Commit Graph

  • f2c03d703a Initial User Manual David Schmenk 2014-05-15 21:32:40 -07:00
  • f289f3fed6 Update README.md David Schmenk 2014-05-15 21:24:06 -07:00
  • 727c04da4f Update README.md David Schmenk 2014-05-15 21:22:44 -07:00
  • 977d9d8edf Update README.md David Schmenk 2014-05-15 21:21:48 -07:00
  • 3e6f88e3ef Describe aux mem usage David Schmenk 2014-05-15 21:18:11 -07:00
  • 933fd769e7 Actually started debugging the sprite math. Martin Haye 2014-05-15 10:25:39 -07:00
  • 8c8ac40e32 Sprite math essentially complete, and actually assembles now. Martin Haye 2014-05-15 09:06:13 -07:00
  • 7e866f97f5 Get free heap sane David Schmenk 2014-05-14 21:59:30 -07:00
  • 9e25d063fc export execmod David Schmenk 2014-05-14 14:59:27 -07:00
  • ebf69c7c61 Merge branch 'master' of https://github.com/badvision/lawless-legends David Schmenk 2014-05-14 08:17:14 -07:00
  • 816399dcdc Disable /RAM, fix Viewport call in both VM David Schmenk 2014-05-13 22:03:09 -07:00
  • f98e7944f6 Everything fits in 4K David Schmenk 2014-05-13 19:43:52 -07:00
  • f9efda890f Loading and running bytecode in AUX memory David Schmenk 2014-05-13 13:31:56 -07:00
  • a7db164fd4 64bit compiler warning fixes dschmenk 2014-05-12 07:16:04 -07:00
  • 0fc91eee85 Merge branch 'master' of https://github.com/badvision/lawless-legends David Schmenk 2014-05-11 20:38:32 -07:00
  • 41a784355d Fix for watcom compiler David Schmenk 2014-05-11 20:31:54 -07:00
  • cf441192fc Moved Map Editor UI into its own FXML and controller class -- tracking down some regressions but it is mostly still working OK. Brendan Robert 2014-05-11 02:08:49 -05:00
  • 25b83b7b61 Output TEST.REL, not TEST.BIN dschmenk 2014-05-10 08:04:45 -07:00
  • cfefa8a21d Update README.md David Schmenk 2014-05-10 06:45:48 -07:00
  • 98f97094da Forgot to checkin the tile editor tab fxml! Brendan Robert 2014-05-10 02:38:09 -05:00
  • a4ba117d60 Broke tile editor off to its own UI fxml and controller class Brendan Robert 2014-05-10 02:37:42 -05:00
  • 101ca8c87c Broke menu bar out into its own FXML and controller, just a trial for the next big step. Brendan Robert 2014-05-10 00:17:29 -05:00
  • e145308853 Clean up extranous instructions David Schmenk 2014-05-09 21:19:31 -07:00
  • 1581328e81 Remove mem_code, bytecode will be dynamically allocated David Schmenk 2014-05-09 19:40:42 -07:00
  • 7e06fcf700 remove mem_code block - bytecode memory will be allocated as needed David Schmenk 2014-05-09 19:38:29 -07:00
  • 85b5fc6547 Update README.md David Schmenk 2014-05-09 19:32:15 -07:00
  • d2280b37bc Update README.md David Schmenk 2014-05-09 19:25:46 -07:00
  • 23e3eb0af0 Add Rod's Colors David Schmenk 2014-05-09 14:56:17 -07:00
  • 1b065b7aec Moves SYS file down to $1000 so it can launch SYS files David Schmenk 2014-05-09 14:37:18 -07:00
  • c82aa71d5d Working module loading David Schmenk 2014-05-09 14:36:34 -07:00
  • 8c1da53987 Merge branch 'master' of https://github.com/badvision/lawless-legends Martin Haye 2014-05-09 08:51:12 -07:00
  • cdafd665fa Merge branch 'master' of https://github.com/badvision/lawless-legends David Schmenk 2014-05-08 22:52:06 -07:00
  • bb5eb20141 Working Apple II loader David Schmenk 2014-05-08 22:51:03 -07:00
  • 579fcf0c7e Changeing DragDropHelper to be a more general utility, TransferHelper, in anticipation of moving some copy/paste utility functions in there too. Started working on better image clipboard functionality Brendan Robert 2014-05-08 22:01:49 -05:00
  • 03a07270d9 Needed to calculate clipping and texture bump, for Apple II version. The javascript version didn't need these coordinates, because it renders differently, but it's still productive to do the math first in Javascript. Martin Haye 2014-05-08 18:51:10 -07:00
  • 97529baec3 Pull out zero page useage into seperate file for inclusion David Schmenk 2014-05-08 13:32:17 -07:00
  • b496256a87 Add module loading to cmd, fix extraneous statements in plvm.c David Schmenk 2014-05-08 13:31:27 -07:00
  • 0f3e840ec3 Fix tabs. Martin Haye 2014-05-08 11:43:46 -07:00
  • 9f7d551fd0 More work on sprite math in 6502. Martin Haye 2014-05-08 10:41:15 -07:00
  • 23ac5a36f0 Fix many VM issues, especially 6502 version. Now boots! David Schmenk 2014-05-07 14:25:19 -07:00
  • b0e291b1f6 Clean up some susceptible expressions David Schmenk 2014-05-07 09:27:19 -07:00
  • 0854c72133 Try 64 bit fixes David Schmenk 2014-05-06 22:09:29 -07:00
  • f0b629510e Prepare for boot.. David Schmenk 2014-05-06 20:19:59 -07:00
  • 689e0542ce simple command launch for BYE command David Schmenk 2014-05-06 19:18:36 -07:00
  • 3858728528 Updates for code generation and module initialization David Schmenk 2014-05-06 15:26:12 -07:00
  • e230d98e8c assembling... David Schmenk 2014-05-06 09:43:14 -07:00
  • 53318fc2cd Math fixes, and started on 6502 sprite math code. Martin Haye 2014-05-06 07:08:02 -07:00
  • 680cdc557a ACME-ize the VM and bring it up to speed with C model David Schmenk 2014-05-05 18:19:51 -07:00
  • 9efb646822 Update README.md David Schmenk 2014-05-05 13:54:19 -07:00
  • 18b41b82bd Update README.md David Schmenk 2014-05-05 13:22:12 -07:00
  • ba37d7f3ef Update README.md David Schmenk 2014-05-05 13:20:16 -07:00
  • a044e3b6e2 Update README.md David Schmenk 2014-05-05 13:20:03 -07:00
  • e2863418b3 Update README.md David Schmenk 2014-05-05 13:17:08 -07:00
  • 74f4752510 Add References David Schmenk 2014-05-05 13:16:35 -07:00
  • 87ecc6df9c Initial import for 6502 VM David Schmenk 2014-05-04 16:15:45 -07:00
  • b060d37bb1 Hacked together first sprite compositing. Martin Haye 2014-05-01 10:15:02 -07:00
  • e3578e6688 Update README.md David Schmenk 2014-04-29 21:05:47 -07:00
  • 4786ac16de Update README.md David Schmenk 2014-04-29 20:55:37 -07:00
  • 4415045c6b Update README.md David Schmenk 2014-04-29 20:46:44 -07:00
  • 018d65b5f7 Update README.md David Schmenk 2014-04-29 20:41:42 -07:00
  • b5fd4febff Update README.md David Schmenk 2014-04-29 20:38:41 -07:00
  • 15ca92747f Update README.md David Schmenk 2014-04-29 20:28:59 -07:00
  • d1d4005c8b Update README.md David Schmenk 2014-04-29 20:27:29 -07:00
  • 4389c236fd Update README.md David Schmenk 2014-04-29 20:26:12 -07:00
  • c4c137af4e Update README.md David Schmenk 2014-04-29 20:25:12 -07:00
  • bb6b641fc2 Update README.md David Schmenk 2014-04-29 20:21:10 -07:00
  • ed0eafadf4 Update README.md David Schmenk 2014-04-29 20:15:05 -07:00
  • 0f2844bb20 Update README.md David Schmenk 2014-04-29 20:00:57 -07:00
  • 7685ed02b4 Update README.md David Schmenk 2014-04-29 19:58:13 -07:00
  • 9196c0e71a Update README.md David Schmenk 2014-04-29 19:56:10 -07:00
  • 1c96bcf3c8 Update README.md David Schmenk 2014-04-29 19:51:48 -07:00
  • d2083d19a1 Update README.md David Schmenk 2014-04-29 19:42:47 -07:00
  • 75285b94b7 Update README.md David Schmenk 2014-04-29 18:26:23 -07:00
  • 48dea91662 Create README.md David Schmenk 2014-04-29 18:11:03 -07:00
  • 1c569ff909 Fix indirect call address TO_UWORD David Schmenk 2014-04-29 17:29:10 -07:00
  • def38e3c3a unexport some defs David Schmenk 2014-04-29 17:16:16 -07:00
  • 4b3de4e458 Bug fixes for VM and code generator David Schmenk 2014-04-29 17:11:28 -07:00
  • 8807fbcbc2 Sample library David Schmenk 2014-04-29 17:10:15 -07:00
  • 63d34c52bb Clean binaries David Schmenk 2014-04-29 14:48:05 -07:00
  • ffdc8732d9 Fix printf errors David Schmenk 2014-04-27 14:25:56 -07:00
  • e29c5808b4 Initial import of PLASMA compiler and portable VM David Schmenk 2014-04-27 13:41:54 -07:00
  • 7bf43d38a1 Making progress on compositing multiple shapes in the same column. Martin Haye 2014-04-23 09:37:39 -07:00
  • 175a2b12d7 Merge branch 'master' of https://github.com/badvision/lawless-legends Martin Haye 2014-04-20 09:20:44 -07:00
  • a82379bbe5 Compression has been working great, so turned off debug checksums. Martin Haye 2014-04-20 09:20:35 -07:00
  • 91586d8b3c Added sprites to map data, and to ray casting loop. Martin Haye 2014-04-20 09:16:40 -07:00
  • ac788bb2d3 Start of drag/drop script assignment functionality Brendan Robert 2014-04-20 00:21:16 -05:00
  • e47ba3fd97 Merge branch 'master' of https://github.com/badvision/lawless-legends Martin Haye 2014-04-13 08:51:59 -07:00
  • a21a38bf4c Script editing is now completely hooked up to load/save Brendan Robert 2014-04-13 00:19:50 -05:00
  • 763507acf3 Direct hookup between the MythosEditor (java) and the Mythos (javascript) objects -- now the real blockly integration work can begin! Brendan Robert 2014-04-12 22:36:25 -05:00
  • ec49808879 Laxen rules on name matching. Martin Haye 2014-04-12 18:01:46 -07:00
  • faf484a7b5 Merge branch 'master' of https://github.com/badvision/lawless-legends Martin Haye 2014-04-07 08:41:07 -07:00
  • 160821f077 Additional working fixes to blockly integration, the marshalling/unmarshalling of blockly script code is starting to function! Brendan Robert 2014-04-03 23:19:59 -05:00
  • b9b12c9ead Added more blockly goodness, start of integration with rest of UI has begun. Brendan Robert 2014-03-25 00:01:01 -05:00
  • 802a02a5c7 Added a startup program to the base image so you don't have to remember what to type. Martin Haye 2014-03-19 07:59:42 -07:00
  • f6a6e844bb Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more. Martin Haye 2014-03-18 13:29:02 -07:00
  • b8d146ca73 More bug fixes -- raycaster now working except for some weird textures. Martin Haye 2014-03-18 07:30:10 -07:00
  • 654db6fd80 Decompression mostly working now. Martin Haye 2014-03-17 18:35:26 -07:00
  • 5b4046ca16 Fixing more bugs. Martin Haye 2014-03-17 12:01:13 -07:00
  • 14c006b521 Fixing lots of decompression bugs. Martin Haye 2014-03-17 11:35:05 -07:00
  • e741c5d57e Fixing lots of decompression bugs. Martin Haye 2014-03-17 11:30:15 -07:00