1.1 KiB
Building for the Apple II Platform
-
Build the A2Copy tool, which copies directories in/out of image files:
cd tools/A2Copy
and thenant
, and finallycd ../..
-
Build the PackMap tool, which converts Outlaw XML to a packed map.
cd tools/PackMap
and thenant
, and finallycd ../..
. I think you need Groovy support in your NetBeans installation for this to work. -
Pack your game data.
java -jar tools/PackMap/dist/PackMap.jar yourXMLFile.xml virtual/data/maps/map.pack/bin
-
Copy the frame image (in Apple II format) to virtual/data/images/frame.bin
-
Set the location of the "cc65" tool set. Make a copy of
virtual/src/include/sample.build.props
and call itbuild.props
(in that same directory). Edit theCC65_BIN_DIR
path inside that file to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory you point to. -
Now build a complete disk image:
cd virtual
and thenant
-
Boot up the resulting disk image
game.2mg
on your Apple II or emulator. -
To run the render demo, type
-RENDER
at the ProDOS Basic prompt.