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README.txt |
Screen memory specification: Screen is available in Bank #1 ($4000 - $7FFF) Bitmap is available from $6000 to $7F3F Video Color RAM is available from $5C00 to $5FF7 Color RAM is available from $D800 to $DBE7 (this range is a default Color RAM range on a C64, cannot be changed) Sprite pointers are available from $5FF8 to $5FFF Sprites are available from $5b80 to $5bff (just two sprites) Features: Graphic displayed in multicolor bitmap mode Map size can be freely changed (size of map is saved in header) 64 tiles (each tile contains 4 characters (8x8 pixels each in multicolor mode)) Joystick and keyboard control (WASD keys) Text can be added to any location Added some fonts Tools used: 64tass compiler GangEd and Pixcen used for tiles (data saved separately as videomem, colormem and bitmap), bitmap part for fonts saved under fonts.map filename SpritePad for sprites