lawless-legends/Platform/Apple/virtual
Brendan Robert 04fff67eea Updated thoughts on what the upper 3 bits should be for (visible obstructions indicated in high-bit)
Updated main geometry calculation macro for the drawing routine (should be mostly ok now)
Allocated variables for main loop drawing routine
Conjured up use of memory holes for tracking drawing (clever?) with address calculation notes
2014-07-20 01:52:57 -05:00
..
data Getting Plasma running in the game. 2014-06-25 06:37:10 -07:00
src Updated thoughts on what the upper 3 bits should be for (visible obstructions indicated in high-bit) 2014-07-20 01:52:57 -05:00
.project Font engine integrated with raycaster. 2014-02-20 07:45:48 -08:00
build.xml Converting main loop to PLASMA. 2014-07-06 14:40:35 -07:00