24 10:47:01 -08:00 |
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Martin Haye
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12760c330b
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Read XML file only once.
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2017-01-22 14:45:41 -08:00 |
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Martin Haye
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9e5e955fbe
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Realized I could use simple PLASMA extern for global heap pointer.
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2017-01-22 08:44:10 -08:00 |
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Martin Haye
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7056e09458
|
Properly retain previous game save when rebuilding image.
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2017-01-18 08:24:09 -08:00 |
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Martin Haye
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7fb830793c
|
Doing some speed testing.
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2017-01-15 09:10:43 -08:00 |
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Martin Haye
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4b9f2c9a85
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Create proper save file on all disks. Updated memory map.
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2017-01-12 07:30:54 -08:00 |
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Martin Haye
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99f9f9f35c
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Now supporting multi-floppy mode.
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2017-01-11 19:02:31 -08:00 |
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Martin Haye
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6e47f62e84
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Now building multiple floppies.
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2017-01-11 16:22:31 -08:00 |
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Martin Haye
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094d4ca8da
|
Smaller 140k image, now with ProBoot.
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2017-01-11 15:32:32 -08:00 |
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Martin Haye
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2404025654
|
Working on floppy generation.
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2017-01-11 15:20:22 -08:00 |
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Martin Haye
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d0ca62eb53
|
Adding ProBoot and floppy version.
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2017-01-11 09:54:58 -08:00 |
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Martin Haye
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3c6814e7af
|
Refactored disk images to slim down main 800k image.
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2017-01-11 07:36:59 -08:00 |
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Martin Haye
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545538c5d0
|
Initial version of ProBoot (untested as of yet).
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2017-01-11 07:14:16 -08:00 |
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Martin Haye
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994388940a
|
Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully.
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2017-01-09 07:47:51 -08:00 |
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Martin Haye
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6e8089d3a3
|
Made decompression slightly faster.
|
2017-01-09 06:57:39 -08:00 |
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Martin Haye
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ae4210a050
|
Temporary workarounds.
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2017-01-07 11:25:01 -08:00 |
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Martin Haye
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845239c2cf
|
Got decompression working, yay\!
|
2017-01-06 17:49:51 -08:00 |
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Martin Haye
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bf179182b0
|
Added underlap verification in a better way. Going back to 2 partitions so qkumba can repro the ProDOS tree-file problem.
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2017-01-06 11:09:01 -08:00 |
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Martin Haye
|
485e9e7430
|
Added decompression underlap verification.
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2017-01-06 09:04:29 -08:00 |
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Martin Haye
|
efc8a84396
|
Yay, I can reach the title screen now.
|
2017-01-04 17:57:18 -08:00 |
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Martin Haye
|
e21f6cb423
|
More progress on ProRWTS.
|
2017-01-04 15:05:43 -08:00 |
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Martin Haye
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dd061c37c3
|
Making slow progress integrating ProRWTS with mem mgr.
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2017-01-04 13:15:39 -08:00 |
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Martin Haye
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8ff169d1e6
|
Now loading and successfully relocating ProRWTS and PLASMA.
|
2017-01-04 09:17:13 -08:00 |
|
Martin Haye
|
c67a4ea718
|
I think decompressor is written now.
|
2017-01-02 11:14:59 -08:00 |
|
Martin Haye
|
917a6561f7
|
Better encoding of offset=64
|
2017-01-02 09:06:11 -08:00 |
|
Martin Haye
|
0e4c7df743
|
More efficient coding of zero-length lits results in even better compression, and faster decomp as well.
|
2017-01-02 07:44:48 -08:00 |
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Martin Haye
|
7d8c562ffa
|
Rearranged gamma scheme for faster decomp.
|
2017-01-01 08:59:35 -08:00 |
|
Martin Haye
|
05a63b3e54
|
Optimized code pair encoding for faster decompression.
|
2016-12-30 18:06:17 -08:00 |
|
Martin Haye
|
cff4b79931
|
Refactored into code pairs.
|
2016-12-30 17:56:11 -08:00 |
|
Martin Haye
|
ac70c14f31
|
Refactored into code pairs.
|
2016-12-30 17:46:21 -08:00 |
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